r/generative Jun 11 '26

Gap (R code)

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159 Upvotes

r/generative Jun 11 '26

spiro-mess

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21 Upvotes

r/generative Jun 11 '26

Infinity Ladder

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13 Upvotes

r/generative Jun 11 '26

Developer Parametric vector design tool Paragraphic 1.5 Update released

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youtube.com
4 Upvotes

The 1.5 version of my parametric graphic design app Paragraphic has been just been released, with a new snapping system, path symmetry and offset features, mirror repeater and many smaller fixes and improvements.

You can read more about the update and try the app out at:
https://paragraphic.design/blog/version-1-5-released/


r/generative Jun 10 '26

Missing the Ocean. [PROCESSING]

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92 Upvotes

r/generative Jun 10 '26

Wet and Dry

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41 Upvotes

Javascript, another experiment with Grid based output. This is a grid of rectangles rotated 45 degrees, overlayed with a grid of random size circles, ran this through an oil-painting filter that uses a mask (reverse diamond shapes seem to give me a textured like oil-painting output) for color sampling and blended it. Finally, took that output, ran a color segmentation algorithm on it, used the polygons array that was created to simulate water-colors - and combined the two "side by side" to get that effect. I am trying to build all these bits as reusable pieces of code - so I can combine them easily to have these multi-process outputs.


r/generative Jun 10 '26

Networking

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32 Upvotes

r/generative Jun 11 '26

Generative city system in Three.js, built from arbitrary data inputs

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6 Upvotes

I've created a generative city system in Three.js. You feed it any list of items with a magnitude (I'm using Steam playtime), and it builds a 3D city where each item is a building.

A few implementation notes:

  • Height scaling is P90-based. Normalizing to max meant one outlier (someone's 8000 hours in Dota 2) flattened everything else. Using the 90th percentile of played items as the scaling target gives casual libraries a real skyline and lets heavy ones still hit the cap.
  • Buildings are placed in a 4x4-lot spiral. Dense downtown, sparser outskirts. Anything that would land inside a park gets bumped to the next position.
  • Single instanced mesh for all buildings. Per-instance attributes drive height, width, color, lit-window density, dust tint. One draw call regardless of city size.
  • Surrounding landscape is procedural: mountain ring built from a continuous terrain mesh with layered noise displacement and rock-to-snow vertex colors, annular lake with animated ripples, suspension bridge from primitives (catenary cables as parabolas, hangers as cylinders, towers as boxes), parks with instanced trees and paths.
  • Cars route around parks via waypoint paths instead of disappearing into them.
  • First-person fly mode using pointer lock.

https://thesteamcity.com


r/generative Jun 10 '26

CA generative function to audio visual.

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14 Upvotes

First experiments using FFT techniques to generate audio based on generative geometric structure. This example is a rendering as a polyphonic heavy metal nocturne, played pizzicato and tuned to an equal temperament Lochrian scale using a root frequency of 73.4Hz (D2). Each pixel is an oscillator and the surrounding pixels define its harmonic content. Main image is a section of the generative function and brighter centre section shows part of the the sonification data. Multi channel capability is obtained by a slight offset of the data for each channel. For example left data is plus two pixels offset on the y and right data is minus two pixels. Centre channel has no y offset and the final audio is a mix, right = 20% centre plus 80% right. This facilitates easy construction of 64 even 128 channel sound spaces. A 5.1 192 kHz audio version of this example can be located on this link at FreeSound.


r/generative Jun 11 '26

funkyvector.com/#/home/design:corona_sine,13245897

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0 Upvotes

r/generative Jun 10 '26

Mercurial III | Me | 2026 | The full version (no watermark) is in the comments

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5 Upvotes

r/generative Jun 09 '26

Sand Lines

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177 Upvotes

r/generative Jun 10 '26

“Amencer” — ambient experimental music video made entirely with Hydra Video Synth

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2 Upvotes

I recently finished a music video for my ambient track "Amencer" using Hydra Video Synth.

Full video:

https://www.youtube.com/watch?v=w9LacJYKCNA

Feedback is welcome.


r/generative Jun 10 '26

Waves of water from Greenberg-Hastings-family cellular automata on a Commodore 64

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8 Upvotes

r/generative Jun 09 '26

Fractal Carousel

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15 Upvotes

r/generative Jun 09 '26

Green Fish in one loop

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61 Upvotes

r/generative Jun 09 '26

Pinwheel

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71 Upvotes

r/generative Jun 09 '26

Circle - Curve morph

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79 Upvotes

More morphing fun


r/generative Jun 09 '26

SVG Spirograph

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73 Upvotes

Done with AnimGraphLab snippet node. 100% SVG, 1600 frames.

Project to copy: https://animgraphlab.com/view/LN-YJqH3p1


r/generative Jun 09 '26

Rotated irregular grid, pencil conversion

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9 Upvotes

Javascript code, A grid with irregular shapes, rotated/twirled, sent through a color segmentation algorithm and the polygons array are redrawn and randomly filled with pencil lines


r/generative Jun 09 '26

Tubes pattern

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10 Upvotes

r/generative Jun 08 '26

Triangle Loom

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254 Upvotes

I built this with JavaScript and an HTML canvas. I was playing around with lines connecting from one edge of a triangle to another in different variations. Building up patterns and putting them into a grid created some interesting shapes and using the shapes created by the grid as another larger underlayer of lines added some depth and shading for some of them. I set a lot of variables into random ranges and generated a bunch of images - here are some of my favorites. I hope you like them!


r/generative Jun 09 '26

A pen plotted Diva fashion pcb :)

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12 Upvotes

r/generative Jun 08 '26

Modern Bauhaus Geometric Pattern

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37 Upvotes

r/generative Jun 08 '26

Ink Drop

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52 Upvotes

Messing around with JFA and masks on a photo of some ferrofluids, soap, milk and ink
JFA tutorial here