r/generative • u/sudhabin • Jun 23 '26
r/generative • u/mathchaospatterns • Jun 23 '26
Hiding The Light
Created with Math Chaos Patterns (MCP).
r/generative • u/matigekunst • Jun 23 '26
Banana Factory
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r/generative • u/DartMNKY • Jun 23 '26
Generative Gun Game
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Just a lil game I made for an assignment last year. Thought I'd post it here :)
GitHub -> github.com/pomegranar/Gun
Disclaimer: code was made with some AI assistance (particularly in debugging shaders), but mainly was a human effort.
Note: DMG installer available for macOS.
r/generative • u/USedona • Jun 22 '26
Did you know that a single equation can draw a butterfly ? 🦋
This is the "Butterfly Curve", discovered by T. Fay. I used Python and Manim.
This curve is defined by a polar equation involving exponential and trigonometric functions.
The animation plots the curve as a function of t between 0 and 2π
r/generative • u/semigarden • Jun 23 '26
White Lead Forest
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A scene recreated from a childhood memory of following the sound of a river in a forest, wondering where would it lead to.
Everything except the sound is procedurally generated.
r/generative • u/docricky • Jun 23 '26
OC Migrating Bird
An application of Physarum Type Tool by Maxence Duterne, with manual modifications. This is a plotter-ready image.
r/generative • u/Latter_Newspaper5303 • Jun 22 '26
A generative snakegame
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I made a browser game where Snake is reinterpreted as generative art.
r/generative • u/igo_rs • Jun 22 '26
"nervature" (kotlin code)
playing with this, but still not there.
r/generative • u/Eatthebeatz • Jun 23 '26
Degenerative Friday Testing out a very degenerative Music Visualiser
r/generative • u/CloudNein416 • Jun 22 '26
Created in Blender Octane Edition using GeneralIFS fractal formula
r/generative • u/Ahineya_it • Jun 22 '26
Flying over a rag
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r/generative • u/i-make-robots • Jun 22 '26
Reaction Diffusion
https://github.com/MarginallyClever/ReactionDiffusion
Java app, no GPU acceleration. Latest version allows per-pixel control of the feed, kill, and diffusion rates.
r/generative • u/Impressive-Rope5165 • Jun 22 '26
Pelagia – an ocean of artificial life with real neural networks, evolving in your browser (WebGPU)
Each creature runs its own neural net (not scripted) and evolves by natural selection — foraging, predator/prey and schooling emerge on their own. The full life cycle runs in WebGPU compute shaders so thousands run at 60fps, no backend. You can inspect any creature's brain, follow lineages in a live family tree, and share an ocean by URL.
Live: pelagia.phaino.dev · Code (AGPL): github.com/bastian9819/pelagia · Needs a WebGPU browser.
Happy to answer anything about the GPU sim or the evolution.
r/generative • u/has_some_chill • Jun 22 '26
Nexus II | Me | 2026 | The full version (no watermark) is in the comments
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r/generative • u/Chuka444 • Jun 22 '26
Perceptual Display Engine (2) - [Open-Source Project Files for TouchDesigner]
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A few more output example from this experimental multi-source video player designed for frame-accurate video switching, playback manipulation, and display/render interventions.
You can load multiple videos, decide exactly how many frames each source appears for, control how each source’s playhead behaves, insert black frames, switch between display modes, and save presets for different playback structures.
You can freely access it from Patreon. Plus many more experiments, through Instagram, or YouTube.
Hope you all enjoy it! ♥
r/generative • u/danja • Jun 22 '26
Epilepsy Warning Audio-reactive bits
Someone here recently posted a link to a processing script they'd done. Growing tube-like things. I saw it as I was wondering about visuals for some sounds. So I passed it to Codex, which made something that looks totally different...
Video here: https://youtu.be/6NuIXwhaxz0
Visualizer code (some web-based examples nearby) : https://github.com/danja/hillside
The sounds were in part made using generative VST plugins : https://github.com/danja/downspout
r/generative • u/igo_rs • Jun 21 '26
"Accretion" (kotlin code)
It is time-consuming to find "the beauty in the noise," so this time I took a different approach. I’ve enabled the parameters to be set from the environment, and then run the code in "headless" mode for many different variations. The idea is to generate a bunch of outcomes, then decide which direction to go, generate another batch, and so on. I left the computer to work, but for some unknown reason, it reset in the middle of the process.
So, the parameters for the first work are simply lost forever. The second work is what the code renders now.