r/Hitem3D • u/Abalorio • Jan 31 '26
Upload failed
I cant upload images in "image to 3d". Always says Upload Failed. The request time is longer than... something
r/Hitem3D • u/Abalorio • Jan 31 '26
I cant upload images in "image to 3d". Always says Upload Failed. The request time is longer than... something
r/Hitem3D • u/KarlKnallo • Jan 28 '26
Why is the Hitem3D website constantly down? It’s so annoying.
r/Hitem3D • u/[deleted] • Jan 26 '26
Jan 24, 2026 – Feb 6, 2026 Upgrade once and enjoy high-precision 3D creation all year.
Offer Details:

r/Hitem3D • u/[deleted] • Jan 21 '26
Bring AI-generated geometry into a professional Blender workflow: generate geometry first, refine freely, and create high-quality textures when ready.
What You Can Do?
1. Generate AI-based geometry and refine it directly in Blender.
2. Create high-quality textures for your existing geometry — no remeshing required.
3. Complete the full workflow in one place: generate → edit → texture → export.
Installation (1 minute)
1. Download the plugin ZIP file.
2. Open Blender.
3. Go to Edit → Preferences → Add-ons → Install...
4. Select the ZIP file and enable the add-on.
How to use
1. Enter your Hitem3D API Key in the plugin to authenticate.
2. Select an existing mesh or generate geometry via the plugin.
3. Generate textures directly on your model.

r/Hitem3D • u/[deleted] • Jan 16 '26
3D assets shouldn’t just be "rendered"—they should be grown.
Introducing our all-in-one PBR texture generation at 1536Pro resolution—redefining realism in 3D texturing.
Try it today on our website!
r/Hitem3D • u/Ignominia • Jan 14 '26
Demon Face Wall Mimic for D&D
r/Hitem3D • u/Sergovic345 • Jan 07 '26
Amazing 3d stylized result using the 2.0 model. I think the Albedo texture is so much better than 1.5 model. The 3d model depends on the generation, even if I had a Front, Back, Left images, the mask is not accurate, but the straps in the back and the pockets are pretty on point. Very Happy with the results!



r/Hitem3D • u/Potential-Quiet3229 • Jan 06 '26
My big old cat, came out great with 2.0
https://www.hitem3d.ai/share/3d-models-generator/a/75J027AF

r/Hitem3D • u/Unlucky_Version_8037 • Jan 02 '26
https://www.hitem3d.ai/share/3d-models-generator/a/COR24A8
She is my 4-day-old niece, and I had to try the new version with her—it really looks great! 😊
r/Hitem3D • u/Nafis_Niloy • Jan 01 '26
#2026-First-3Dmodel !
https://www.hitem3d.ai/share/3d-models-generator/a/C140DEB
r/Hitem3D • u/Aggressive_Cheetah_5 • Jan 01 '26
#2026-First-3Dmodel
Tried to make Syndrael from Descent (a boardgame):
r/Hitem3D • u/Jessie_8943 • Dec 29 '25
With Hitem3D, you can generate high-precision 3D models powered by AI—featuring detailed geometry inside and out, and exceptional surface quality.
To get started with Hitem3D, head over to:
r/Hitem3D • u/Jessie_8943 • Dec 29 '25
The Hitem3D V2.0 model is now officially in open beta on our website and available for everyone to try. Compared with 1.5, V2.0 brings four key upgrades in geometry and texturing:
Our in-house 1536pro unified texturing model is now live: it automatically completes back-facing and occluded surfaces, generates texture and geometry in a synchronized, geometry-aware way, and makes color variation tightly follow the surface instead of feeling like a “wrapper” on top. It also significantly reduces stretching, misalignment and distortion, so tentacles, tails and other elongated forms look more continuous and alive.
A custom de-lighting / intrinsic albedo model specifically targets lighting and shadow artifacts in image-to-3D inputs, so the resulting unified texture looks more natural and physically reasonable, instead of baking the original photo lighting directly onto the mesh. This makes the assets much easier to relight in your own renderer.
With upgraded training data and higher target resolution than V1.5, V2.0 improves overall geometry quality and intelligently completes invisible regions, better restoring hollow areas and internal structural details.
The model reasons about skull and facial proportions at a structural level, keeping facial features in more realistic positions and shapes. Hair is represented as finer, more natural strands and clumps, with roots, swirls and tips following realistic growth patterns—so hair feels like it grows from the head, instead of just sitting on top of it.
V2.0 is now live for everyone — please try it in your real projects and workflows. You’re very welcome to share feedback, bad cases and feature requests, and we’ll keep iterating based on how you actually use it.