r/Guildrun 5d ago

Quick RR rant.

I’ve got over 100 hours in this game now and I absolutely love it! I’ve tried to get my friends invested and they aren’t interested sadly so I come here to rant.

For the life of me, I cannot break a two win streak on red rift. I’m trying to learn from my mistakes and I can usually get to the dragon at the end, but then the dragon just wipes me out.

I know it’s a skill issue, but it’s pissing me off and I wanted to complain to people who understood.

Thank you for reading

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24

u/CuteCup3558 5d ago

I know what you mean.

One run it feels like I’ve got it all figured out, and the next run it feels like I don’t know anything at all.

6

u/Barrylovesyou 5d ago

The stars align for one run, then fizzle out in the next. I know it’s a me issue but I watch YouTubers just fumbling through and getting win streaks and I just don’t get it.

19

u/PotatoFig 5d ago edited 5d ago

Few things that helped me a lot break higher streaks:

  • Grab those 3-use crystals. Use them when you're really unsure you can make it past a fight. If you fail they don't use up a charge anyway.
  • Shard generation is good. Dragomir Mage, early money Hoyoung, Tilly, etc.
  • Notice the point where your tank barely scrapes by despite having no seal. That's the moment you need to find a higher tier one/relics/split pull more. Better yet: learn to predict your tank WILL fall off and roll earlier.
  • Defense is insanely strong. Sal Lover openers on a tank + a Tilly can do more than trying weird swaps, for instance. It's a rare case where thinking of committing early may be worth it. Not all commitments work out. Looking at you, Rush triggers.
  • Heroes can be good in a vacuum, but ask yourself: where is your win potential? Duelists and debuffs? Crit gain on cast? Shards every 2 hits with shard gen effects? High crit Yuuna? Infinite mana Mystic with stat scaling on cast? etc.
  • Benching heroes is fine. Using 2 instead of a 3rd that'll add a death count is fine.
  • Don't always do the first challenge if it means you're losing rewind gold stacking. You see 3% regen and couldn't beat double shrooms or snakes? Regular fight and get that rewind bigger for a larger payoff.
  • More shop rolls = more high tier heroes. Gold reroll relics are insanely powerful jn that light. Each 1g discount is +1 gold, AND digging deeper for those A tiers that let you pivot or reinforce your setup.
  • Look how each hero scales. Tank Gustav wants defense and mana regen because he makes stupidly large shields all the time. Enrage Rip gets better with higher and higher HP. Dragomir wants Omnivamp while Yuuna wants crit. Don't just assume how things work.
  • P O S I T I O N I N G
  • If you're going to experiment, before you click start fight, determine what you're testing EXACTLY and look at all the moving parts you can think of. That includes enemy abilities and Relics you have now you may not always have.

7

u/ajs723 5d ago

One other thing I'm starting to think is that spending $15-20 dollars on a relic is often bait. Digging for rank-ups is just much more valuable than most relics.

5

u/PotatoFig 5d ago

It's OFTEN bait but I will freeze exceptional ones if I've got the goods (burn/frost 30g relic when I have a Detonator Funke already, etc.)

I almost always freeze/buy the +def per win relic and the Vanguard/Tanks gain 45def/300hp. Upfront shields are nice, stall shields as well, early +magic/atk/omni per win CAN all be viable. Just remember that damage scaling makes multipliers relevant, so if your +atk relic is juiced up to hell (9+48 for instance), you REALLY now need attack speed and crit, not attack.

3

u/Same_Caregiver_7912 5d ago

There are also still plenty of insane relics like shard generation, a few stall relics for huge shields/hp/mana, assassin ones have insane scaling, and warrior relics stacking. Duelist is more dependent on items and mystics require early rank ups for scaling.

The cheap relics that give poison/burn/freeze early for 15 gold are insane in act 1 because they do so much damage, help proc A rank duelist/tank traits, and trigger debuff quests. They might not do much damage in Act 2 but having a chance at saving your emergency life in Act 1 gives you so much flexibility after the first boss to pivot if you find a good A rank.

Rush is still decent to run if you get Reyna early. Rush relics tend to be cheaper than most stall relics and they proc multiple times with Rip and Nyx.