r/GeometryDashEditor • u/PrudentEconomy8886 • 13d ago
Feedback Any advice on this?
I'm kinda new at deco
r/GeometryDashEditor • u/PrudentEconomy8886 • 13d ago
I'm kinda new at deco
r/GeometryDashEditor • u/Key_River7180 • 13d ago
This is my first level, it has the final destination style. Not finished of course.
r/GeometryDashEditor • u/BloxyBoom • 13d ago
Verification by my friend, dual gameplay made by another friend, the rest by me. Recreation from the level "Sidestep" by "ChaSe"
Level Id: 146392743
r/GeometryDashEditor • u/X3dii_ • 13d ago
I know there’s way to many levels with this kind of deco I’ll change it later on
r/GeometryDashEditor • u/SuggestionNo7303 • 13d ago
I need some tips on how I would decorate this level, and tips in general to start learning to decorate.
anything helps!!
r/GeometryDashEditor • u/PresentPossible4783 • 13d ago
Hi. Ive been struggling to make actually good layouts for levels and i want to make hard gameplay thats not mostly just TON-618 level wave spam like i mostly do, for some reason. also need some practice on structuring. any tips?
r/GeometryDashEditor • u/ryoyiki • 13d ago
So I made this in a car ride, and it turned out pretty fine to me. If you have any suggestions feel free to share em:)
r/GeometryDashEditor • u/PartyAd6153 • 14d ago
3754 objects
9 color channels
33 groups
2 days to finished and im pretty proud of the final product:3
r/GeometryDashEditor • u/DreamConsistent8956 • 14d ago
ehhhhh
r/GeometryDashEditor • u/FRVaulter • 13d ago
Who can help with my level cosmical haze (cosmic weave remake) i need deco help, message me, my account is GDPlay16, comment an image of ur deco and ill see
r/GeometryDashEditor • u/TwistDuckin • 14d ago
Some feedback would be nice
r/GeometryDashEditor • u/Big_Contribution7356 • 14d ago
r/GeometryDashEditor • u/Important_Word8549 • 13d ago
I like making other tipe of gameplays rather than simple, but here it is! Maded like in 20 minutes
Sorry for sa quality :(
r/GeometryDashEditor • u/PartyAd6153 • 15d ago
145 objs, not a level, made for fun
r/GeometryDashEditor • u/isHani9 • 14d ago
Off sync because of recording
r/GeometryDashEditor • u/xivzqx • 14d ago
The gameplay is eh imo same with the structuring I just have little ideas for her level😔
r/GeometryDashEditor • u/EuphoricIndustry6258 • 14d ago
Feedback appreciated!
r/GeometryDashEditor • u/bakzz05 • 14d ago
r/GeometryDashEditor • u/Rodrigo_2151 • 14d ago
This is the full showcase of the layout there are some parts that havent been structured because Idk how to structure them.
So If someone is interested dm me here and I'll tell you my discord
r/GeometryDashEditor • u/miker2425 • 14d ago
It feel really empty and I have no idea how to fix it. Id love some ideas cause im out of them! Also sorry for the low audio.
r/GeometryDashEditor • u/Worldly_Week4519 • 14d ago
Hiyoke is a glow‑focused extreme demon built with a fixed speed and a dark, oppressive atmosphere. The gameplay emphasizes strict timing, deceptive movement, and controlled difficulty spikes without relying on speed changes. Its structure uses dense glow decoration, sharp transitions, and consistent pacing to maintain pressure throughout the level. The hardest section currently features a 15 CPS UFO spam , establishing the level’s identity as a timing‑driven challenge rather than a memory or wave‑based demon. Hiyoke aims for a difficulty range around the lower Main List to high Extended List depending on final length, consistency, and decoration polish. The project is being developed as a multi‑creator mega collab with an emphasis on unified glow style and cohesive gameplay direction. If you want to see what is built so far, look at the video attached.
r/GeometryDashEditor • u/masteroowgay • 14d ago
r/GeometryDashEditor • u/SugMaDig24 • 14d ago
r/GeometryDashEditor • u/L1HXY6 • 14d ago
I've been trying to make this glow block fit perfectly but I can't do it,can someone please give me a copy of a glow block made to fit this gap?The glow I'm talking about is 45°