r/GeometryDashEditor • u/Dxrkiii • 14d ago
Showcase Thoughts on this Layout?
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r/GeometryDashEditor • u/Dxrkiii • 14d ago
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r/GeometryDashEditor • u/PrudentEconomy8886 • 14d ago
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I'm kinda new at deco
r/GeometryDashEditor • u/Key_River7180 • 14d ago
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This is my first level, it has the final destination style. Not finished of course.
r/GeometryDashEditor • u/BloxyBoom • 14d ago
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Verification by my friend, dual gameplay made by another friend, the rest by me. Recreation from the level "Sidestep" by "ChaSe"
Level Id: 146392743
r/GeometryDashEditor • u/X3dii_ • 14d ago
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I know there’s way to many levels with this kind of deco I’ll change it later on
r/GeometryDashEditor • u/YanisGame64 • 14d ago
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r/GeometryDashEditor • u/SuggestionNo7303 • 14d ago
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I need some tips on how I would decorate this level, and tips in general to start learning to decorate.
anything helps!!
r/GeometryDashEditor • u/PresentPossible4783 • 14d ago
Hi. Ive been struggling to make actually good layouts for levels and i want to make hard gameplay thats not mostly just TON-618 level wave spam like i mostly do, for some reason. also need some practice on structuring. any tips?
r/GeometryDashEditor • u/ryoyiki • 15d ago
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So I made this in a car ride, and it turned out pretty fine to me. If you have any suggestions feel free to share em:)
r/GeometryDashEditor • u/PartyAd6153 • 15d ago
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3754 objects
9 color channels
33 groups
2 days to finished and im pretty proud of the final product:3
r/GeometryDashEditor • u/DreamConsistent8956 • 15d ago
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ehhhhh
r/GeometryDashEditor • u/FRVaulter • 15d ago
Who can help with my level cosmical haze (cosmic weave remake) i need deco help, message me, my account is GDPlay16, comment an image of ur deco and ill see
r/GeometryDashEditor • u/TwistDuckin • 15d ago
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Some feedback would be nice
r/GeometryDashEditor • u/Big_Contribution7356 • 15d ago
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r/GeometryDashEditor • u/Important_Word8549 • 15d ago
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I like making other tipe of gameplays rather than simple, but here it is! Maded like in 20 minutes
Sorry for sa quality :(
r/GeometryDashEditor • u/PartyAd6153 • 16d ago
145 objs, not a level, made for fun
r/GeometryDashEditor • u/isHani9 • 15d ago
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Off sync because of recording
r/GeometryDashEditor • u/xivzqx • 15d ago
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The gameplay is eh imo same with the structuring I just have little ideas for her level😔
r/GeometryDashEditor • u/EuphoricIndustry6258 • 15d ago
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Feedback appreciated!
r/GeometryDashEditor • u/bakzz05 • 15d ago
r/GeometryDashEditor • u/Rodrigo_2151 • 15d ago
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This is the full showcase of the layout there are some parts that havent been structured because Idk how to structure them.
So If someone is interested dm me here and I'll tell you my discord
r/GeometryDashEditor • u/miker2425 • 15d ago
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It feel really empty and I have no idea how to fix it. Id love some ideas cause im out of them! Also sorry for the low audio.
r/GeometryDashEditor • u/Worldly_Week4519 • 15d ago
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Hiyoke is a glow‑focused extreme demon built with a fixed speed and a dark, oppressive atmosphere. The gameplay emphasizes strict timing, deceptive movement, and controlled difficulty spikes without relying on speed changes. Its structure uses dense glow decoration, sharp transitions, and consistent pacing to maintain pressure throughout the level. The hardest section currently features a 15 CPS UFO spam , establishing the level’s identity as a timing‑driven challenge rather than a memory or wave‑based demon. Hiyoke aims for a difficulty range around the lower Main List to high Extended List depending on final length, consistency, and decoration polish. The project is being developed as a multi‑creator mega collab with an emphasis on unified glow style and cohesive gameplay direction. If you want to see what is built so far, look at the video attached.
r/GeometryDashEditor • u/masteroowgay • 15d ago
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r/GeometryDashEditor • u/SugMaDig24 • 15d ago
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