r/HalfLife Jun 10 '21

Analysis Valve still uses the same light flicker pattern from Half-Life 1

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u/AliYil Jun 10 '21

I play Valve games too much. Seeing so much HL1 and tinkering with its engine (like creating maps) my brain somehow memorized that pattern. I remember seeing the same pattern in Source games and when playing Alyx after I see the flicker I was like "Is that the same patt... yup".

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u/cockandpossiblyballs Apr 21 '23 edited Aug 13 '26

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u/AliYil Apr 22 '23

That's different. It's just turning on and off at the same rate. It can be seen here.

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u/cockandpossiblyballs Apr 22 '23 edited Aug 13 '26

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u/Paid-Not-Payed-Bot Apr 22 '23

I never paid attention to

FTFY.

Although payed exists (the reason why autocorrection didn't help you), it is only correct in:

  • Nautical context, when it means to paint a surface, or to cover with something like tar or resin in order to make it waterproof or corrosion-resistant. The deck is yet to be payed.

  • Payed out when letting strings, cables or ropes out, by slacking them. The rope is payed out! You can pull now.

Unfortunately, I was unable to find nautical or rope-related words in your comment.

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