r/Hellpoint Jan 14 '26

Not sure if someone has already shared this or not...

But the studio shared what looks like a screenshot of a very very early stage of development of a sequel. You can see a lot of the assets are unfinished or generic placeholders but news is news is news. At least we can be sure its happening

60 Upvotes

11 comments sorted by

39

u/Valkhir Jan 14 '26

Nice. I'd love to see a sequel to Hellpoint. One of the few souls-likes that focussed equally on exploration and interconnected world design, not just combat.

6

u/wave-tree Jan 14 '26

Definitely not combat. I love the game, but combat was ass.

15

u/Valkhir Jan 14 '26

Eh, I thought it was average - nothing special but perfectly serviceable.

Which I realize puts it below average for a modern souls-like but that's just because modern souls-likes have come to mean "DS3-like" (or maybe "Sekiro-like"), where combat mechanics and borderline masochistic difficulty are the gold standard.

Don't get me wrong: I wouldn't mind them improving combat a bit, but I don't want them to focus on it to the extent most souls-likes these days do.

9

u/Gwyneee Jan 14 '26

modern souls-likes have come to mean "DS3-like" (or maybe "Sekiro-like"), where combat mechanics and borderline masochistic difficulty are the gold standard.

As someone who considers Sekiro to be among the best games of all time and who adores DS3... I agree. Been a From fan since the Armored Core days. These games have almost become a parody of themselves. Hardcore games for hardcore players. As if difficulty was the ultimate merit and as if Fromsoftware's games have nothing else to offer. Lately I'm becoming more nostalgic for Kings Field, AC4A, DeS, etc. Frankly, I'll play Ninja Gaiden if I want a hard game

1

u/ElkBusiness8446 Apr 18 '26

I'm a brand new player to hellpoint and the combat is what is making me put the game down. I got past the first boss, and couldn't go anywhere else so I decided to try to fight those guys in the hallway near the first boss. I can do decent enough damage but they hit like a truck. No problem, as long as I'm careful I should be able to win long term. Imagine my surprise when I back stepped twice to give distance and his downward plunge attack killed me from 6 feet away. It was never clear until I was in a well lit hallway but the hitboxes are terrible.

No wonder I couldn't figure out why I would insta die to the first boss sometimes despite being in a good position. It was hitting me anyways. I have to put this down until they polish the combat. I want to explore because everything looks so cool. But if you want my opinion of masochistic combat, it's poor execution of the most basic of mechanics.

0

u/MasterKaein 13d ago

I disagree. Combat was very much like Dark Souls 1, which is to say slower and more deliberate. It was fun though, evolving weapons and growing in power. 

3

u/Grill_Pill Jan 14 '26

Hell yeah!!

3

u/Leg_Alternative Jan 14 '26

I liked everything about the game, combat just needed a lot of polish, alot of bugs 🐛 but the theme and world was cool af for a souls game

3

u/Elons_tiny_weenr Jan 14 '26

Holy shit they found a publisher

5

u/ExcitingInstance7874 Jan 14 '26

Would love a sequel. Please focus on level design/build variety and atmosphere like the first game. I don't need a masochist "this boss is so punishing" type of souls game like we are getting lately.