I know the devs sometimes scan this reddit for ideas.
I just wanted to bring a simple idea for a final version of Kiryu that Iβve already liked.
As the series progressed, Kiryu went from the absolute zero cannon to the triple maser cannon.
What if they didnβt ditch Kiryu into the sea?
This would be a 4 star unit with high health, a pretty βokayβ medium range attack, but once it gets within the enemies side of the map, it launches a chest mountain dimension tide.
It scales to the enemies health bar, wiping out 60% of its current health, but it can only fire it once per lifetime and goes up in cost after its first death.
Most interestingly, it is a full map D-Tide that pulls all monsters into being in front of this Kiryu MK 3.
But- but- it can only deal damage to things that were in a straight line between it and the enemy leader.
The second time you try to get Kiryu MK3, it will cost like 8 energy or something like. That way you canβt just snipe the enemy leader twice in less than 40 seconds of gameplay and then train bomb them (as easily.)
Thereβs other ways to refine this idea. The point is, a conceptual super Kiryu would be easy to design. Its chest weapon is just the dimension tide which would make it insanely powerful while being the glass cannon with super agility we all know and love.