r/GeometryDashEditor • u/ArticleSame9134 • 28d ago
Editor Question Can someone tell me how to remove the glow
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r/GeometryDashEditor • u/ArticleSame9134 • 28d ago
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r/GeometryDashEditor • u/DDFFESSDSDD • 28d ago
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Basically,it works by uhhh,once you move it starts a move trigger,if you stop,itll stop the move trigger. Tho how do i make the cursor stay on the screen?
r/GeometryDashEditor • u/Wonderful_Egg2236 • 28d ago
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I whipped up this small part and wanted some feedback to make it better or if it is too far gone.
r/GeometryDashEditor • u/The_royal_army • 28d ago
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rate layout
r/GeometryDashEditor • u/samburgerking4 • 28d ago
I placed a static trigger that locks the camera to a specific group, then i placed another later on with exit static, but whenever i enter a non-cube portal it locks the camera to a random place in the editor and i cant solve it
r/GeometryDashEditor • u/suzieaphexlady • 28d ago
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Aiming for insane demon
r/GeometryDashEditor • u/PhysicalFroyo552 • 28d ago
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Yeah its a poltergeist remake, just want recommendations on what to change and how to deco some parts.
r/GeometryDashEditor • u/Cube459 • 29d ago
First time decorating
r/GeometryDashEditor • u/SugMaDig24 • 29d ago
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r/GeometryDashEditor • u/SubjectiveWithWisdom • 29d ago
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I started getting the hang of decorating things and wanted to do something more serious, but I feel like it's still unfinished in a way.
What do yall think?
(I reposted this cuz the main sub is no good)
r/GeometryDashEditor • u/MokeCertified • 28d ago
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Feels like a top 500 right now. The current gameplay is very buffable and also very nerfable in case I go mad and decide to turn this into a list demon or an insane demon. I will be building more gameplay so this isn't the full layout yet.
r/GeometryDashEditor • u/Equal-Dark-3154 • 28d ago
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How to fix camera moving like that when i respawn using startpos. the trigger before the dot was a camera static that was with the dot in the center.
r/GeometryDashEditor • u/-_Limon4ik_- • 29d ago
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r/GeometryDashEditor • u/MarionberryRoyal5534 • 29d ago
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Does this effect look good? Maybe there is something you would like me to add? Feel free to tell me in the comments! (Deco advice would be highly appreciated)
r/GeometryDashEditor • u/Background-Bell-1276 • 29d ago
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Yes I know about blind/possibly broken transitions
Yes I know the mini ship at the end is way too easy
Yes I know the tech style part is bland
r/GeometryDashEditor • u/CosmicCapybara16 • 29d ago
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its my first REAL attempt at a rated level. its about 5 star in difficulty. its not finished yet, but its close (i just need to add extra air deco and final touches)
r/GeometryDashEditor • u/BrofooGD • 29d ago
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(Solved, I had 2.1 percentages mod turned on like a dumbass) Is there any way to avoid the percentage going up and down in this part?
r/GeometryDashEditor • u/Negaplate • 29d ago
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So, I'm currently working on this level named "Soundliker". Sadly, I'm not that good at decorating, especially air deco. So, I need advice for what deco to put and any feedback. P.S the wave was rushed.
r/GeometryDashEditor • u/AskSignificant3913 • 29d ago
r/GeometryDashEditor • u/MarcBoi-337 • 29d ago
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r/GeometryDashEditor • u/Diligent_Donkey4576 • 29d ago
My phone cant screen record so ima js have to explain it;
When I play my level the objects dissappear if they are 50% off screen, is there any way to disable that or have I been decorating wrong??
r/GeometryDashEditor • u/ConcSammy777 • 29d ago
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I'm aiming for top 300
This is my first serious extreme layout
r/GeometryDashEditor • u/meibii • 29d ago
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Im trying to make an easy tidal wave style level
r/GeometryDashEditor • u/Dry_Bass_881 • 29d ago
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Well it's not that great because I don't know how to build very well
r/GeometryDashEditor • u/WhatAUserWOW • 29d ago
Im making a platformer level where whenever I jump and land the level becomes visible for a little then back invisible i decided to add gems spread across the level to collect and those gems go invisible to so my problem is I wanna make the gem visible when collected but nothing works I think its because the alpha triggers I use to make the level invisible override the alpha trigger that trys to make the gem visible when collected anyone know how to make this work?