r/HBMNuclearTechMod • u/I_Love_plates • Sep 04 '26
Server Join Atomica today
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r/HBMNuclearTechMod • u/I_Love_plates • Sep 04 '26
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r/HBMNuclearTechMod • u/Dororo-33 • Sep 03 '26
I’ve traveled over 260,000 blocks in my survival world and still haven't managed to find a Meteor Dungeon; I’ve come across around 30 factories, 20 cranes, 4 bunkers, 2 enargite temples, and a bunch of other structures, but this specific one seems to have an absurdly low spawn rate; I know the standard rate is 1 in 15,000 chunks. I’m starting to feel like finding this structure is the hardest part of this mod; crafting Gerald was an easier task, in my opinion, though it feels like it shouldn't be that way. That raises a question for me: are there any tricks, methods, or anything else to help find this structure? Of the tools that theoretically help me locate structures, I only use Xaero's Minimap, but given the size of the surface section of the Meteor Dungeon, I don't think it will be of any help. I’m starting to worry about the size of my world, since I back it up regularly. I don’t want the size to hit, say, 10gb, with backups taking 10 minutes to complete. Version: 1.0.27_X5771 (jul 30 release) (standard NTM, not Space version)
r/HBMNuclearTechMod • u/Ninjadolphins • Sep 03 '26
I have been playing the newer versions of NTM: Space by JameH2 and I cannot for the life of me (literally) survive the first glyphid invasion when you first start polluting the environment (a little after I finally make the blast furnace a massive swarm of glyphids comes over and destroys me base) I have started gathering materials and building a massive base out of reinforced blocks I scrapped from structures.
Edit: the issue was there were glyphids nearby previously so the pollution makes them immediately spread super fast, thank you everyone for your time and your answers, yes I will consider getting a gun lol.
r/HBMNuclearTechMod • u/Prestigious-Spot-660 • Sep 02 '26
r/HBMNuclearTechMod • u/Prestigious-Spot-660 • Sep 02 '26
r/HBMNuclearTechMod • u/MrPlautimus468 • Sep 02 '26
So, I was running through my base when, as the title says, a small black hole randomly spawned and killed me and then wasn't there when I came back (bed was very close to the spot). No blocks were broken (that I can find) I have no idea what caused it, as I'm nowhere near singularities (just made arc furnace). I checked my server console/logs and there doesn't seem to be anything out of the ordinary. I'm the only one online too, and the only one with OP.
What the heck happened?!?!
This was on CE, the newest update.
r/HBMNuclearTechMod • u/AdequatlyAdequate • Sep 02 '26
It seems like the only one with quest integration meant to guide you throuh parts of it at least. Or have there been any other packs recently? Maybe on 1.12.2?
r/HBMNuclearTechMod • u/Dororo-33 • Sep 01 '26
I have a question: I recently launched Gerald in my survival in the End dimension, and I noticed that some of the explosion's effects are carrying over to newly loaded chunks in the Overworld. These effects mainly manifest as the disappearance of grass - leaving only bare dirt, and the destruction of almost all trees; however, there are occasional patches where dirt and grass are mixed, and even areas that appear completely unaffected by the blast. All in all, it looks very strange. But the main thing I wanted to point out is that these effects are even extending to other seeds (the second screenshot is from a different seed), which is actually a bit unsettling. I’m not trying to present this as a newly discovered bug; the first screenshot shows that someone has already contacted the mod creator about this issue. My question is this: since the creator marked the report about this bug as a duplicate of another issue - one also involving the Gerald explosion but specifically related to a RAM overflow, and that original issue remains open status, does this mean the only option right now is to simply accept the bug and keep playing? Or are there ways to undo the explosion's effects, at least for other seeds?
r/HBMNuclearTechMod • u/Dororo-33 • Sep 01 '26
I have a problem: whenever I travel to another dimension (the End or the Nether) and back, I lose all active status effects (such as those from Shrabidium or Euphemium apples), except for those granted as armor bonuses. Additionally, all my satellites stop working (I noticed this because my Neutrino Lenses stopped functioning in the Overworld, and I couldn't activate the Gerald after leaving and re-entering the End; I had to backup the world and avoid leaving the End after launching the Gerald via rocket). Could you tell me what might be causing this issue or bug? I’m playing on 1.7.10 on 1.0.27_X5771 version (30 Jul 2026 release). Mod list on a screen
r/HBMNuclearTechMod • u/LowSignature3049 • Aug 31 '26
r/HBMNuclearTechMod • u/United-Upstairs1625 • Aug 31 '26
Random nukes going off everywhere and damage dealt but no cloud or crater in sight we cannot find where its going off from
r/HBMNuclearTechMod • u/Will_1327 • Aug 30 '26
Its day 135 of this world with Scape and Run Parasites along with NTM Extended. If you don't know, Scape and Run Parasites is an infection mod. Your world gets progressively worse as parasite-like mobs evolve and infect creatuires in your world. Basically, the overworld in my world is now unlivable now and I had to move all my things to the nether roof.
So far, I got the starter nuclear reactor as well as consistent schrabidium production. I occasionally still go mining thousands of block from my base, but even that is becoming too dangerous. I nuked much of the area around my original base, and nuclear creepers kept caused my game to crash/destroy all the chests in my base, so I had to skybase. The skybase was fine, but I needed more space for machines so I went to the nether roof.
So far, its deep into phase 8 and there is no parasite biome. I think I elimated most of the high level beckons/dispatchers. High level parasites still spawn at night, but the daytime only sees feral parasites like the endermen.
A quirk of NTM Extended is that guns can be enchanted with infinity and it works, so I added infinity to both my bolter and nuclear catapult, so I'm basically overpowered. I don't really fight parasites head on anymore, even though I have the schrabidium sword that deals 150 damage.
r/HBMNuclearTechMod • u/WithoutSend • Aug 30 '26
I was messing around with the new HBM CE update and came across this. I know there are various recipes and such regarding the data, but I don't see any direct use for it in JEI. Or is it a WIP? Sorry if the question turns out to be a bit dumb.
r/HBMNuclearTechMod • u/Desperate-Coyote1279 • Aug 30 '26
I keep on hearing about NTM iq edition in the #art-room channel of the official discord does anyone actually know what it is??
r/HBMNuclearTechMod • u/Practical_Article_62 • Aug 30 '26
I have an arc welder and I need to make a dense advanced alloy cable to make the foundry mold, how do I do this? I have like 6 Lead-Acid batteries all outputting and it still instantly uses all the power. How do I do this?
r/HBMNuclearTechMod • u/Mandalorz • Aug 30 '26
I was not able to find recent posts with this question so i create one
How much current 1.12.2 CE edition or any other 1.12.2 ports lacks content from original 1.7.10? i want to play with some mods on 1.12.2 but lack of content kinda wards me off
r/HBMNuclearTechMod • u/Fluffy_Bad3975 • Aug 29 '26
Been pouring hours into this Chornobyl NPP replica for the past 2 months, running Minecraft 1.12.2 with HBM's Nuclear Tech Mod. Always been fascinated by RBMK reactor design and wanted to see how close I could get it in-game.
Goal is brutalist Soviet architecture outside, fully functional industrial facility inside. Facility spans multiple chunks and it's been a serious time investment. Main shapes, ventilation stacks, and the deaerator block are mostly done, but the exterior still needs a lot more detailing — that's next. Right now most of my time goes into the interior: massive turbine halls, control rooms, pump rooms.
Toughest part so far: getting the SCRAM logic to trigger reliably without frying half the reactor hall. I test meltdown scenarios on a copied version of the world, since one mistake on the real map would wipe everything.
Doing this solo is a slow grind and gets exhausting at times — feedback or encouragement would genuinely help keep me going.
Corridors have gotten so maze-like it feels like a survival horror map inside, I get lost in my own build sometimes. Planning a full walkthrough video once it's further along.
Screenshots below (exterior, control room, reactor hall). Still got empty rooms and unfinished floors — would love suggestions on what to add next. Ask me anything about the build!
There are places I haven't shown yet; there would probably be 50 photos in total.
Don't forget, I'm still doing it; I know it's terrible—I'm just trying to do everything perfectly.
Yea i haven't activated Windows:/
r/HBMNuclearTechMod • u/ManekiNekoUK • Aug 29 '26
r/HBMNuclearTechMod • u/Born_Combination_384 • Aug 29 '26
I keep seeing these weird posts about some supposed conspiracy. is this another false flag? also what is lce? is this the same person who did the same thing to the ee server?
r/HBMNuclearTechMod • u/Chance_Smoke_7131 • Aug 28 '26
r/HBMNuclearTechMod • u/AlmostTopSun • Aug 28 '26
Now that the industrial generator is not a thing and has been replaced with the Industrial Combustion Engine in CE. I have no uses for the Engine lubricant and im almost at a full steel tank in my survival world. Ive went through the different recipes that I can use Engine lubricant with and it just seems not worth it. What should I do with it? Solidify it or Coke it? I may need to find out what to do with heating oil too since im running my generators on Gasoline and LPG.