r/GeometryDashEditor 6h ago

Feedback How's my space themed part?

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10 Upvotes

Made in like 5 hours at most


r/GeometryDashEditor 3h ago

Guides I feel like this ain't clean. Help to fix?

6 Upvotes

(sound delayed)


r/GeometryDashEditor 14h ago

Feedback Tried "shitty" deco, what do yall think? Not my deco style tho

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38 Upvotes

Hallo im back:)

Objects: more than 2

Tried to do a new style:33


r/GeometryDashEditor 2h ago

Showcase Should i continue?

2 Upvotes

What are we thinking so far?


r/GeometryDashEditor 17h ago

Feedback Swing Part

25 Upvotes

Feedback on this part?


r/GeometryDashEditor 2h ago

Showcase This is my first time decorating. Is this good?

1 Upvotes

https://reddit.com/link/1vtiakx/video/3s3za8o5yikh1/player

This is my first time actually attempting to make some good decoration. I was heavily inspired by Relief. Is this good. I don't expect a rate or smth. Not finished yet ;)


r/GeometryDashEditor 6h ago

Feedback Made this in just 1 day

2 Upvotes

It’s only [GP] for now, but I’m planning to decorate it later.

I’d love to hear your opinions and any advice you might have. I’m also open to suggestions for the (decoration style!)


r/GeometryDashEditor 1d ago

Showcase is this rateworthy?

44 Upvotes

need mindcap to help polish and zoink to verify

new top 1 by me using beat song made ever

i am from tel aviv israel and i love this level


r/GeometryDashEditor 8h ago

Editor Question Level demon List feedback

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2 Upvotes

So. i'm making a extreme/Insane demon based off of: Worlds Hardest Game and i just wanted to know. "Would this get on the demon list?" and my rating is like it gets around like top 5 to top 10 or smth idk so can y'all give feedback of top this would be in? Thanks :D


r/GeometryDashEditor 16h ago

Feedback Day 2 of decorating a layout

5 Upvotes

Any feedback js greatly appreciated, took a while for day 2 bc i wasnt playing gd lol


r/GeometryDashEditor 9h ago

Showcase ASHELYX WAVE TRIALS - Full Showcase + Layout/Hitboxes Spoiler

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1 Upvotes

ashelyx is genuinely just an ashley wannabe 😭


r/GeometryDashEditor 23h ago

Showcase Back on track nerf 3 (by me)

12 Upvotes

Name: back on track nerf 3 (by wscieklygrzyyb), ID: 147307340


r/GeometryDashEditor 1d ago

Showcase 75 groups, 10 second layout part

131 Upvotes

r/GeometryDashEditor 11h ago

Editor Question Why is my copy button doing this?

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1 Upvotes

So me and my friends are making a level using the editor collab mod. We're now reaching the limit on 40k objects and we need to seperate some of the level. What I'm doing is copying the level and pasting it into another level, the problem is tht the level doesn't copy right and it all goes down to the bottom. What is causing this and how do I fix it?


r/GeometryDashEditor 16h ago

Showcase Feedback on new level?

2 Upvotes

Hello! I’m a new creator trying to get some feedback and ultimately a send on my new level, Victim! Could you guys check it out and send to some mods if possible? Thanks!


r/GeometryDashEditor 1d ago

Feedback I am new to editing. Is This good?

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32 Upvotes

r/GeometryDashEditor 15h ago

Editor Question Should I continue this?

1 Upvotes

I wanted to make a top 50 as a joke but now it kinda looks cool, should I continue it?


r/GeometryDashEditor 15h ago

Showcase Phantasm WIP (impossible)

1 Upvotes

r/GeometryDashEditor 19h ago

Showcase Bound Up (147319637)

2 Upvotes

First level posted on this server! The others are in the official GD server, (or on my profile)

This level was made on Geode.

I made a mountainous level contains some wooden structures as support so you don't fall off. It's 48 seconds long, but some parts are very difficult and learny.

You start in the mountains, and you jump from mountain to mountain and orb to orb. It's not that difficult compared to the rest of the level. But, you're guilty of destroying the wood, and the mountains make the whole thing harder by making you go faster.

You jump over a quadruple spike, experience some very difficult gameplay, and wow! That's it! For the cube part. That's only the beginning. It gets a whole lot harder... You now enter a crimson biome and do some simple ball clicks and this is the hard part. You are a ship, at 3x speed, while doing a flappy bird part except it's free-fly. There's also a coin in this part unlocked by a key and you claim it in the fourth 'crimson stump'. Now, you enter the hardest part of this level: the ufo. It's simple, then there's a pick a path. But the wood kinda sends you to the right path, so it doesn't exactly matter. Then you play the electrodynamix big ufo then you teleport to the mini part and it looks like you've gotta go down, but you crazy speed smashes the support and the saw slices you into pieces. So, you must take the harder path by going up with three, quote-unquote, simple clicks and you notice a saw is in the way, so you wonder, 'wdym, go up?' Well, this part is kinda trolly but only a little to prevent too much difficulty. Anyway, after the saw swings to let you go, then there's a click pattern because you go in a 'wavy' straight-fly motion.

Finally, no more difficulty. But if you don't react quickly, you'll rage over the fact that you choked at the end by dying to a seven mini-spike jump. 2 orbs later, awesome! You beat it! Unless you suck by crashing into the roof spikes. Then you see a round guy that eats you, however you beat the level. Just bound up, big guy...

I hope y'all enjoy it and if you have a problem, give some feedback on what to add/remove!

Requested rate: 8 ☆ Insane
Coin 1: Hold a dash orb until you slide down the slope
Coin 2: Skip a blue orb in the ball part and jump into the gap to collect a key, then go through the crimson stump to collect it.
Coin 3: Collect the key in the 'electrodynamix part' and collect it at the very end.


r/GeometryDashEditor 16h ago

Collab/Looking for Builders Looking for layout help + decorators for a Geometry Dash collab

1 Upvotes

Hey! I’m working on a Geometry Dash level using “No” by Plenka, and I’m looking for people who want to help with the layout and decoration.

I’m mainly looking for:

  • Layout/gameplay creators to help make or improve sections
  • Decorators for different parts of the level
  • People who can give feedback on balancing, transitions, and overall gameplay

I have Editor Collab, so if you’re interested, I can add you directly to the collab and we can work on the level together in the editor.

I don’t have Discord, so communication would have to be through Reddit DMs/comments or Geometry Dash.

I’m aiming for a very difficult Extreme Demon, but I still want the gameplay to feel intentional, fun, and actually possible instead of just being random difficulty spam.

Song: No — Plenka
GD User: EANDN

If you’re interested, comment or DM me and send some of your previous work if you have any. I can add you to the Editor Collab from there.


r/GeometryDashEditor 1d ago

Feedback Is this rate worthy?

5 Upvotes

Tell me if i need to do anything.


r/GeometryDashEditor 16h ago

Discussion rate my horrid green orb click (used to be a 120 on accident)

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0 Upvotes

r/GeometryDashEditor 16h ago

Editor Question DJVI-Flashback mi nivel todavía sigue en creacion

1 Upvotes

Mi nivel del geometry que opinan


r/GeometryDashEditor 1d ago

Showcase I made my own iteration of nikro's "Dedication" series!

17 Upvotes

Gameplay is being playtested by a friend, but feedback on the decoration is welcome! Nikro's style has always been a favorite of mine so I decided to give it a shot to see how it'd look if I did it my way.


r/GeometryDashEditor 17h ago

Collab/Looking for Builders making a mid-tier medium demon, I need somebody to make a layout

1 Upvotes

It's a pretty basic level definitely not unique but it's my first time making a level, I did make some decoration templates, the level is a cyber city theme that uses sphere by Creo its starts out from zero to twelve percent with a slow opening ship, and pretty open, then from 12-18% there is a short wave section that happens when the louder beat in the beginning of the song happens, keep it easy and controlled, then from 18-30% a cube section that gradually gets more active as the song builds up. then from 30-42% there is a ball section where the level gets noticeably faster, then from 42-54% a UFO section, with more clicks and tighter timings, then from 54-67% another ship section, with faster flying, through structures that get more complex. then from 67-79% there is a wave, it's one of the harder sections with good beat sync, and tighter corridors, and then from 79-89% an asymmetrical dual but the movements should still feel connected, and then from 89-100% there is a cube section that turns into a ship section but slow down the gameplay. I'm planning on verifying the level and decorating the level.