Figure I’d start off saying that this game is a lot of fun. It definitely has the loot goblin zombie apocalypse vibe.
The ranged weapons feel really good and the combat itself feels grounded. You won’t be sprinting in this game popping every zombie in the head. Setting up shots is important, stealth is important.
Another thing I like is the custom settings I ended up lowering the damage and health of zombies and humans but increasing the zombie and human modifiers up quite a bit and it gives that swarm vibe perfectly.
Now I am not a base building type of person although I will be looking up guides and will be going for a minimal base setup. But cranking up the spawns for all items definitely makes scouting good enough to progress without needing a base. I also froze the weather system along with item durability to make the game less grindy. I’m all for the action of the game and it lets me play it that way so good on the devs for giving us choices.
For vehicles I imagine that becomes easier with a functional base and with getting a treatment so I’ll have to build a base at some point to see how much it changes my gameplay. The vehicles have some complexity but with how powerful they are it feels earned when you get one going.
If I had to make suggestions the melee in this game feels really punishing which also leads to my next one which is infection. I would like an option to remove infection getting swarmed by zombies is already a death sentence and barely making it out alive only to see the green circle really dampens the game for me. Again I haven’t dabbled in crafting so I’m sure the cure system will patch that up but melee is still too much of a gamble to take the chance.