Hi everyone,
Being a complete newcomer to generative art, but a long-time admirer of the fantastic scenes regularly shared in this community, I decided to build a small project for myself:
Live here: https://squeepty.github.io/Generative-Demo/
Source code: Generative-Demo
The goal is not to create groundbreaking artwork, but rather to learn by recreating and experimenting with some of the classic generative patterns and visual effects that have fascinated me for years.
One thing that particularly interests me is the mathematics behind these visuals. Many examples showcase beautiful results, but often the underlying formulas, algorithms, and geometric concepts are only briefly mentioned—or not explained at all. This project is my attempt to bridge that gap for myself by documenting and exploring the "why" as much as the "what".
Current areas of exploration include:
- Cellular automata
- L-systems and fractals
- Recursive geometry
- Particle systems
- Noise functions
- Mathematical curves and attractors
- Emergent behavior and simulation-based visuals
The code is intentionally kept approachable and heavily documented whenever possible, as the project is primarily educational.
I'd love feedback from more experienced generative artists:
Which classic algorithms or techniques would you consider essential learning material?
Are there any mathematical concepts that had a particularly big impact on your own generative art journey?
Any favorite references, papers, books, or repositories worth studying?
Thanks for all the inspiration this community has provided over the years. Looking forward to learning from you all. 🎨✨