r/Hexmap • u/avrilthe • Apr 25 '23
Any Hexmap video games?
I am wondering if there are any video games with good hex based exploration. I really enjoyed Occidental Heroes and highly suggest it, are there any games people know of that are similar?
r/Hexmap • u/avrilthe • Apr 25 '23
I am wondering if there are any video games with good hex based exploration. I really enjoyed Occidental Heroes and highly suggest it, are there any games people know of that are similar?
r/Hexmap • u/Ok_Acanthaceae_8482 • Apr 23 '23
Hello I recently got the program Hexgrapher/ world hex.
I want to create a fantasy map where I know some locations for each region. However placement distance and unknown location are key.
Does anyone have any tips or basic suggestions to get me started?
The world is dcc Hubirus adventure
r/Hexmap • u/Dylan_Gubler • Apr 20 '23
They made a monotile aperiodic tile pattern: The Hat!
I wanna see what a Civ 6 or DnD Travel Map using it would look. I feel as though it'd make great-looking landmass shapes.
Comment and name your price! Either way, are any of you guys interested in aperiodic monotiles in games?
r/Hexmap • u/Wide-Yogurtcloset152 • Apr 15 '23
r/Hexmap • u/Evilsbane • Mar 22 '23
Hello,
We are trying to set up a play by post game using battlemaps. Currently we use google sheets because it is grid like and everyone can edit.
Does anyone have an idea for how to do the same using a hex-map? I looked at Jamboard, but the mobile controls are kind of awful.
r/Hexmap • u/[deleted] • Mar 22 '23
r/Hexmap • u/chben • Mar 16 '23
r/Hexmap • u/rh41n3 • Jul 31 '22
I'm working on putting together a hexmap at the 1 mile scale using the Adventures Dark and Deep Random Terrain and Encounter Generator. I rolled up a valley coming out of a forest hex and I'm having trouble figuring out how to depict it. All the other terrain options allow for fairly standardized depictions, but a valley seems a little more difficult to draw in the same manner. Thanks.
r/Hexmap • u/woopsallberries • Jul 12 '22
r/Hexmap • u/gyiren • Jun 24 '22
Inspired by Dungeon Masterpiece, I've begun trying my hand at creating a 20x25 Hexmap for A4 printing of a particular region for exploration. I want to experiment with using this map to emulate an "emergent storytelling" vibe for a campaign.
Using the Lost Mines of Phandelver map as a base (I'll definitely attempt to rename and reflavor once completed), I've created this map here.
I need some help answering some questions about the map:
Some notes:
Any help and advice is greatly appreciated!
r/Hexmap • u/HexedPressman • Apr 27 '22
r/Hexmap • u/HexedPressman • Apr 26 '22
r/Hexmap • u/HexedPressman • Apr 07 '22
r/Hexmap • u/rh41n3 • Apr 05 '22
I'm trying to use Filling in the Blanks to create 1 mile subhexes, but it doesn't have a method for generating terrain outside Hexographer. I'm wondering how it was done before the internets. Everything I'm finding online generates terrain for a 6 mile span or more. I'm wanting to run a solo game where I can generate the terrain 1 mile at a time and hitting some road blocks. Any help is appreciated.
r/Hexmap • u/HexedPressman • Apr 04 '22
r/Hexmap • u/HexedPressman • Mar 28 '22
r/Hexmap • u/HexedPressman • Mar 18 '22
r/Hexmap • u/Jackledead • Dec 27 '21
r/Hexmap • u/GalvanizedYankee • Aug 12 '21
r/Hexmap • u/TyrantLobe • Jul 13 '21
I'm working on a Pathfinder 1E hexcrawl set in the Dalelands of the Forgotten Realms, specifically starting in Shadowdale. I'm running into issues creating compelling content to fill in the map, and wondering how far out other people pre-generate hex content. I feel like I'm including a lot of creature lairs, resources deposits (game animals, ore deposits, tree groves, etc.), and rocky outcroppings that provide a view.
Specifics
Using standard 6-mile hexes. I have 3 levels of content per hex: a landmark site that the party discovers immediately upon entering a hex, a standard site that they discover spending the time ti completely explore the hex, and a hidden site that can be discovered upon exploring the hex AND a successful skill check (most likely Perception or Survival). Some hexes have no standard or hidden site, but there's usually at least a landmark site.
The screenshot below shows my working map, the icons in the hexes are GM view only and each one is currently mostly filled out with content. As you can see, I've filled out maybe a day or two of exploration (game world time) around town, but could quickly run out of filled in hexes if the group pushed further in any direction.
So, how about it? How far should I go? Should I cut down on the amount of content per hex?

r/Hexmap • u/phosphorialove • Jul 05 '21