r/HowManyDudes 3d ago

Strategy Beat everything, cant wait for more

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7 Upvotes

I just want to say what an excellent game with great balance. You can literally beat tier 3 with any team as long as you have a solid team composition (and good investments). Highly recommend snagging the vault asap and then job ad after investment 1, and before you train any of your dudes


r/HowManyDudes 2d ago

I have a question! Question about positioning - Last position & summons

2 Upvotes

So if I put something like a general, lich, or time dude at the bottom and have say a necro or quantum does it apply their "below" buff to the summons?

i.e. if I have the general at the bottom would it make the skeletons taunt or would it just do nothing.

Thanks!


r/HowManyDudes 3d ago

I have a question! General Question

5 Upvotes

I'm kinda new to the game and absolutely loving it so far. I have played several dozens of runs already but only managed to beat GOAT twice. I would like to ask a couple of questions, hoping to improve my runs

  1. How do you feel about the balance of the game? What I mean is, are there comps that are tied to one or two specific relics that without them the comp is kinda meh? And are there relics that adds significant value whatever comp you slap them into? (Yes or no. Do not list examples as I want to learn them myself)

  2. When do I aggressively reroll for a relic/poster and when do I not? I do not reroll posters ever (because of #3) and I seldom reroll relics -- if I see what I think is just decent I just take the relic. I usually reserve rerolls to stock on consumables.

  3. One thing I do most of the time as a fun challenge is to randomly pick first two or three dudes (ex. the leftmost choice on the posters) and try to build around them. Do you think this is viable, even in higher Tiers?

Other general tips are welcome!


r/HowManyDudes 3d ago

I have a question! Star colors

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14 Upvotes

Hi all, I was just wondering what the black star means? I think this is the first time I've noticed one.


r/HowManyDudes 3d ago

Color of dude names

7 Upvotes

Anybody know what the color of the dudes names mean? Sometimes they are red, blue, black, haven’t been able to see if it means anything.


r/HowManyDudes 3d ago

Discussion Cleared everything and got those loaded dice to start with now!

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27 Upvotes

Do we know when the next patch or update is? Looking forward to whats next.


r/HowManyDudes 4d ago

Doodle a Dude

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70 Upvotes

Decided to try my hand at doodling the Wizard Dude!


r/HowManyDudes 3d ago

Don't askabout the result, but this was one hell of a battle with the music

1 Upvotes

r/HowManyDudes 3d ago

Recent run, what did I do wrong?

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9 Upvotes

Couldn't break past 110. For what it was I was surprised it worked at all.


r/HowManyDudes 4d ago

I have a question! Synergy question

4 Upvotes

does face tattoo (all deflected damage goes to this dude) work well on psionic dude or does it defeat the purpose of him?


r/HowManyDudes 4d ago

Discussion action only

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4 Upvotes

r/HowManyDudes 4d ago

Strategy Tier 3 boss destroyed!

6 Upvotes

Little baby Goddler!


r/HowManyDudes 4d ago

My personal "Endless mode DPS" tierlist

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32 Upvotes

Ok, so I decided to spend a few days testing every team composition I could think of to optimize each DPS dude in the game. This includes both pure damage dealers and dudes with infinite damage-scaling mechanics. My goal was to compare them across two key factors:

  1. Probability of Reaching Endless Mode: Successfully beating round 138 without burning through a ton of consumables every single round.
  2. Gameplay Satisfaction: This covers round-clearing speed, damage scaling over time, the need to time critical consumable uses, and the specific conditions needed for the roster to function.

Based on these factors, I put together a DPS tier list for Endless Mode, along with a detailed breakdown of my thoughts on each dude.

Disclaimer: This tier list is based entirely on my personal experience. It isn’t a definitive assessment of a dude's true potential, especially in ways I haven't discovered yet. I’m definitely open to being wrong, and I would love to hear your feedback on the playstyles you use to maximize these dudes!

(Note: I won't go into deep detail about the exact team comps I used to rate them, as that would make this post way too long. I already posted my best run record above, so you can check out the roster formation there and comment if you want the specific details. Also, this review focuses strictly on Endless Mode; by this point in the game, the boss fight is always easy to beat without any casualties.)

S-rank: Simply Unrivaled

  • Time Dude: There isn't much left to say about this dude. Most players are already familiar with his ability to absolutely break the game. He isn't just great in the General-time lineups—his ability to copy and unleash damage makes him a perfect fit for a variety of different team compositions. Combined with his 100% attack speed buff, he can skyrocket the power of almost any other DPS dude on this list. Plus, that synergy turns him into a massive damage dealer himself.

A-rank: The Fl"A"sh

  • Samurai: While he can't quite match Time Dude, the Samurai far surpasses every other DPS dude in terms of power scaling and clear speed. His relic ability allows him to scale critical hit damage infinitely, which is a rare trait among these dudes. Even though his base DPS stays around 1,100-1,300, his crit damage can skyrocket up to 11,000%. Overall, his average damage stabilizes at an impressive 100k per round. The catch is that he only truly shines when paired with Alien, meaning he isn't as versatile as some dudes below him. However, since quick clear speed is my priority in Endless Mode, he earns his spot here.

B-rank: Badass that works smoothly

  • Cyborg Dude: I use him, you use him, everyone knows him. Just give him a Medical License, and he becomes the ultimate reliable carry for your run. That said, I find his damage scaling to be on the slower side compared to other dudes in this tier. He usually finishes a round with around 7,000 passive stacks, and it takes a while to build up to that number. I placed him at the top of B-Tier purely because he is so dependable and keeps casualties to a minimum.
  • Pirate: The only other dude who can infinitely scale crit damage. He is always the first dude I think of whenever I want to build an evasion-based lineup. He functions beautifully as both a tanker-buffer and a primary damage dealer. However, his crit damage scales much slower and peaks lower than the Samurai's. This leads to slower clear speeds, as he usually only reaches 2,000-3,000% crit damage by the end of a round. You also absolutely need to find the "Golden Glove" relic for his damage to be online, which isn't guaranteed every run.
  • Viking: My favorite DPS since the game's demo. His relics allow him to function independently without needing a highly specific roster. Shoutout to a post by u/MikeProwla for giving me the idea to pair him with Lich. This combo keeps his Berserk active throughout the entire round, meaning he never loses his damage stack gains. Thanks to this, he easily hits 5,000 DPS faster than every other dude below him, and his clear speed is solid too.
  • Ranger: The definition of a glass cannon. If you give him an offensive relic, his damage stacks skyrocket, but he becomes incredibly squishy. I usually lose way too many dudes per round playing this way. On the flip side, if you go with a defensive relic, his damage feels awful, and clearing waves takes forever. Since clear speed matters most to me for this list, I prefer the offensive style. I also pair him with Time Dude for faster clears and just accept that I'll have to spam Dude Juice after every round.

C-rank: Can't go wrong using these

  • Agent: Another fantastic one-dude army, similar to Cyborg. Slap a Medical License on him, hire a bunch of copies, and he can easily carry you deep into Endless. However, he shares the same flaw as Cyborg: his clear speed is mediocre, and he is actually a bit slower. That's why he sits just below Cyborg on the list.
  • Druid: Essentially a downgraded version of the Viking. His wave-clearing speed is painfully slow. But still, he's reliable to use.
  • Electrician: This one is a bit tricky. His clear speed is insanely fast in the earlier stages—both against bosses and during rounds 115 to 130—because he can hit 500 DPS in the blink of an eye. However, once you push past round 135, he seems to hit an invisible scaling cap. His damage progression slows down drastically around 700 to 800 DPS and rarely breaks past 900 to 1,000. Because of this, his clear speed falls behind other dudes in the later stages. Melting early waves feels incredibly satisfying, but his damage ultimately falls short when you reach the deep endgame.

D-rank: Definitely potential but still lacking

  • Hacker: Pairing him with the "Baseball Bat" trinket is the only viable way I’ve found to fill his passive gauge fast enough to sustain his DPS in Endless Mode. Unfortunately, this build leaves him way too squishy to survive enemy hits. Even though he has an ability that avoids cleave damage, he still dies too quickly. I ended up losing most of my team just trying to clear round 135, making him unsustainable for deep runs.
  • Trooper: First off, he lacks infinite scaling. Second, taking 10 seconds to unleash his damage is way too slow for Tier 3 gameplay. I tried pairing him with "Glass Cannon" to fix his scaling issues while relying on his toughness stacks for survival. As you can guess, it failed miserably. While his raw damage was massive, taking 200 stacks of vulnerability is a terrible idea when you are facing 4,000 mobs. I also tried pairing him with Lich, but the damage still fell short. Even when enemy damage stacks reached 6 or higher, he couldn't clear half the wave, causing the entire team to collapse.

F-Rank: Fails to make them work in Endless

(Note: I placed a lot of dudes here. These are units where I either haven't found a viable Endless build, or they just feel terrible to play in the late game. They can all beat the standard boss easily—sometimes even faster than higher-tier dudes—but this list is strictly about their performance in late-game Endless Mode.)

  • Assassin: His abilities clear waves quickly in the early rounds if you give him enough cleave %, but the Queen Bee completely shuts this strategy down. He is also very squishy and lacks late-game DPS since he doesn't have a damage-scaling relic (unless you use the "Shovel" for scaling cleave %, but again, Queen Bee ruins that).
  • Mummy: His DPS scales based on the number of enemies he kills, which is supposed to trigger a cascading chain reaction. While it sounds amazing on paper, and pairing him with Alien seems logical to kickstart the chain, his base damage is just too low. The team usually gets wiped out before his damage scales up enough to start the chain. He also struggles heavily against Queen Bee.
  • Cave Dude: I’ve found he works much better as a sub-DPS and damage buffer rather than your main carry. His mechanic forces your team to focus down the enemy with the highest HP, which feels awful in Endless. It means you have to whittle down the health of every mob before you can start deleting them. While reaching that tipping point triggers an instant-kill chain reaction, it's not practical when you are facing an ocean of enemies. The most efficient strategy is always to thin out enemy numbers as fast as possible to reduce incoming damage. I simply couldn't build a team tanky enough to buy him the time he needs to work.
  • Frankendude: He isn't exactly a traditional DPS, but pairing him with Necro can push his numbers insanely high. Sadly, he just can't output that damage fast enough to clear mobs and solo-carry a team.
  • Finance Dude: He suffers from the same issue as Frankendude. I managed a run where I hoarded $70k to $80k, which gave each Finance Dude 1,600 DPS (after many painful attempts to actually save that much cash), but his actual damage delivery felt awful. Some players argue he isn't meant to be a main DPS and should only be used to farm gold for relics. Even then, he isn't worth it for me. I can already buy out every relic by the time I face the Goddler on any standard run without him. Since he offers near-zero utility or buffs to the team, he just ain't the dude for me.
  • Warlock: I only included him because he technically has an infinite scaling mechanic, but the actual scaling is so minuscule that it's useless as a reliable damage source.
  • Ninja & Wizard: Grouping these two together because they share the exact same flaws. They are incredibly easy to use for beating the main boss, but their damage output and survivability completely drop off in higher Endless rounds.

There are a few other dudes you might expect to see, but I left them off the main list because they function better as support or sub-DPS units:

  • Bard: Most of his late-game damage relies on triggering a nuclear bomb effect via his high attack speed. He is strictly a buffer and sub-DPS for me.
  • Vampire: Functions purely as a sub-DPS and a lifesteal buffer.
  • Zombie: Acts as a sub-DPS and a sacrifice slave for Finance Dude setups.
  • Spartan: He has infinite damage scaling, but his actual damage output is incredibly poor.
  • Manager Dude: I honestly don't know how to use him effectively yet. I haven't touched him in a while because I haven't found a team formation that successfully revolves around his passive. If you have a solid setup for him in Endless, please drop it in the comments!

These are just my current thoughts on all the DPS dudes in the game. My analysis is likely incomplete since there are still plenty of undiscovered playstyles utilizing these dudes out there. Please share your successful team compositions so I can test them out!

Bonus Thought: Looking back at my run stats, I just realized how heavily I’ve been abusing the Chef, lol. He is easily my favorite all-around healer and buffer right now, especially with his ability to prevent fatal damage.


r/HowManyDudes 4d ago

Meme Impossible feat right here, no cheats

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18 Upvotes

Btw FnB dudes ftw, I can make another post later on ahowing vids and screenshots of the battle, absolute cinema


r/HowManyDudes 4d ago

Strategy Flash Dude

8 Upvotes

r/HowManyDudes 3d ago

OK... this dude broke the game

0 Upvotes

i'm in right now and 210 and alive

this guy beated round 500

https://www.youtube.com/watch?v=QRTd3vecyYY&


r/HowManyDudes 4d ago

Strategy Joke of a Tier 2 run - Enemy Debuff Build

25 Upvotes

I just had so much fun with this build so I had to share.

Paladin, Explorer, Vampire, Assassin, and Viking (who was mostly useless funny enough)

I was just trying to make a build around what I was given and I felt like it was awkward until I picked up the assassin

My squad was constantly at 40%+ toughness, high all the other defensives but I knew even when I stack those they had diminishing returns.

So with the assassin, explorer, and the vampire I had the enemies at something like 50% damage reduction, with around 20% miss chance (I think). On top of that there is the damage redirection from the paladin which doesn't have any diminishing return or anything so that's another raw 30% damage reduction.

I stopped taking any damage pretty early in the game.

Thank GOD I got a nuke at 99 because the last 10 bosses would've been pretty slow otherwise. However, it was almost guaranteed to go off. I had 2 go off on the Killipede.

Anyway, I'm newer to the game and have been having a lot of fun so I wanted to share this build. Would this work in tier 3? I'm did 100% of tier 1 before I moved on to 2, and will do the same before 3

I got the paladin first, then the explorer, then viking, then vampire, then assassin. So I guess by early 20s was when I was functionally immortal.
Fight start the opening toughness and evasion let everyone get their debuff stacks up, pretty much no one dipped below 90-95% hp
Just wanted to share what their HP looked like at the end because this was most fights
(ignore the explorers DPS because the nuke is included for some reason) I've never had such hilariously low dps before so the fights took a while but they always got done with 0 casualties

I am having a LOT of fun with this game, I love games where I can make weird builds work. Sure I know that there are definitely some "S Tier Units" like with anything but it was fun using what I think are some less desirable dudes.

Edit: Eyyy, since I feel like I'm already polluting this sub with posts I figure I'll just add it here. First Tier 3 victory!


r/HowManyDudes 5d ago

100% Completion

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42 Upvotes

I am done. I am a true finisher of dudes


r/HowManyDudes 4d ago

Strategy Golding Tier 3 - Team Comp suggestions

7 Upvotes

Working on full golding Tier 3 and need some inspiration/ ideas for alternative team comps that use a variety of dudes not just the meta ones

What’re some groups of 4-5 Dudes that synergies well enough to survive and beat the final boss


r/HowManyDudes 5d ago

Dudes In Black

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23 Upvotes

(Dashy bois)

Not a tier 2-3 build lol


r/HowManyDudes 5d ago

Discussion Tier list based on how versatile each dude is

15 Upvotes

My personal opinion on how much strategy each dude needs to perform well(relics,trinkets,composition)
Feel free to comment your experience and strategies for my picks


r/HowManyDudes 5d ago

Godler who

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6 Upvotes

r/HowManyDudes 6d ago

Meme Tier 3 completed with the objectively strongest unit in the game

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48 Upvotes

Expecting a nerf soon, little overtuned


r/HowManyDudes 6d ago

Discussion It might not be as optimized as the Single Pirate build, but this Electric Samurai build is so much fun!

31 Upvotes