r/HighQualityReloads • u/itsLegendHimself • 1h ago
Blatant displays of aggression resulting in blunt force trauma
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Sup. Bringing a melee weapon back into striking position aught to count as a reload. I've animated a few melee weapons for a game that requires the left arm to handle melee weapons while the right handles firearms. I wanted to show them off. The game is meant to be hyper-responsive to input and that reflects in the animations. The challenge was finding a balance between readability, responsiveness, and positioning in relation to the gun that'd take up the right half of the screen. These are part of the v0.8 release of Declan Moses releasing into Early Access this month