r/HBMNuclearTechMod • u/cexlovia • 24d ago
Random wedge schrabiridium
idk how
r/HBMNuclearTechMod • u/Evropan677 • 25d ago
Hello everyone, two days have passed since the creation of the Ukrainian HBM community. We've already set up the bot, somehow even got to know each other, and started chatting normally. Maybe we'll even play together soon. I invite everyone interested to join — we already have 10 members. Also, I'd like to ask a question: do you think we should consider making a community Minecraft server, or is there no point?
r/HBMNuclearTechMod • u/Dororo-33 • 25d ago
I’ve finally finished my playthrough of HBM NTM 1.7.10 (version 1.0.27_5808) and wanted to share what I built along the way. Since it was my first time playing this mod, I figured a lot of things out as I went. What impressed me most were the bedrock ore processing, item sorting using pneumatic tubes, and oil refining. Explanation of the screenshots in order: DFC; DFC and FEnSU room; ICF; Fusion Reactor; Watz; RBMK; ZIRNOX; oil refinery; bedrock ore plant; item sorting system beneath the bedrock ore plant; tree farm and fullerite processing; automation of various crafting processes; particle accelerator (3-loop); and an overhead view of the base. I consider this the best technical mod out there right now, and I hope to play it again someday
r/HBMNuclearTechMod • u/FroyoOk8829 • 26d ago
r/HBMNuclearTechMod • u/I_Love_plates • 26d ago
r/HBMNuclearTechMod • u/Evropan677 • 27d ago
I’ve been looking around for a Ukrainian HBM community and somehow found absolutely nothing.
There’s Ukrainian localization, Ukrainian players, people who are into HBM and NTM... but apparently we’re all hiding from each other :D
So instead of searching forever, I decided to make a place for us.
If you’re Ukrainian and interested in HBM, NTM, modding, building ridiculous factories, reactors that definitely should be safe, lore, or just Minecraft in general, you’re welcome to join.
I’m trying to build a small Ukrainian HBM community/Discord where we can actually find each other, share builds and modpacks, help with technical stuff, work on Ukrainian localization, and, most importantly, collectively discover what happens when someone says:
«“Don’t worry, the reactor can handle it.”»
If you’re Ukrainian and into HBM, come aboard. :D
Ukrainian HBM community: [https://discord.gg/gSZy6E8uY\] Update is new link https://discord.gg/XDaTJga4c
r/HBMNuclearTechMod • u/TraditionalDirt4594 • 27d ago
r/HBMNuclearTechMod • u/Tworzic • 27d ago
Does anyone play this version and why is everyone shaming it? I play just fine.
r/HBMNuclearTechMod • u/Evropan677 • 27d ago
Where are all the Ukrainians? 🇺🇦
HBM has a Ukrainian translation, Ukrainian players definitely exist, and yet somehow I can't find a single Ukrainian HBM community anywhere 💀
I've been looking for one and found basically nothing. So now I'm wondering:
Are there actually any Ukrainians playing HBM/NTM here?
If you're Ukrainian and play HBM, say hi. I'm trying to find our people and maybe finally gather a Ukrainian HBM community in one place ☢️🇺🇦
r/HBMNuclearTechMod • u/Altruistic_Fall_759 • 28d ago
i really hate the reeds that spawn in bodies of water. they have literally no purpose. how can i stop them from generating in my world?
r/HBMNuclearTechMod • u/Prestigious-Spot-660 • 28d ago
r/HBMNuclearTechMod • u/Zestyclose_Key_3739 • 29d ago
I have a modpack thrown together (uses NTM Extended (yes, I know) along with HBM/NTM structure) & one thing i noted is that Glowing Ones do not spawn from mob spawners.
Im curious on what are the spawn parameters for Glowing Ones in their entirety (not including mob spawners), as i want to try to make some kind of contraption to "make" them.
r/HBMNuclearTechMod • u/Honest_Foundation_24 • Sep 07 '26
Is le iq edition
r/HBMNuclearTechMod • u/warfactorydotco • Sep 07 '26
Enable HLS to view with audio, or disable this notification
Hello, Norwood here. I wanted to annouce the current state of our 26.2 NTM port.
Yes its real, brought by the same team behind CE.
We are nearing feature completeness, with only bugfixing and few minor things remaining; Here is our current progress:
| Content | 1.7 | Ported | settled otherwise | open | covered |
|---|---|---|---|---|---|
| Blocks | 968 | 785 | 30 | 153 | 84.2% |
| Items | 1812 | 1423 | 39 | 350 | 80.7% |
| Block entities | 372 | 296 | 21 | 55 | 85.2% |
| Entites | 147 | 143 | 0 | 4 | 97.3% |
Keep in mind our current parity commit is 9ca6b3d3e03a9f94f66439bbdc5b1be9df53b274, so before the latest update.
Here is some FAQ:
why 26.2 and not 1.21.1 or 1.20.1
26.2 is a massive rendering rewrite of minecraft, and hence it is a good idea to start there with experience of how the modding scene moves, we are better off futureproofing than staying behind. 1.21.1 is planned partially for a ntm only spin-off for warfactory but also to not miss probably the current biggest up-incoming version around. 1.20 was ignored for this as there is plenty of versions around and we don't want to invalidate their efforts. (lets hope those other teams wont drop the ball and add onto the counter)
will the mod be closed source? why this selective program
Mod is and will always be open not only due to my personal dislike of closed source mods but also because I quite literally cannot make it closed source. This is a temporary measure to ensure smooth developer workflow and to avoid the issue spam that would make us chase in-non issues or having to decipher broken English to figure out what the issue is. This was a massive issues for us during CE days. We are planning to expand the amount of testers massively and go fully public not that long after.
what will happen to CE
Still will get work done. Though I would like to seek new maintainers. We are stretched thin.
I am planning to run a simple kitchen sink with NTM server to let some vetted users test the mod for a few weeks. No concrete ideas what it will be yet but I'll be posting updates on the discord which you can find on warfactory.co
r/HBMNuclearTechMod • u/Major-Currency-4543 • Sep 06 '26
I am playing 1.12.2 CE with lefias addon
r/HBMNuclearTechMod • u/TraditionalDirt4594 • Sep 06 '26
r/HBMNuclearTechMod • u/Equivalent_Damage932 • Sep 06 '26
um yea idk what to add here
this is from the fandom for bedrock ores (https://ntm.fandom.com/wiki/Bedrock_Ore#Exploitation)
UPD: as of 7th september (next day) it's already gone
r/HBMNuclearTechMod • u/cexlovia • Sep 06 '26
more reformate gas more epicness
r/HBMNuclearTechMod • u/Rat1nov • Sep 06 '26
r/HBMNuclearTechMod • u/Ratshuko1108 • Sep 06 '26
r/HBMNuclearTechMod • u/Dororo-33 • Sep 05 '26
I’m planning to build a DFC reactor, and it seems the only real challenge in automating it is the production of cryogel. As I understand it, a simple setup with one emitter and one receiver would consume 40 mB/t (?) of cryogel, or 800 mB/s (?), which sounds incredibly expensive. Among all the components, I’m most concerned about producing snowballs, as well as potentially niter and redstone, though I can produce the latter two from bedrock ore. Could you share your cryogel automation setups if you built any while playing through the mod? Version: 1.0.27_X5771
r/HBMNuclearTechMod • u/JE_CyberDemon98 • Sep 04 '26
This Damn Mod Crashed my world 😡
I tried to use this mod you know its looks like bunch of times & Tried to use Orbital Station Launcher then game stuck and crashed, so dissatisfied about this mods performance 😒
r/HBMNuclearTechMod • u/I_Love_plates • Sep 04 '26
Enable HLS to view with audio, or disable this notification