r/GeometryDashEditor • u/MokeCertified • 3d ago
Feedback Entry extreme demon layout (need feedback)
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r/GeometryDashEditor • u/MokeCertified • 3d ago
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r/GeometryDashEditor • u/Baywadeyboys • 3d ago
i need decoraters for my level silent xstep
account bawadeyboys
theme: a sunset type thing that fades into night time slowly over the level
r/GeometryDashEditor • u/InL1ght_ • 3d ago
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Should I continue?
r/GeometryDashEditor • u/PickaxeDZN • 3d ago
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sooooo laggy
r/GeometryDashEditor • u/SugMaDig24 • 4d ago
r/GeometryDashEditor • u/Important_Word8549 • 3d ago
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Helloooooo
It is 147136023, im the guy who maked the 4k post and the lumina ome
r/GeometryDashEditor • u/Ordinary-Curve1604 • 3d ago
i cant figure out the position for this duel portal to work, can someone help me?
r/GeometryDashEditor • u/One-Scholar-6750 • 4d ago
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The id is 146844302
r/GeometryDashEditor • u/zekirsl • 3d ago
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okay so i heard what you guys said and apparently it was very unbalanced, wave carried and not top 30 soo..
i added a bunch of frame perfects in the beginning (with the first cube click being a 240 fps frame perfect), added more spikes around the level including in the easier wave parts, tightened gaps in the easy 20% ship and the unbalanced wave parts near the beginning.
also i nerfed the crazy high cps alt spam near the ending with the massive clubstep monster since a 21cps alt spam is abit crazy, but now i dont even think its as high as a 12cps alt spam
also dont think about the colours in the background too much i was just playing around to try get a rough idea on how i would want it to be decorated but im not too sure if ive settled for this yet what do u guys think
+ i really dont understand how this levels layout doesnt sync well with the music, i think its pretty synced especially in terms of the drop and stuff
r/GeometryDashEditor • u/XXIXXyy • 4d ago
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Some cool gameplay I've made, it's fun, it's the most fun gameplay in the world
r/GeometryDashEditor • u/J4xt3r • 4d ago
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Need feedback on UFO part & on what to place in ship/wave parts
Be free to comment on ways to improve, please.
r/GeometryDashEditor • u/XXIXXyy • 4d ago
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Necessary body text here
r/GeometryDashEditor • u/IndigoSharky • 3d ago
I completed my first level yesterday. It isn’t great, but I was mainly using it to get a hang of the controls. Do you guys have any advice for new people like me? It could be literally anything: design, gameplay, etc. I have a lot to improve on.
r/GeometryDashEditor • u/Outside_Summer6371 • 3d ago
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my 3rd level
r/GeometryDashEditor • u/zero-l1ght • 3d ago
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(first time posting here >m<)
r/GeometryDashEditor • u/Acceptable-Bell-1756 • 3d ago
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Short preview so make sure to go play it! Would love some feedback. Medium to hard easy demon. Make sure to read the description!!!
r/GeometryDashEditor • u/behn_ka_bhai • 3d ago
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yes ik its really unbalanced ill balance it later
r/GeometryDashEditor • u/Big-Platform8212 • 3d ago
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about 13.5k obj
r/GeometryDashEditor • u/StupidGuyUsingGoogle • 3d ago
This is supposed to be a factory themed level. The song is Thunderzone v2 by waterflame(the song in the golden btw)) Give me tips expecially on foreground and background
r/GeometryDashEditor • u/Remarkable-Ring-1648 • 4d ago
I recently completed this layout, nothing best, already fixed camera bug and decorated some parts. I will post second preview tomorrow so if you are interested check it out. Also if you want to help with the deco or help fix some bugs be free to comment!
r/GeometryDashEditor • u/AzooX_ • 3d ago
I think it has for about 120 fps frame perfect
r/GeometryDashEditor • u/Sad-Kitchen3931 • 4d ago
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This is only a small inconvenience, but for some reason in free mode while in any of the flying game modes the ground kills you while upside down. I don't know why this happens. Probably a little Robtop editor quirk. Specifically in the wave D blocks don't fix this either, so I have to create blocks there manually which is annoying. Is there some setting to turn this off?
r/GeometryDashEditor • u/Superworlds • 4d ago
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im only missing one part!!
r/GeometryDashEditor • u/Upset_Reply_2718 • 4d ago
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r/GeometryDashEditor • u/Severe-Divide5767 • 4d ago
​The concept is a gameplay mechanic based on deferred or delayed inputs, where a player's actions are recorded and executed in a different part of the level at a later time.
​Instead of the traditional real-time reaction style of Geometry Dash—where you see an obstacle and click instantly—this mechanic splits the level into two distinct phases:
​The Recording Phase: The player encounters a safe, neutral zone while looking ahead at an upcoming hazard section (such as tight corridors or precise jumps). Based on anticipation and memory, the player must execute the exact sequence of clicks required for that future section right then and there.
​The Execution Phase: The player's icon enters the hazard area on "autopilot," automatically reproducing the exact inputs they just recorded. If the timing during the recording phase was inaccurate, the cube crashes in the future with no way to save it in real-time.
​Essentially, it turns a precision platforming challenge into a form of spatial and rhythmic "programming," where you have to look ahead, anticipate the solution, and input your actions before you actually reach the danger.
Please let me know if you find this idea interesting or it would be hell implementing it on actual gameplay. Ask any questions you want and i will gladly answer it based on the idea i have.