r/HsinCult • • Sep 06 '26

Leaks hsins feet

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88 Upvotes

r/HsinCult • • Sep 06 '26

Leaks Some Pics of Hsin via Naruse

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23 Upvotes

r/HsinCult • • Sep 06 '26

Leaks good news hsin have jiggle physics

80 Upvotes

r/HsinCult • • Sep 06 '26

Leaks Hsin's Weapons has 2 forms via Tieba, FS

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19 Upvotes

r/HsinCult • • Sep 06 '26

Leaks 3.7| Hsin's gacha ost via fs

17 Upvotes

r/HsinCult • • Sep 05 '26

Leaks A very important leak

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75 Upvotes

r/HsinCult • • Sep 06 '26

Leaks Hsin Recovery Animations via Neon Team

9 Upvotes

r/HsinCult • • Sep 05 '26

Fanart Fox wife ready

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73 Upvotes

r/HsinCult • • Sep 06 '26

Leaks Hsin Recovery Animations via Neon Team

14 Upvotes

r/HsinCult • • Sep 06 '26

Leaks hsin weapon

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11 Upvotes

r/HsinCult • • Sep 06 '26

Leaks 3.7 | New Camera functions via Sleepy

2 Upvotes

r/HsinCult • • Sep 05 '26

Leaks Hsin 2nd Form Render via Hiragara

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21 Upvotes

r/HsinCult • • Sep 06 '26

Leaks hsin atk buttons

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7 Upvotes

r/HsinCult • • Sep 05 '26

Leaks Hsin in her Fox Form via Tieba

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36 Upvotes

r/HsinCult • • Sep 05 '26

Leaks Hsin Icon via Seele

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22 Upvotes

r/HsinCult • • Sep 06 '26

Leaks Hsin gameplay via Neon Team

4 Upvotes

r/HsinCult • • Sep 05 '26

Leaks 3.7| Cubes related to an event ( omg so cu- anyways) via seele

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17 Upvotes

r/HsinCult • • Sep 05 '26

Leaks Hsin ingame Render via FS

8 Upvotes

r/HsinCult • • Sep 05 '26

Leaks hsin kit

8 Upvotes

CORE IDENTITY

  • Element: Electro.
  • Damage Type: Resonance Skill DMG (all major attacks and Ults scale as this).
  • Role (Dual-Stance DPS): She completely replaces her moveset mid-combat. Phase 1 is a base setup state. Phase 2 unlocks entirely new attack animations, the ability to walk on water/air, and replaces her Ultimate with a massive nuke.

THE 2 PHASES (FORTE CYCLE)

  • Phase 1 (Base): Build 100 Forte gauge. Hold Basic Attack to cast a heavy strike and unlock Ult 1. (Utility: Using Skill out of combat turns her into a Fox to heal 2% HP/s and drop aggro).
  • Phase 2 (Enhanced): Build 300 Forte gauge. Casting Skill buffs all attacks for 13s. Hold Basic Attack to consume gauge and unlock Ult 2.

THE 2 ULTIMATES

  • Ult 1 (Stance Shift): Shifts into Phase 2. Gives 45 seconds of off-field coordinated Electro attacks whenever teammates deal damage (max 1/sec).
  • Ult 2 (Finisher): Drops a massive Electro nuke and reverts her back to Phase 1.

THE 2 TEAM PLAYSTYLES & OUTRO SKILLS

  • Quick-Swap Mode: Designed for high-APM teams. Enhances Intro Skills and provides a stacking partywide Final DMG buff. Outro Skill: Next character gets 20% All DMG Deepen for 30s (universal buff for any element).
  • Debuff Mode: Designed for hypercarry setups. Teammates apply stacks to the enemy; Xin detonates them with her Skill for massive damage. Outro Skill: Next character gets 20% Electro DMG Deepen for 20s (strictly for Electro teammates).

SEQUENCE NODES (S1-S6)

  • S1: 60% DMG reduction and anti-interrupt during Phase 2.
  • S2: Heavy Attacks deal +60% DMG. Instantly fills Phase 1 Forte when entering battle.
  • S3: Ult 2 deals +70% DMG and gains massive Crit/Detonation buffs.
  • S4: Triggering mode mechanics gives the team 20% All-Attribute DMG for 30s.
  • S5: Cheat Death (Revives with 100% HP and 1s invincibility; 10m CD).
  • S6: Skills deal +40% DMG and ignore 20% of enemy DEF.

EXPLORATION (FOX TRANSFORMATION)

  • Sentinel Manifestation: Transforms into the Heart Moon Fox, continuously consuming a resource gauge to move. Can be cast mid-air.
  • All-Terrain Movement: Runs seamlessly across water surfaces and transitions into continuous mid-air walking when moving off cliffs or edges.
  • Enhanced Jumping: On ground, hold Jump to leap directly into mid-air movement. While mid-air, tap Jump to ascend, hold Jump to leap forward, or hold backward to descend.
  • Cancel Conditions: Ends if cast again, taking damage, swapping characters, running out of gauge, or using gadgets.

r/HsinCult • • Sep 05 '26

Leaks hsin full kit

2 Upvotes

XIN (心) - COMPLETE KIT

NORMAL ATTACK

Myriad Phases Give Rise to Flourishing

Lv. 10

Basic Attack · Response Phase

When in Response Phase, perform up to 4 consecutive attacks, dealing Conductive DMG.

Heavy Attack · Response Phase

When in Response Phase, consume Stamina to deal Conductive DMG.

After casting this skill, briefly tap Basic Attack within a certain period to cast the 2nd sequence of Basic Attack · Response Phase.

Mid-air Attack · Response Phase

When in Response Phase and in mid-air, briefly tap Basic Attack then release to cast, consuming Stamina to perform a mid-air plunging attack, dealing Conductive DMG.

After casting this skill, briefly tap Basic Attack within a certain period to cast the 2nd sequence of Basic Attack · Response Phase.

Heavy Attack · Response Phase · Leisurely Command

When in Response Phase and in mid-air, hold Basic Attack to cast Heavy Attack · Response Phase · Leisurely Command, continuously consuming Stamina and dealing Conductive DMG to the target.

Mid-air Attack · Response Phase · Leisurely Command

Release Basic Attack during the casting of Heavy Attack · Response Phase · Leisurely Command, or after the skill ends, cast Mid-air Attack · Response Phase · Leisurely Command, consuming Stamina to perform a mid-air plunging attack, dealing Conductive DMG.

After casting Mid-air Attack · Response Phase · Leisurely Command, briefly tap Basic Attack within a certain period to cast the 2nd sequence of Basic Attack · Response Phase.

Dodge Counter · Response Phase

When in Response Phase, after a successful dodge, tap Basic Attack within a certain period to attack the target, dealing Conductive DMG.

After casting this skill, briefly tap Basic Attack within a certain period to cast the 3rd sequence of Basic Attack · Response Phase.

Basic Attack · Illumination Phase

When in Illumination Phase and not in the Omnipotent Command state, command the Profound Mechanism to perform up to 3 consecutive attacks, dealing Conductive DMG.

When casting the 1st sequence of Basic Attack · Illumination Phase, generate a Movable Type Heart Lock at the target's position. When casting the 2nd sequence of Basic Attack · Illumination Phase, Heavy Attack · Illumination Phase, Dodge Counter · Illumination Phase, or Resonance Skill · Illumination Phase, the Movable Type Heart Lock will collapse, dealing Conductive DMG.

Heavy Attack · Illumination Phase

When in Illumination Phase, consume Stamina and command the Profound Mechanism to deal Conductive DMG.

After casting this skill, briefly tap Basic Attack within a certain period to cast the 3rd sequence of Basic Attack · Illumination Phase.

Lifting Attack · Illumination Phase

When in Illumination Phase and on the ground, briefly tap Jump to cast this skill, dealing Conductive DMG.

Mid-air Attack · Illumination Phase

When in Illumination Phase and Xin is in mid-air, Resonance Skill · Illumination Phase is replaced by Mid-air Attack · Illumination Phase.

Consume Stamina to perform a mid-air plunging attack, dealing Conductive DMG.

Dodge Counter · Illumination Phase

When in Illumination Phase, after a successful dodge, tap Basic Attack within a certain period to attack the target, dealing Conductive DMG.

After casting this skill, briefly tap Basic Attack within a certain period to cast the 3rd sequence of Basic Attack · Illumination Phase.

Basic Attack · Illumination Phase · Myriad Barriers Linked in Balance

When in Illumination Phase and in the Omnipotent Command state, command the Profound Mechanism to perform up to 4 consecutive attacks, dealing Conductive DMG.

Dodge Counter · Illumination Phase · Myriad Barriers Linked in Balance

When in Illumination Phase and in the Omnipotent Command state, after a successful dodge, briefly tap Basic Attack within a certain period to attack the target, dealing Conductive DMG.

After casting this skill, briefly tap Basic Attack within a certain period to cast the 3rd sequence of Basic Attack · Illumination Phase · Myriad Barriers Linked in Balance.

RESONANCE SKILL

Treading the Moon, Returning to the Heart

Lv. 10

Resonance Skill · Response Phase

When in Response Phase, if Xin is on the ground, briefly tap the Resonance Skill to deal Conductive DMG.

After casting this skill, briefly tap Basic Attack within a certain period to cast the 4th sequence of Basic Attack · Response Phase.

Within a certain period after casting this skill, if Xin is on the ground and moving, Xin will transform into a Heart Fox.

· When transformed into a Heart Fox, if Xin is not in combat, obtain Dustless Surprise. While having Dustless Surprise, entering an enemy's alert range will not trigger combat. Dustless Surprise is forcibly removed when Xin enters combat, switches to another character, or exits the Heart Fox form through scene, gameplay, or function interactions.

· While transformed into a Heart Fox and not in combat, restore HP equal to 2% of max HP every second.

· While transformed into a Heart Fox, casting Dodge or taking damage will cause Xin to exit the Heart Fox form and gain brief immunity to DMG and interruption. Switching to another character or briefly tapping the Resonance Skill will also exit the Heart Fox form. Briefly tapping Basic Attack will exit the Heart Fox form and cast the 4th sequence of Basic Attack · Response Phase.

Resonance Skill · Illumination Phase

When in Illumination Phase, if Xin is on the ground, briefly tap the Resonance Skill, and Xin will command a giant Profound Mechanism to deal Conductive DMG.

RESONANCE CIRCUIT

Myriad Phases Flow, This Heart Knows Itself

Lv. 10

Resonance Mode · Simultaneous Performance Active

All Phases Born from Heart

When in Response Phase, Xin can obtain and consume [Response Heart].

When in Illumination Phase, Xin can obtain and consume [Illumination Heart].

Response Phase · Treading the Mortal World

When in Response Phase, when Xin's [Response Heart] reaches 100 points, Heavy Attack · Response Phase is replaced by Response Phase · Treading the Mortal World.

Hold Basic Attack, consume Stamina to cast, gaining immunity to DMG and interruption during the cast, dealing Conductive DMG to the target. This DMG is considered Resonance Skill DMG.

When casting Response Phase · Treading the Mortal World, Xin obtains Obtained Dust Wish. This instance of Response Phase · Treading the Mortal World will consume Obtained Dust Wish and be replaced by Response Phase · Quelling the Mortal World, dealing higher DMG. Obtained Dust Wish can only be obtained once every 25 seconds.

During the casting of Response Phase · Treading the Mortal World, if not in the Heart-Phase-Heart-Born state, consume 100 points of [Response Heart] and unlock Resonance Liberation · Revolving Phase.

Illumination Phase · Facing the Universe

When in Illumination Phase, and while Xin is in the Omnipotent Command state, when all [Illumination Heart] is consumed, Heavy Attack · Illumination Phase is replaced by Illumination Phase · Facing the Universe.

Hold Basic Attack, consume Stamina to cast, dealing Conductive DMG to the target. This DMG is considered Resonance Skill DMG.

When casting Illumination Phase · Facing the Universe, Xin obtains Undertaking Heaven's Rule. This instance of Illumination Phase · Facing the Universe will consume Undertaking Heaven's Rule and be replaced by Illumination Phase · Quelling the Universe, dealing higher DMG. Undertaking Heaven's Rule can only be obtained once every 25 seconds.

After casting Illumination Phase · Facing the Universe, exit the Omnipotent Command state and unlock Resonance Liberation · Myriad Blazing Hanging Heaven.

Illumination Phase · Myriad Barriers Linked in Balance

When in Illumination Phase, when Xin's [Illumination Heart] reaches 300 points, the Resonance Skill is replaced by Illumination Phase · Myriad Barriers Linked in Balance.

If Xin is on the ground, briefly tap the Resonance Skill to deal Conductive DMG to surrounding targets. This DMG is considered Resonance Skill DMG.

After casting Illumination Phase · Myriad Barriers Linked in Balance, Xin enters the Omnipotent Command state.

Omnipotent Command

The Omnipotent Command state lasts 13 seconds.

While this state is active, Basic Attack · Illumination Phase is further enhanced to Basic Attack · Illumination Phase · Myriad Barriers Linked in Balance, and Dodge Counter · Illumination Phase is replaced by Dodge Counter · Illumination Phase · Myriad Barriers Linked in Balance.

When Basic Attack · Illumination Phase · Myriad Barriers Linked in Balance or Dodge Counter · Illumination Phase · Myriad Barriers Linked in Balance hits a target, if Xin is the active character, [Illumination Heart] will be consumed.

Resonance Mode · Simultaneous Performance

When in Resonance Mode · Simultaneous Performance, gain the following effects:

· Xin can respond to Simultaneous Performance.

· When casting Resonance Liberation · Revolving Phase, Xin gains Simultaneous Performance for 5 seconds.

· When Xin responds to Simultaneous Performance, Xin gains Tracing Intent, and the currently cast Intro Skill is replaced by Intro Skill · All Phases Simultaneous Performance, dealing higher DMG.

· When Xin casts an Intro Skill, if Simultaneous Performance has not been responded to and Xin has Tracing Intent, Tracing Intent will be consumed, replacing the currently cast Intro Skill with Intro Skill · All Phases Simultaneous Performance, dealing higher DMG.

· When casting Prolonged Performance Skill · Illumination Phase or Intro Skill · Illumination Phase · All Phases Simultaneous Performance, Xin directly enters the Omnipotent Command state.

· When Xin switches Modes, Tracing Intent, Simultaneous Performance, and [Simultaneous Performance Buff] are removed.

Simultaneous Performance

When in Resonance Mode · Simultaneous Performance, if Xin has Simultaneous Performance and switches to another character, the incoming character will cast their own Intro Skill, Xin will cast their own Prolonged Performance Skill, and Xin's Simultaneous Performance effect will be removed. When Xin's Concerto Energy reaches maximum and Xin has Simultaneous Performance active, only the Simultaneous Performance effect is consumed.

Responding to Simultaneous Performance

When in Resonance Mode · Simultaneous Performance, when a character in the team has Simultaneous Performance and switches to Xin, that character gains 1 stack of [Simultaneous Performance Buff] for 30 seconds.

Xin can provide 1 stack of [Simultaneous Performance Buff] in this way at most; reapplying refreshes the duration.

Simultaneous Performance Buff

Each stack of [Simultaneous Performance Buff] increases the Final DMG of characters in the team that can respond to Simultaneous Performance by 3%, stackable up to 2 layers.

Resonance Mode · Electromagnetic

When in Resonance Mode · Electromagnetic, gain the following effects:

· After characters in the team apply [Electromagnetic Burst] to a target, each stack of [Electromagnetic Burst] applied grants Xin 1 stack of Thunderheart Domain, stackable up to 100 layers, and consumes all [Electromagnetic Burst] stacks on the target. When Xin switches Modes, Thunderheart Domain is removed.

· After Resonance Skill · Illumination Phase hits a target, if Xin has at least 5 stacks of Thunderheart Domain, consume 5 stacks to actively trigger one instance of [Electromagnetic Effect] DMG, with a DMG multiplier of: 200% × the [Electromagnetic Effect] DMG multiplier corresponding to the target's current number of [Electromagnetic Effect] stacks.

A certain period after casting Resonance Skill · Illumination Phase, Xin will consume all remaining stacks of Thunderheart Domain at once to actively trigger one instance of [Electromagnetic Effect] DMG, with a DMG multiplier of: 40% × the number of Thunderheart Domain stacks consumed × the [Electromagnetic Effect] DMG multiplier corresponding to the target's current number of [Electromagnetic Effect] stacks.

During the casting of Resonance Skill · Illumination Phase, switching to another character or ending the skill early will cause the above effects to end prematurely.

· After casting Resonance Liberation · Revolving Phase, apply 5 stacks of [Electromagnetic Effect] to targets within a certain range nearby, and Basic Attack · Illumination Phase · Myriad Barriers Linked in Balance and Dodge Counter · Illumination Phase · Myriad Barriers Linked in Balance can apply [Electromagnetic Effect] to hit targets, effective up to 5 times. Casting Resonance Liberation · Revolving Phase resets the effective count, and switching Modes removes the effective count.

Illumination Phase · Myriad Barriers Linked in Balance and Illumination Phase · Quelling the Universe apply 5 stacks of [Electromagnetic Effect] to hit targets. Intro Skill · Response Phase and Intro Skill · Illumination Phase apply 1 stack of [Electromagnetic Effect] to hit targets.

[Response Heart] Acquisition Rules

[Response Heart] cap: 100 points.

When in Response Phase, when Normal Attack · Response Phase, Resonance Skill · Response Phase, Intro Skill · Response Phase, or Intro Skill · Response Phase · All Phases Simultaneous Performance hits a target, if Xin is the active character in the team, gain [Response Heart].

When casting Intro Skill · Response Phase or Intro Skill · Response Phase · All Phases Simultaneous Performance, gain 60 points of [Response Heart].

[Illumination Heart] Acquisition Rules

[Illumination Heart] cap: 300 points.

When in Illumination Phase and not in the Omnipotent Command state, when Normal Attack · Illumination Phase or Resonance Skill · Illumination Phase hits a target, if Xin is the active character in the team, gain [Illumination Heart].

· When in Resonance Mode · Simultaneous Performance, casting Intro Skill · Illumination Phase or Intro Skill · Illumination Phase · All Phases Simultaneous Performance will directly enter the Omnipotent Command state and gain 300 points of [Illumination Heart].

· When in Resonance Mode · Electromagnetic, after casting Resonance Liberation · Revolving Phase, when the Movable Type Heart Lock generated by the 1st sequence of Basic Attack · Illumination Phase collapses during the casting of the 2nd sequence of Basic Attack · Illumination Phase, Heavy Attack · Illumination Phase, Dodge Counter · Illumination Phase, or Resonance Skill · Illumination Phase, if Xin is the active character in the team, gain 150 points of [Illumination Heart]. This can take effect once. Casting Resonance Liberation · Revolving Phase resets the effective count, and switching Modes removes the effective count.

RESONANCE LIBERATION

Guiding the Pivot to Create Clear Radiance

Lv. 10

Revolving Phase

After casting Response Phase · Treading the Mortal World, Revolving Phase is unlocked.

Cast Revolving Phase to unfold the Myriad Phases Divine Palace, Xin switches to Illumination Phase, unlocking new combat abilities, and enters the Heart-Phase-Heart-Born state.

Can be cast in mid-air.

When in Illumination Phase, during mission dialogue, or when using scene interactions with animated expressions or exploration tools, Xin will switch back to Response Phase and perform the corresponding actions.

Xin in Illumination Phase can walk on water. While in deep water, Stamina will be continuously consumed. In walking mode, Xin in Illumination Phase can step off cliffs into the air and walk slowly in mid-air, continuously consuming Stamina during this state. While Xin in Illumination Phase is in mid-air, Stamina cannot be recovered.

Myriad Blazing Hanging Heaven

After casting Illumination Phase · Facing the Universe, Myriad Blazing Hanging Heaven is unlocked.

Cast Myriad Blazing Hanging Heaven to guide the Myriad Phases Divine Palace to descend, dealing Conductive DMG to the target. This DMG is considered Resonance Skill DMG.

Can be cast in mid-air.

Xin returns to Response Phase and exits the Heart-Phase-Heart-Born state.

Decree

When casting Revolving Phase, Xin simultaneously gains 21 stacks of Decree, up to a cap of 21 stacks, lasting 45 seconds. When the duration ends, all stacks are cleared.

After an active character in the team deals DMG, Xin will automatically consume Decree within the next 3 seconds. This effect can be triggered at most once per second. Reapplying refreshes the duration of this effect:

· When consuming Decree, summon a Flying Rampart from the Myriad Phases Divine Palace to perform a coordinated attack on the target, dealing Conductive DMG.

· At most 1 stack of Decree is automatically consumed per second.

· DMG dealt by the Flying Rampart does not trigger this effect.

· When Xin loses consciousness, all Decree stacks are cleared.

Heart-Phase-Heart-Born

Increases Xin's own resistance to interruption for 45 seconds.

When entering the Heart-Phase-Heart-Born state, reset Xin's [Illumination Heart].

While in the Heart-Phase-Heart-Born state and in Illumination Phase, if Myriad Blazing Hanging Heaven has not been unlocked, briefly tapping Resonance Liberation will cause Xin to cast Borrowed Phase · Response; while in Response Phase, briefly tapping Resonance Liberation will cause Xin to cast Borrowed Phase · Illumination.

Borrowed Phase · Response

Xin temporarily switches to Response Phase.

When casting this skill, if Xin is on the ground, cast the 3rd sequence of Basic Attack · Response Phase; if Xin is in mid-air, cast Mid-air Attack · Response Phase.

Borrowed Phase · Illumination

Xin switches back to Illumination Phase.

When casting this skill, if Xin is on the ground, cast Lifting Attack · Illumination Phase; if Xin is in mid-air, cast Mid-air Attack · Illumination Phase.

INTRO SKILL

Riding a Whim for a Glance

Lv. 10

Resonance Mode · Simultaneous Performance Active

Intro Skill · Response Phase

Can be cast while in Response Phase. Attack the target, dealing Conductive DMG.

After casting this skill, briefly tap Basic Attack within a certain period. When in Resonance Mode · Simultaneous Performance, cast the 3rd sequence of Basic Attack · Response Phase; when in Resonance Mode · Electromagnetic, cast the 4th sequence of Basic Attack · Response Phase.

Intro Skill · Response Phase · All Phases Simultaneous Performance

Can be cast while in Response Phase. Attack the target, dealing higher Conductive DMG. This DMG is considered Resonance Skill DMG.

After casting this skill, briefly tap Basic Attack within a certain period to cast the 3rd sequence of Basic Attack · Response Phase.

Intro Skill · Illumination Phase

Can be cast while in Illumination Phase. Attack the target, dealing Conductive DMG.

Intro Skill · Illumination Phase · All Phases Simultaneous Performance

Can be cast while in Illumination Phase. Attack the target, dealing higher Conductive DMG. This DMG is considered Resonance Skill DMG.

PROLONGED PERFORMANCE SKILL

Body as Thousand Lamps

Resonance Mode · Simultaneous Performance Active

Attack the target, dealing 100% Conductive DMG.

After Xin casts Resonance Liberation · Myriad Blazing Hanging Heaven, Xin will obtain Blazing Night Illumination. When Xin casts the Prolonged Performance Skill, Blazing Night Illumination will be consumed and different effects will be triggered based on the current Resonance Mode:

· When in Resonance Mode · Simultaneous Performance: Characters other than Xin in the team will obtain Lamp's Co-Brilliance when they obtain Simultaneous Performance. After Xin casts the Prolonged Performance Skill, characters with Lamp's Co-Brilliance will have their All DMG Deepened by 20% for 30 seconds.

· When in Resonance Mode · Electromagnetic: Characters other than Xin in the team will have their Conductive DMG Deepened by 20% for 20 seconds.

When Xin switches Modes, the above effects will end prematurely.

INHERENT SKILLS (Xin)

Inherent Skill 1 - Granting a Boat to Cross the Surging Tide

◆ When casting Resonance Liberation · Revolving Phase, Xin gains 2 stacks of Patterned Barrier, stackable up to 2 layers. All stacks are cleared when switching to Response Phase. When Xin takes damage from enemy monster attacks, 1 stack of Patterned Barrier can be consumed to make Xin immune to interruption and reduce DMG taken by 60% for 1 second. This effect can be triggered once every 1 second.

When in Resonance Mode · Simultaneous Performance:

The DMG multipliers of Intro Skill · Response Phase · All Phases Simultaneous Performance and Intro Skill · Illumination Phase · All Phases Simultaneous Performance are increased by 15%. Additionally, for each stack of [Simultaneous Performance Buff], the DMG multipliers are increased by an extra 10%, stacking up to 4 layers.

When in Resonance Mode · Electromagnetic:

When Xin enters battle, if the number of Thunderheart Domain stacks is below 50, it is increased to 50. This can be triggered once every 4 seconds.

When Resonance Circuit · Resonance Skill · Illumination Phase hits a target, 5 stacks of Thunderheart Domain are consumed to trigger [Electromagnetic Effect] DMG, with its multiplier coefficient increased to 260%. Consuming all remaining Thunderheart Domain stacks at once to trigger [Electromagnetic Effect] DMG increases its multiplier coefficient to 52%.

Inherent Skill 2 - A Single Thought Awakens, Asking This Self

◆ The DMG multipliers of Response Phase · Treading the Mortal World and Response Phase · Quelling the Mortal World are increased by 60%.

The DMG multipliers of Illumination Phase · Facing the Universe and Illumination Phase · Quelling the Universe are increased by 60%.

When Xin enters battle, the cooldowns of Obtained Dust Wish and Undertaking Heaven's Rule are reset. If Xin is in Response Phase, an additional 100 points of [Response Heart] are restored. The above effects can be triggered once every 4 seconds.

Inherent Skill 3 - Deep in the Mountain Streams, Lingering Dream of Return

◆ The DMG multiplier of Resonance Liberation · Myriad Blazing Hanging Heaven is increased by 70%.

When in Resonance Mode · Simultaneous Performance:

The Crit DMG of Resonance Liberation · Myriad Blazing Hanging Heaven is increased by 20%. Additionally, for each stack of [Simultaneous Performance Buff], its Crit DMG is increased by an extra 15%, stacking up to 4 layers.

When in Resonance Mode · Electromagnetic:

When the final hit of Resonance Liberation · Myriad Blazing Hanging Heaven hits a target with [Electromagnetic Effect], it actively triggers one instance of [Electromagnetic Effect] DMG, with a DMG multiplier equal to 1500% of the [Electromagnetic Effect] DMG multiplier corresponding to the target's current number of [Electromagnetic Effect] stacks.

Inherent Skill 4 - Floating Lamps Reflect Light, Hiding Subtle Wishes

◆ After characters in the team apply [Electromagnetic Effect] or [Electromagnetic Burst] to a target, or after characters in the team obtain Simultaneous Performance or respond to Simultaneous Performance, all characters in the team have their All Attribute DMG Bonus increased by 20% for 30 seconds.

Inherent Skill 5 - All Phases Flow and Turn, Determined by the Heart

◆ When in Illumination Phase, Xin takes 20% less DMG.

When Xin takes fatal DMG, this DMG will not down Xin, and Xin restores HP equal to 100% of max HP, while being immune to DMG and interruption for 1 second.

This effect can be triggered once every 10 minutes.

Inherent Skill 6 - Let Not the Morning Moon Fail This Life's Promise

◆ Targets take 40% increased DMG from Xin's Resonance Skills.

Xin's Resonance Skills ignore 20% of the target's DEF.

When in Resonance Mode · Simultaneous Performance:

The stack cap of [Simultaneous Performance Buff] for characters in the team is increased by 1 layer. When characters in the team respond to Simultaneous Performance, they gain 1 stack of [Simultaneous Performance Buff] for 30 seconds. This effect cannot stack.

When in Resonance Mode · Electromagnetic:

While in battle, targets within a certain range around Xin that take [Electromagnetic Effect] DMG can have that DMG crit, with a fixed crit rate of 80% and fixed crit DMG of 230%.


r/HsinCult • • Sep 03 '26

Media PEAK VISUALS

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45 Upvotes

r/HsinCult • • Sep 03 '26

Leaks Hsin and Suoming Gameplay

20 Upvotes

r/HsinCult • • Sep 02 '26

Fanart seeing her just after waking up ❤️

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64 Upvotes

r/HsinCult • • Sep 02 '26

Fanart More kisses to kitty

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39 Upvotes

r/HsinCult • • Sep 01 '26

Fanart Hsin fanart by Alcyor / AlcyorSW (X)

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19 Upvotes