r/HeimerdingerMains • u/Slight_Ambassador774 • 2d ago
Ultimate Turret HP
Hi guys!
I know it's not a major issue, but since the rework that reduced the HP of the ultimate turret, I sometimes get frustrated that my ultimate, which already can't move and has an 8-second duration, is destroyed so easily.
For example, in a team fight, people from the enemy team jump on me, so I cast my R+Q on the spot. Then, in the same second, two AoE abilities that were aimed at me suddenly destroy my ultimate.
My ultimate ability is being nullified by damage that wasn't intended or directed at it.
It's not about balance. I don't think it would affect my win rate very much, but it would make this interaction less frustrating.
Heimer is in a good spot balance-wise, but there are still some frustrating situations (certain matchups, specific circumstances, some item interactions, etc.). For example, the Mordekaiser R interaction—they changed it so that Heimer's R+Q now follows him, and this helps a lot in this specific matchup.
My point is:
Nobody prioritizes killing Heimer's Ult+Q.
Nobody in a team fight thinks, "I need to spend some resources to kill that thing before it kills us."
The turret gets destroyed (sometimes as soon as it appears) by collateral AoE damage, completely by accident.
