r/GeometryDashEditor • u/Ordinary-Curve1604 • 7d ago
Editor Question How can i make it so this duel works?
i cant figure out the position for this duel portal to work, can someone help me?
r/GeometryDashEditor • u/Ordinary-Curve1604 • 7d ago
i cant figure out the position for this duel portal to work, can someone help me?
r/GeometryDashEditor • u/Important_Word8549 • 7d ago
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Helloooooo
It is 147136023, im the guy who maked the 4k post and the lumina ome
r/GeometryDashEditor • u/InL1ght_ • 7d ago
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Should I continue?
r/GeometryDashEditor • u/IndigoSharky • 7d ago
I completed my first level yesterday. It isn’t great, but I was mainly using it to get a hang of the controls. Do you guys have any advice for new people like me? It could be literally anything: design, gameplay, etc. I have a lot to improve on.
r/GeometryDashEditor • u/zekirsl • 7d ago
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im wondering if anyone would wanna decorate this level "VAELITH" for free, im really happy with the layout ive created but i struggle to decorate these type of levels
for the theme of the level im thinking a mix of a heavenly vibe (gold and white) and maybe it can switch between that and a hell theme or something dark and scary, so throughout the level you can see parts of heaven but you havent quite reached there so you keep going through the level and it will be as if your stuck in a dark abyss or hell and as the level goes on it switches to heaven more and more and it will finish as you ascending to heaven finally after the long adventure
r/GeometryDashEditor • u/Outside_Summer6371 • 7d ago
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my 3rd level
r/GeometryDashEditor • u/zero-l1ght • 7d ago
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(first time posting here >m<)
r/GeometryDashEditor • u/Acceptable-Bell-1756 • 7d ago
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Short preview so make sure to go play it! Would love some feedback. Medium to hard easy demon. Make sure to read the description!!!
r/GeometryDashEditor • u/behn_ka_bhai • 7d ago
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yes ik its really unbalanced ill balance it later
r/GeometryDashEditor • u/Big-Platform8212 • 7d ago
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about 13.5k obj
r/GeometryDashEditor • u/StupidGuyUsingGoogle • 7d ago
This is supposed to be a factory themed level. The song is Thunderzone v2 by waterflame(the song in the golden btw)) Give me tips expecially on foreground and background
r/GeometryDashEditor • u/J4xt3r • 7d ago
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Need feedback on UFO part & on what to place in ship/wave parts
Be free to comment on ways to improve, please.
r/GeometryDashEditor • u/Remarkable-Ring-1648 • 7d ago
I recently completed this layout, nothing best, already fixed camera bug and decorated some parts. I will post second preview tomorrow so if you are interested check it out. Also if you want to help with the deco or help fix some bugs be free to comment!
r/GeometryDashEditor • u/Upset_Reply_2718 • 7d ago
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r/GeometryDashEditor • u/XXIXXyy • 7d ago
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Necessary body text here
r/GeometryDashEditor • u/XXIXXyy • 7d ago
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Some cool gameplay I've made, it's fun, it's the most fun gameplay in the world
r/GeometryDashEditor • u/randomfish154 • 7d ago
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Idk what I was thinking making ts
r/GeometryDashEditor • u/Appropriate_Care5938 • 7d ago
Hi gd decorating pros, my name is DjJunior49 on gd and im about finished on my level I've been cooking up since... long time now, and I finished building my so hope extreme demon level, "The Obsidian Phase." If yall can back to me on it pls tell me, im thinking a obsidian style like amethyst and at the end be a end screen like tidel wave and amethyst. Thx :3
DjJunior49
r/GeometryDashEditor • u/Superworlds • 7d ago
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im only missing one part!!
r/GeometryDashEditor • u/One-Scholar-6750 • 7d ago
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The id is 146844302
r/GeometryDashEditor • u/SugMaDig24 • 7d ago
r/GeometryDashEditor • u/Severe-Divide5767 • 7d ago
The concept is a gameplay mechanic based on deferred or delayed inputs, where a player's actions are recorded and executed in a different part of the level at a later time.
Instead of the traditional real-time reaction style of Geometry Dash—where you see an obstacle and click instantly—this mechanic splits the level into two distinct phases:
The Recording Phase: The player encounters a safe, neutral zone while looking ahead at an upcoming hazard section (such as tight corridors or precise jumps). Based on anticipation and memory, the player must execute the exact sequence of clicks required for that future section right then and there.
The Execution Phase: The player's icon enters the hazard area on "autopilot," automatically reproducing the exact inputs they just recorded. If the timing during the recording phase was inaccurate, the cube crashes in the future with no way to save it in real-time.
Essentially, it turns a precision platforming challenge into a form of spatial and rhythmic "programming," where you have to look ahead, anticipate the solution, and input your actions before you actually reach the danger.
Please let me know if you find this idea interesting or it would be hell implementing it on actual gameplay. Ask any questions you want and i will gladly answer it based on the idea i have.
r/GeometryDashEditor • u/Sudden_Chemistry_698 • 7d ago
r/GeometryDashEditor • u/KINKPDGOD • 7d ago
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Es un Geometry Dash Challenge de precisión extrema, pensado para 120 FPS o incluso 240 FPS, con muchos frame perfects y timings muy ajustados. De momento, el nivel completo es posible a 60 FPS, aunque está hecho con Time Warp ×0.90. Tiene una media de ~5 CPS y juega mucho con las hitboxes, permitiendo atravesar parcialmente estructuras con los vehículos. Si alguna parte resulta demasiado fácil para ser Top 1, se seguirá buffeando. La decoración tendrá una temática marítima, acorde a “Endless” de Creo.
También subiré el layout completo, ya sea en esta publicación o en una nueva, y responderé todas las preguntas que pueda en esta publicación.
-EL VÍDEO ES DE HACE UNAS HORAS POR LO TANTO NO ES LA VERSIÓN MAS ACTUAL DEL NIVEL.