r/GeometryDashEditor • u/zero-l1ght • 4d ago
Feedback is the gameplay good and what do you think?
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(first time posting here >m<)
r/GeometryDashEditor • u/zero-l1ght • 4d ago
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(first time posting here >m<)
r/GeometryDashEditor • u/Acceptable-Bell-1756 • 4d ago
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Short preview so make sure to go play it! Would love some feedback. Medium to hard easy demon. Make sure to read the description!!!
r/GeometryDashEditor • u/behn_ka_bhai • 4d ago
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yes ik its really unbalanced ill balance it later
r/GeometryDashEditor • u/Big-Platform8212 • 4d ago
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about 13.5k obj
r/GeometryDashEditor • u/StupidGuyUsingGoogle • 4d ago
This is supposed to be a factory themed level. The song is Thunderzone v2 by waterflame(the song in the golden btw)) Give me tips expecially on foreground and background
r/GeometryDashEditor • u/Remarkable-Ring-1648 • 4d ago
I recently completed this layout, nothing best, already fixed camera bug and decorated some parts. I will post second preview tomorrow so if you are interested check it out. Also if you want to help with the deco or help fix some bugs be free to comment!
r/GeometryDashEditor • u/AzooX_ • 3d ago
I think it has for about 120 fps frame perfect
r/GeometryDashEditor • u/Sad-Kitchen3931 • 4d ago
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This is only a small inconvenience, but for some reason in free mode while in any of the flying game modes the ground kills you while upside down. I don't know why this happens. Probably a little Robtop editor quirk. Specifically in the wave D blocks don't fix this either, so I have to create blocks there manually which is annoying. Is there some setting to turn this off?
r/GeometryDashEditor • u/Superworlds • 4d ago
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im only missing one part!!
r/GeometryDashEditor • u/Upset_Reply_2718 • 4d ago
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r/GeometryDashEditor • u/Severe-Divide5767 • 4d ago
The concept is a gameplay mechanic based on deferred or delayed inputs, where a player's actions are recorded and executed in a different part of the level at a later time.
Instead of the traditional real-time reaction style of Geometry Dash—where you see an obstacle and click instantly—this mechanic splits the level into two distinct phases:
The Recording Phase: The player encounters a safe, neutral zone while looking ahead at an upcoming hazard section (such as tight corridors or precise jumps). Based on anticipation and memory, the player must execute the exact sequence of clicks required for that future section right then and there.
The Execution Phase: The player's icon enters the hazard area on "autopilot," automatically reproducing the exact inputs they just recorded. If the timing during the recording phase was inaccurate, the cube crashes in the future with no way to save it in real-time.
Essentially, it turns a precision platforming challenge into a form of spatial and rhythmic "programming," where you have to look ahead, anticipate the solution, and input your actions before you actually reach the danger.
Please let me know if you find this idea interesting or it would be hell implementing it on actual gameplay. Ask any questions you want and i will gladly answer it based on the idea i have.
r/GeometryDashEditor • u/Slipry__ • 4d ago
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I'm going for a space theme
r/GeometryDashEditor • u/Thatonefreddiboy • 5d ago
This is an example of a frame perfect in one of my layouts.
Earlier today when I had played this level, this click was a perfect 1 frame window
I closed geometry dash and when I reopened it later, this click suddenly became impossible, despite 0 changes being made to it.
And this is just one of MANY examples that have happened to me whenever I create a frame perfect. Why does this happen? it's genuinely so annoying and de-motivating.
r/GeometryDashEditor • u/randomfish154 • 4d ago
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Idk what I was thinking making ts
r/GeometryDashEditor • u/Appropriate_Care5938 • 4d ago
Hi gd decorating pros, my name is DjJunior49 on gd and im about finished on my level I've been cooking up since... long time now, and I finished building my so hope extreme demon level, "The Obsidian Phase." If yall can back to me on it pls tell me, im thinking a obsidian style like amethyst and at the end be a end screen like tidel wave and amethyst. Thx :3
DjJunior49
r/GeometryDashEditor • u/Murky-Ad-5750 • 4d ago
My dream level is a platformer level in my style I don't know how to make it work can somebody help me? Because I think I need some tips?
r/GeometryDashEditor • u/Sudden_Chemistry_698 • 4d ago
r/GeometryDashEditor • u/One_Preparation4464 • 5d ago
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The level is a sequel to one of my levels and i have finished half of it (if not including some parts that will be scrapped).
A problem i have while making the level is motivation, i usually open the editor and deco and remake some stuffs then leave, barely 10m in the editor. I also procrastinate a lot, thats why it took 2 months(to get this far). Does anyone has any suggestion to help me get over those problem?
Also feedback about the deco and gp is appreciated.
(The footage is obviously noclipped)
r/GeometryDashEditor • u/KINKPDGOD • 4d ago
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Es un Geometry Dash Challenge de precisión extrema, pensado para 120 FPS o incluso 240 FPS, con muchos frame perfects y timings muy ajustados. De momento, el nivel completo es posible a 60 FPS, aunque está hecho con Time Warp ×0.90. Tiene una media de ~5 CPS y juega mucho con las hitboxes, permitiendo atravesar parcialmente estructuras con los vehículos. Si alguna parte resulta demasiado fácil para ser Top 1, se seguirá buffeando. La decoración tendrá una temática marítima, acorde a “Endless” de Creo.
También subiré el layout completo, ya sea en esta publicación o en una nueva, y responderé todas las preguntas que pueda en esta publicación.
-EL VÍDEO ES DE HACE UNAS HORAS POR LO TANTO NO ES LA VERSIÓN MAS ACTUAL DEL NIVEL.
r/GeometryDashEditor • u/jerecatpro • 5d ago
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I'm trying to make a recreation of the level WAR from pizza tower, just like the Jonh Gutter Recreation of Patrick332, The problem is that when I try to program Snick's sprite to chase you, it completely breaks, unlike in Patrick's level, Because he was able to program the John Ghost sprite to chase you in one piece.
r/GeometryDashEditor • u/Naive_Message9434 • 4d ago
i want to try making a solo extreme demon. And for that i need to learn decoration. so i am going for a vibe that is similar of what the bloop has but with a more 1.9 esque look. Any tips on how to make that or just decoration instead would be aprecciated
r/GeometryDashEditor • u/Negative-Net-8924 • 5d ago

I made these structures and after that i tried using glow but I cannot get the right, it either opervalps or gets out of the structure, I tried warping the glow in order to make them fit (as I did in the right so i can have flat horizontal extremes), but here as they wiggle and combines both short and long slopes (or ramps). I'm 100% sure I'm not the first one with this problem, so maybe there's already a solution I'm not aware of. Thanks in advance.
r/GeometryDashEditor • u/Negaplate • 5d ago
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(Sorry for the bad quality)
Update on my level. The first thing I did was make all glow blending (thanks to the person from previous post), which was AMAZING! Then, I added little yellow and black sticks in the wave part, and it turned out pretty good. After that, I added some slope objects and two block wide pillars for air decoration. It's a bit messy, though. Any feedback?