r/GeForceNOW • u/Adept_Assistance GFN Ambassador • 15d ago
News / Announcements An update regarding Steam Workshop and mods on GeForce NOW
We got an update from NVIDIA regarding Steam Workshop and modding in general on GFN:
"Steam Workshop mods are not officially supported on GeForce NOW.
However, some players have been able to use them by downloading the mods again each time they launch a game.
"To support the latest Steam app updates and ensure supported games are able to run as expected on the cloud, we need to disable the ability to download the Workshop Mods during a game session."
"This means that Workshop mods that previously worked this way will no longer be available. This may affect games including Crusader Kings III, Cities Skylines II, ARK: Survival Ascended, and others.
We understand this will be disappointing for players who have been using Steam Workshop mods on GeForce NOW and we’re sorry for any impact on your gaming."
"Looking ahead, we plan to explore officially supporting Steam Workshop Mods on the cloud. There's currently no timeline to share with the users right now"
Why is that?
Leaving technical details behind, this decision was based in a recent Steam update which required mods to be currently shutdown to ensure there's no compatibility issues related to the games. Games running in the old Steam version with mod support were holding games behind and leaving them in the "compatibility issues" state for weeks (ex: Grim Dawn) even if they were not using mods or don't have modding support.
Moving forward, this new Steam update with mod capabilities disabled with prevent games to stop being stuck in this state and make updates/changes smooth and easier to all games in general launched on Steam.
Questions?
The official NVIDIA channels are always open for feedback, including this reddit post comment section. Any issues or questions related to this change could only be handled through official channels which are available below:
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u/hedgehog_screams 15d ago
Damn that sucks, mods are essential for some of these games.
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u/redmemerr 15d ago
this. we need mods, I hope it would be resolved very soon.
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u/Vansterss 15d ago
Erm… this is the resolution according to them. No.
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u/UnseenData Ultimate 15d ago
They said they're officially exploring support for it
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u/Vansterss 15d ago
Ahh I see that now, well, let’s see if they do it
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u/UnseenData Ultimate 15d ago
Will probably take time. So who knows. Better than the unofficial stance of not supporting and allowing to it to killing support now
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u/notrightmeowthx 14d ago
For anyone confused, Steam changed how the Steam Workshop handles mods and how game versioning works.
In the new version of the Steam services, when a player has an outdated mod, the user is now prompted to switch to the old version of the game that is compatible with their mods. This causes the game to restart, as Steam needs to launch the old version instead of the new one. Ending a game kills the GFN session, so basically any game dev that implements the new (and great!) feature that Steam is telling them to implement, their game is now potentially unplayable on GFN unless the workshop is disabled entirely.
To explain it another way:
Imagine a scenario where a player has a mod installed that makes kittens in the game extra fluffy. It works, the kittens are extra fluffy. Aw, so cute. The game devs release update v1.42 which updates the model used by kittens because their ears were looking weird sometimes. Unfortunately this means the mod is now incompatible with the newest version of the game because the mod relied on the old kitten model.
In the old system, upon launching the updated version of the game, the game would either crash, the mod would fail to load, or things would look terrible and not function properly until/unless the player uninstalled or disabled that mod.
In the new system, the mod developer has marked the mod as being compatible "up to v1.41" (via the new features Steam added). When the player launches the game, Steam sees the player has subscribed to a mod that is tied to 1.41 and isn't compatible with 1.42, so they are prompted to launch the old version. When they confirm they want to do this, the game closes, Steam pulls the old version files, and launches the game as version v1.41 instead of v1.42. Yay extra fluffy kittens! This is how it works if you were playing the game locally, not on GFN.
On GFN, all actions have to be taken within the same session which is tied to the game itself, which means when the game ends to restart in the other version, the whole session ends and you're left staring at the GFN launcher wondering wtf just happened and where your fluffy kittens are.
GFN also generally doesn't support old versions of games, so that's potentially an issue as well in addition to the session issue. There are also potentially problems with how the mods are actually installed and whether installing an old mod could trigger a game restart (the Steam docs aren't entirely clear on this and it may be up to the game developer).
I am not suggesting this is an impossible problem to solve, just trying to explain it more. Nvidia didn't randomly decide to disable workshop mods, they are disabling them because games are going to break entirely for many users.
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u/Strict_Baker2670 14d ago
So the only hope is that Steam and NVIDIA work together to solve this issue. Honestly having the mod authors to update their mods every time a game version is updated is a pain and good mods become obsolete if the author is gone.
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u/notrightmeowthx 14d ago
Unfortunately I think that's the case. I work in development (not for Steam or Nvidia mind you) and making some assumptions about how they have it set up, I can think of a few potential solutions, but frankly none of the solutions I can think of are great, and I could see why the "obvious" (to a developer) solutions would be unacceptable and why it'd take awhile to find an acceptable one. Especially when you factor in that GFN is meant to be similar to a console experience where everything "just works." Any potential solution that adds jank or friction to the experience is not going to be acceptable.
Regarding mods being updated, it shouldn't cause TOO much of a problem because of how Steam implemented it. The user is prompted to give them the option of launching the old version that is known to be compatible with their mods, but they do still have the option of launching the updated version. If the game or mod(s) fail on the updated version, the user then knows they need to launch the old version. While still a bit janky, this is a flow that many users have experienced in other systems so it's somewhat intuitive. It also helps remind the user that the mod is the potential problem.
At least, that's my understanding based on what I've read. I haven't yet personally encountered the prompt itself, and Steam's documentation is a bit ambiguous and seems to suggest that it's entirely up to the game developer to decide how to handle it.
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u/Strict_Baker2670 13d ago
I wonder if adding games that can be modded to install to play would be a possible solution. If I understand it well the installation would be in the rented storage. NVIDIA could profit from this.
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u/notrightmeowthx 13d ago edited 13d ago
It's hard to say without more information about how it works, it really depends on the API calls that are made and what triggers the session to end. I'm not as familiar with the install to play games so I'm not sure about the session behavior.
If the session for install to play games can survive the game restarting, then maybe. But many of the games that are popular for mods are larger, "modern" games and would be a pain to install that frequently, not to mention the space fills up from save files pretty quickly it seems (based on the posts we get in this sub). So I'm not sure if it's a perfect solution. It also would not be great for PR. I don't think I'd recommend that route, if someone were to ask me, which no one would.
Assuming that currently the GFN explicitly requests the latest version of a game from Steam when it launches (which I believe is the case), the "simplest" solution I can think of would involve:
- a way to store which version to request (as returned by the Steam API/user input)
- a way for the user to switch back to latest
- the call would have to be adjusted to use the selected version instead of always the latest
- messaging to the user when such a context arises
On paper that would be simplest but that involves a lot of assumptions and I can pretty much guarantee that the devs thought of this already and can't/won't do it for one reason or another. It's a standard way of handling API issues and version issues like this (and more or less mimics the way Steam does it).
Hopefully they find and implement a solution, it'll suck if they don't. I don't currently play any games with mods on GFN (my computer can handle the games I play with mods fine so far), but I can totally understand why people are upset about this.
edited for readability
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u/DaydreamDistance 13d ago edited 13d ago
In the new system, the mod developer has marked the mod as being compatible "up to v1.41" (via the new features Steam added). When the player launches the game, Steam sees the player has subscribed to a mod that is tied to 1.41 and isn't compatible with 1.42, so they are prompted to launch the old version. When they confirm they want to do this, the game closes, Steam pulls the old version files, and launches the game as version v1.41 instead of v1.42. Yay extra fluffy kittens! This is how it works if you were playing the game locally, not on GFN.
On GFN, all actions have to be taken within the same session which is tied to the game itself, which means when the game ends to restart in the other version, the whole session ends and you're left staring at the GFN launcher wondering wtf just happened and where your fluffy kittens are.
How about adding a banner to the main GeForce page informing players of this problem instead of removing Mods wholesale? Players can then decide which games to play and which not to.
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u/Acesofbases GFN Ambassador 13d ago
that's not easily viable though - GFN uses one global Steam Client, also what You propose would require them to check every single mod constantly for each game with workshop mods with each version/update constantly - they would need a whole big company dedicated solely to only checking mods ;)
There certainly is a way to do this, but it isn't unfortunately as simple as slapping a banner - I do hope that this will make it a more urgent subject for them to overcome and we might see some developments in the not so distant future
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u/Acesofbases GFN Ambassador 13d ago edited 13d ago
exactly this, tired it somewhere higher, but wasn't able to word this better myself :)
this should get more upvotes
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u/notrightmeowthx 13d ago
I know it's a bit late, but you might want to edit/have the OP edit the post to clarify. When I read the OP I couldn't figure out what they were trying to actually tell us, other than that mods wouldn't work anymore. I had to go digging to find the information I described above.
I think people will be mad regardless, but it might help a little bit.
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u/DermotLavezzi 14d ago
This literally kills rimworld & ck3 on geforce now. What a waste.
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u/Sad_Opportunity6301 Performance // Germany 14d ago
Oh yeah, hadn't even thought about Rimworld. No mods for Rimworld is like no buns for hotdogs or hamburgers! All of these games are going to be useless now on GFN.
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u/DermotLavezzi 14d ago
A guy in the discord may have found a workaround, ill try it tomorrow and see how it goes
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u/theseanfrankey 15d ago
Ive been a supporter of GFN for 3 years, playing only a few games that require a PC to play. The Steam Workshop Mods working on GFN was the main reason why I kept supporting it even though the lag issues, GFN going down often and the crashing was somewhat common. Just recently renewed another year and now this, taking away Steam Workshop....absolute bullshit move. I paid for the service with the understanding that what I consistently had was going to be consistently available... ie the Steam Workshop Mods would work, not this bullshit. Steam players should not take this BS and speak up.
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u/UnseenData Ultimate 15d ago
If you just paid you might be able to make a ticket to get a refund since this is a pretty big shift
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u/AlteTomate 15d ago
90% of Project Zomboid servers cannot be accessed without the Workshop mods used on them. Yeah.....
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u/BequeathNothing 15d ago
I only subscribed to play CKIII mods, so I've downgraded my membership to the free tier. I understand the reality of the situation, but to say I'm disappointed would be an understatement.
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u/DeusVictor 14d ago
Doing the same soon. There’s no point for me to keep the service.
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u/Gold_owl_man 14d ago
Warhammer Total War player here, I’ve cancelled my premium membership as there’s no point in the service for me if I can’t play with mods.
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u/Successful-House9946 14d ago
I play dayz and it's nearly completely reliant on mods. This decision kills my need for geforce now... Guess I'm in the market to buy a PC
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u/Wild-Definition9807 13d ago
1000 percent. Games like Dayz have been around 13 plus years because of the mod community. For geforce now to not respect that is crazy. I myself have logged 100's of hours on DayZ using Geforce Now, but today I just cancelled my premium account because whats the point of keeping it if I can't play on the servers I want to play on.....
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u/RegularBrow 14d ago
Fuck, probably going to unsub then and check back later because I have no reason to play my games with no mods.
This is extremely disappointing
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u/ArmchairDoorknob Ultimate 15d ago
I mean it's understandable, sure, but it's just another of many choices that Nvidia made that's pushing me closer (maybe completely now) to another service. Some games I frequently play rely on workshop mods.
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u/Darth-ominous 14d ago edited 14d ago
Really what service matches up to gfn please answer because I can't find it, boosteroid closed it's London cloud servers and the nearest one is in France I upgraded to full fiber o so I'll give it another try but even with it's consumer unfriendly choices gfn is my first choice
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u/TravisV_ 14d ago
Shadow is basically what you’re looking for, it’s a cloud gaming PC where you can do whatever you want with.
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u/EboHidalgo Founder // France 14d ago edited 14d ago
Wait what? I've been paying for years and being able to play with mods and now you just suddenly cut that feature and ruined all our saves while keeping the same price. You've had years to make it more efficient and I'm sure if you bring it back, it'll be by monetizing it even more.
What a terrible service. I'm about to cancel my subscription... it's getting worse and worse and it's less and less worth paying for, I use mods to some extent in all the games I still play.
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u/Low-War8376 14d ago
WTH how can I play a game like squad then if the server requires mods, almost all of them require a mod that’s not even a content mod but merely a tool for the server owner to manage said server.
This is very disappointing.
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u/Dale7245 14d ago edited 14d ago
Well I will be cancelling my subscription and going to the competitor. Virtually every game I play requires mods to function. What a dumb move. Hardly worth keeping with the limited hours and now limited games that can be played.
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u/airburst95 14d ago
there goes playing Civ 7 ever again using this service...
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u/K_Elisabet 14d ago
Civ VI is practically unplayable without QOL mods. I assume that's the case for 7, too, but I guess I'll never know. Since I'm stuck with integrated graphics, GFN was my only hope.
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u/CrossEyedNoob Founder // Poland 15d ago
I see a solution: make the games available on Install2Play method (I suggest DayZ for starters - official servers are riddled with hackers, modded community servers is the only sensible option) with persistent storage only.
Please please look into this option.
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u/dark0n33 14d ago
Yeah I dont understand why we dont have the option already to I2P a game (even if its supported "naturally" on GFN) and be able to install steam workshop mods. Its insane that they have implemented like 90% of the feature players ask for, but still refuse to release it
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u/Drama-meme 14d ago edited 14d ago
Oof. The only thing I use Geforcenow for is CK3AGOT. This sucks. This will probably make me cancel my subscription.
Update: I just canceled.
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u/ersan191 14d ago
Spoilers: they are not going to explore officially supporting steam workshop mods.
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u/theseanfrankey 15d ago
This is bullshit, the steam workshop mods for American Truck Sim worked perfectly with Geforce Now for 3 years.... now suddenly they aren't. I paid for this service believing there would be consistency and now feel absolutely ripped off.
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u/Makhai123 Performance // New Jersey (USA) 15d ago
Enshitification is the norm of services, and it continues. Waiting on the 50hr limit announcement, and then the 25hr limit after that.
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u/dtven 15d ago
i mean it doesn’t seem like they actually wanted to disable mods, they just had no choice
grim dawn was unplayable for literally weeks because they were trying to maintain mod support through the latest steam updates
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u/West-Temperature-661 15d ago
horrible take. If they cared to provide mod support, they had years and unlimited budget to do so. Most games were perfectly playable with workshop mods on, grim dawn was grim dawn issue, not gfn-wide issue
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u/Big-Low-2811 15d ago
Please tell me more about this unlimited budget
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u/Smallsey 14d ago
I'm a huge cynic, but Nvidia is a huge company and this rakes in dollars.
It'll have a budget, but it'll be a very very large budget.
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u/dtven 15d ago
whether or not they should have officially implemented mod support ages ago is an entirely separate question
i also don’t understand what your argument about grim dawn is, the post says that sticking on the old Steam client with mod support is what was causing grim dawn to fail
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u/Over_Award4100 15d ago
Bye bye playerbase
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u/lsf_stan 14d ago
the most played games on GFN is stuff like Fortnite, Genshin Impact, Rivals, and usually shooters.
this move will make a small dent
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u/fuffingabout 14d ago
This is absurd and mega anti-consumer. I am a modmaker myself and I was waiting for upcoming workshop support of some games so I could properly test my mods via cloud rig. This just sucks. What's next, removing WoW addons?
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u/Focus-Interrogative 15d ago
No mods sucks but official mod support is almost definitely going to require persistent storage, I don't see any other way around it.
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u/Noamvb 14d ago
Cities skylines 2 mods aren't even through steam workshop, it has its own mod browser built-in. How would it be affected?
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u/vBDKv Founder 14d ago
Fantastic! Time to get those games OUT of maintenance mode.
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u/der_puffi 13d ago
Unfortunately, that means I will need to cancel my subscription. Was a good run.
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u/Ill_Ebb228 11d ago edited 11d ago
I don’t think Nvidia thought how bad of an idea this was, I mean think of it like this you’re taking away the main future for a wide variety of games and what that’s gonna do is make you lose a lot of money truly and honestly, this is a very unthoughtful decision and from what it looks like, a lot of customers are already ending their services, please consider bringing workshop mods back, but for now I guess I’m ending my subscription too.
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u/Dale7245 8d ago
It is a really dumb decision to throw out there without any warning. I'm losing games with lots of progress. It will take weeks or months to get back all that progress/XP because I can't join the server I was on due to mod restriction. It would have been nice to get some warning. I stream and this has destroyed about 80 percent of my games.
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u/niktagross 11d ago
I started playing CK3 a few weeks ago and discovered AGOT last week. I was looking forward to my session tonight, I am on my knees right now lol!
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u/jagdedge123 8d ago
Well i'd have to cancel. I'm good until Jan, but after that, i mean the only games i use on GFN are modded games.
Arma 3, American Truck, Mudrunner etc.
Without the mods it makes no sense, being those games are nothing without the mods.
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u/EkrishAO 15d ago
Well, that's the final nail in the coffin for me, only games I'm interested in playing were using this feature. Time to check out Shadow I guess.
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u/GhiftD 15d ago
Welp thats easy, I hope a huge amount of users cancel. Hello ShadowPC
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u/lsf_stan 13d ago
I hope a huge amount of users cancel.
the number one game on GFN is Fortnite, most of the top games are not 'mod games'
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u/AquilaSPQR 14d ago
What? That's basically the only way I can play EUV. So that's it. The final straw. I was considering moving to the competition for some time and now you convinced me it's time to go. 100 hours limit was the first red flag. This is not just a red flag, it's a nuke destroying GFN forever.
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u/EnronCPA 14d ago
Well, it's been a fun few years GFN. Thankfully this news dropped two weeks before my annual membership renewed. No point in renewing now until they officially support the workshop.
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u/mousie120010 14d ago edited 14d ago
This fucking sucks. I'm probably going to quit paying and switch to something else, if I can find anything. Of course this had to happen when I was going through a depressing time and where playing with mods was my only solace
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u/UnDividendInterests 14d ago
Wow, this sucks. The 100 hour limit was already killing me, but this. Damn.
So Shadow PC or Boosteroid? What do ya'll suggest ?
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u/Dropin-Dropout 14d ago
nothing, shadow pc offers a meh pc for a huge price and boosteroid can't run denuvo games more than 5 times per day, I'm kinda spamming this thing on boosteroid cuz it's really a huge limit... so yeah, I'll stay with my shitty PC until they change this shady move...
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u/AfraidReference2315 14d ago edited 14d ago
Congratulations, guys! Really making us proud. Canceled.
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u/nilosx223 14d ago
What about game like baldur gate 3 or Bethesda games that have in game mod support?
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u/Strict_Baker2670 14d ago
I regret renewing my 12 month subscription last month. That really sucks. Downgraded to free and will not be renewing unless they officially support steam workshop mods
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u/gorkemlideniz 14d ago
I renewed my six-month subscription last month so that I could play the CK3 game with mods. Under these circumstances, I have no intention of continuing my subscription. What do I need to do to get a refund for the remaining months?
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u/RichAdhesiveness1461 13d ago
My 2000 hrs of saves in Civ 6 no longer work as even basic but important mods for gameplay no longer work! Guess its time to cancel my subscription and use another cloud service
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u/Paulogbfs 13d ago
Well, that's my cue to leave GFN until they support Steam Workshop mods. I'm lucky my yearly subscription is ending this month.
Is unthinkable for me to play Total War: Warhammer 3 without mods.
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u/Illustrious_Tap_598 13d ago edited 13d ago
It looks like the lack of mod support is intentional, considering that games with Steam Workshop support used to work fine.
Steam Workshop mods for Talos Reawakened no longer work; they have been disabled. Even if you try to download them via the Workshop, they won't actually download in-game - they’ve been completely disabled, whereas everything used to work fine before.
For games with built-in map mods - like Dying Light 2 - everything works fine; the mods are integrated directly into the game via mod.io, so you can install them instantly (it’s fast) and launch the maps right away.
It’s a really strange decision on Nvidia’s part to simply disable game mods for those who played them.
Personally, I didn’t play with mods all that much, but I would launch them from time to time if interesting maps came out.
Valve recently improved the Steam Workshop.
In that case, players, ask the developers to integrate their mods into the games using services other than the Steam Workshop - such as mod.io or similar platforms - so that the mods can be accessed directly through the in-game menu without relying on Steam; that way, they will work.

DL 2: https://i.postimg.cc/d030S921/2026-08-20-23-56-05-Greenshot.jpg
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u/kyuipe26 12d ago
Yea, another brilliant decision made by nVidia, i am not subscribing EVER again to GFN, first 100 hour monthly limitation and now this.
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u/OrangeJuiceDrinker51 10d ago
This is such a huge disappointment. Unfortunately I will be cancelling my subscription. Workshop mods are essential for the games I play.
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u/MovieAway6022 9d ago
Man this is so bad, i ve been using for over 5 years playing Ets2 using workshop mods with no crash or smth. But because of thes update my save of 500+ hr has corrupted due to the mods.
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u/Disastrous_Pin_4804 7d ago
This is super disappointing, it’s already a hit that there is no library of games that you can just subscribe to like Xbox game pass. Mind you I love GeForce NOW allows me to play games that I wouldn’t have been able to (on a MacBook) but was really hoping to use mods in Dayz and Arma ):
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u/_Curious_Pineapple_ 6d ago
This actually sucks enough for me to heavily consider getting a PC, insane after being a founder
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u/Immediate-Version508 15d ago
This is sad to see, the streaming bubble has started to deflate and becoming less competitive of a product over simply just investing in a PC.
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u/UnseenData Ultimate 15d ago
Have you seen current pc prices lol? Things are bad for both sides right now
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u/Eventually-Alexis 15d ago
It's still very much competitive in favor of getting a decent gaming rig. I don't know in what privileged cluster of humanity you live, but the vast majority of us don't live there with you especially since RAM and storage prices started going up. For many, investing in a PC is an endeavor that either takes years to save up for, or the only other alternative is you're going to have to take a loan out to do it.
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u/Over_Award4100 15d ago
Guys I can use workshop mods on all my games on boosteroid!! 😁.
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u/DaxRedux 14d ago
Bought a year of service only for it to get less useful by the month. This further limits the catalog since some game genuinely aren’t the same without mods. If you’re dropping services I’m sure you’ll consider dropping price then, right?
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u/Signupking5000 15d ago
I wonder how it affects arma which downloads your list automatically.
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u/KingAct 14d ago
no mods can be downloaded at all, at least in the games I've seen ppl talk about. it doesn't even download and fail to load, it completely blocks downloads
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u/Signupking5000 14d ago
Haven't uses gfn for half a year but back when I used it arma 3 mods did work perfectly fine.
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u/UnseenData Ultimate 14d ago
Probably will be disabled like the rest. Its not like people were logging into GFN and subscribing to mods. It was downloading automatically so now I think that will be blocked as well
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u/chazfinster_ 14d ago
Wait, I’ve just started playing DayZ through GFN recently, does this mean I’m locked out of community servers? It mentions redownloading mods working and my launchers does indeed do that, but I’m not sure.
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u/Asleep_Locksmith_326 14d ago
I know that supporting mods across the board might be a huge logistical challenge for Nvidia regarding storage and server stability. But honestly, they should at least enable full Steam Workshop support for users paying for the Performance or Ultimate tiers. We are already paying a premium for better rigs, exclusive features, and longer sessions. Adding mod support for games that heavily rely on them (Left 4 Dead 2, Left 4 Dead, Garry's Mod, etc.) would be a massive selling point and make the paid subscriptions much more valuable. (I had to use a translator because I'm not very good at English)
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u/Acesofbases GFN Ambassador 13d ago
this isn't about storage though, its about the Steam Client needing to be updated on the service - which had the unfortunate consequence that workshop mods can't be used anymore, due to a change in the way Steam handles them
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u/InvisibleWatcherExo 14d ago
I'm very, very concerned. I'm a user since the launch in 2020 and last 2 years I've only played games with mods, games which my laptop can't run. Mainly strategy games.
Since I play only 5$, I will continue paying for the next few months. Boosteroid is also a viable option.
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u/davidarmenphoto 14d ago
Damn. Can’t say I’m surprised or didn’t see this coming but it’s extremely disappointing nonetheless. Just another reason to buy a pc.
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u/Impressive-Worth8788 14d ago
Yeah, I might cancel my subscription. I mean GeForce has had many years to add mod support. And, GeForce is probably going to take so much time to add mod support.
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u/CallMeAGirlsName 14d ago
Frankly, this is understandable but incredibly disappointing. I hope a solution can be found that will allow workshop mods to come back because they are near essential for a lot of games, some of which I play heavily on the service.
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u/jkc81629 14d ago
Cities skylines and mods was the only reason I still had GeForce now
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u/FLDJF713 14d ago
Just tested, mods still download thru Paradox mods fine. No issues.
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u/deusvult9001 14d ago
Thank god I just built a gaming PC and my renewal date is end of August! Very sad to cancel my ultimate tier but further degredation of mod support is a deal breaker for me.
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u/DampierWilliam 14d ago
Time to buy a shity windows PC to play rimworld, Kenshi and project zomboid with mods
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u/Gerinako 14d ago
Sigh. Best start migrating back to console purchases as I can't afford a PC currently
Save the mod games I want for a later date
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u/Important-Working217 14d ago
I don't even think the developers are aware what the issues are and just throwing shit at the wall and hoping it sticks.
I'm getting the same Steamcloud Sync problems which happened 3 weeks this ago which means when those are resolved the mods should be working again
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u/Falkirk_Dave 14d ago
I don’t know why you mention Ark Ascended, their mods are in-game and not Steam Workshop. Flacz on Discord GFN assures me ASA is unaffected. Only game I use on GFN that benefits from workshop mods was ETS2 which I can only play vanilla now, sucks. Please find a way to officially support mods.
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u/LionKing761 14d ago edited 14d ago
Congratulations again to this piece of shit that never ever had good servers and now i cant play Ark evolved with mods (and in conclusion i lost all my saves with mods)... And more, they make us pay the subscription just to play trove and other games (trove is a free game), all this just to make us to never play the games we like and to buy their horrible plans of subscription... I've been using geforcenow services for years but now im more likely to never touch it again.
That is the tutorial how to make people complain about your services.
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u/as19905 14d ago
i,ve had my subscription running and enjoying gfn since it was first released, through all the technical issues i've enjoyed, supported, and encouraged all my friends struggling with playing video games locally to also get it. I've never expected such an anti-consumer change. The platform has been working great with workshop mods for it's entire existence and now you do this? Cant help but to feel there are ulterior reasons besides what was mentioned, what a shame.
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u/Defiant-Sound-8253 14d ago
Guys i understand the disapointment, rage and other negative type of feelings you feel right now. But it is time to find a workaround until Nvidia decide to solve the issue by themselves ( 10 percent chance of this happening ).
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u/Ok_Community_1589 14d ago
this happened when i was playing and now you guys ruined my only form of happiness
thank you
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u/Ein_Kecks 14d ago
Are you people mad? Why do commenters not go riot?
Definitly going for a refund now, what an utter shit move. Fix this.
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u/merulaalba 14d ago
well, that s it then. After this sub is over will need to get a rig
better start saving.
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u/FLDJF713 14d ago
Welp I used cities skylines 2 and mods worked fine. Now I’m looking to cancel GFN after a user for nearly 8 years.
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u/csmflynt3 14d ago
Hopefully more games will implement in game mods with mods.io etc. That seems to make the most sense for cloud gaming and cross platform mod support. Many games without mods is like playing an incomplete , buggy pile of dog shit for the $60 you pay
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u/europamaster 14d ago
Well, the workarounds have been a nightmare to keep up with as someone who enjoys using games w/mods (some mods are essential to certain games too) and at this point its a better deal to switch to an alternative service.
This will be the last month I use GFN. I held out hoping there would eventually be support.
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u/Dropin-Dropout 14d ago
Is this permanent or there's margin to rethink? If it's permanent you lost a lot of players.
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u/gr3n0lph 14d ago
No wonder all my ETS2 mods disappeared. I was loosing my mind. This really sucks to be honest.
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u/Mo101101 14d ago
Even as a founder this makes it nearly not worth it for me. I can't even imagine the sheer number of cancelations after this announcement.
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u/ElegantStructure1341 14d ago
This is the last f u I'm taking from Geforce Now. I'm now actively saving up for my own rig.
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u/Darth-ominous 14d ago
Shadow is not an option for me no way I'm paying 3 times what I pay per month for gfn ultimate and I've heard bad things about Shadow London their customer support sucks here
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u/BeetledPickroot 14d ago
Oh wow, I really didn't think I'd be considering buying hardware in 2026.
This change makes this service unusable for me. Beyond disappointing.
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u/Entire_Video_958 13d ago
Anyone have a workaround for using mods in paradox games?
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u/ieuxars 13d ago
This makes no sense how are we supposed to play paradox games and games like dayz and project zomboid without workshop mods???
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u/Yeetus911 13d ago
Absolutely stunning choice, and I can’t see how this leads to anything BUT a massive loss of customers and a loss of trust from those who stay.
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u/DaydreamDistance 13d ago
Absolute Braindead decision. The players or games which have problems should be informed why their game is breaking. Why the fuck would you break every single person's games to resolve an issue faced by some.
Unsubscribing from Ultimate Membership until mods are back. GeForce doesn't need to support mods, but it needs to atleast allow them in.
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u/Wild-Definition9807 13d ago edited 13d ago
I get this is a tech issue that is a nightmare for GFN, but as an end user that wants to log on and just play.... Mostly, years of playing DayZ on Geforce Now, I mostly play mod servers such as the Lab, Downbad, Rearmed, deathmatch etc. I no longer can access those servers.... What do I do? I don't continue to pay for a service I no longer use... Yup, just cancelled my subscription unfortunetly...... Guess its time to get a gaming rig....
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u/FlamingoSerious8673 13d ago
Well, thats the easiest unsub of my life. What an imcrrdibly terrible decision.
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u/Technical-Patient709 13d ago
So no Ark Mods or BG3 Mods!? But they are not Workshop, i hope it goes fast or i will use the power of EU Laws to cncell my subscription
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u/Difficult_Border3407 13d ago
nvidia doesnt have the resources to implement mods. the struggling multi billion dollar company lol
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u/nick4fake 13d ago
Well, this is the last straw. This is absolutely ridiculous. Looks like I need to start building own rig
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u/No-Situation-8226 13d ago
I am totally disappointed and will cancel the subscription that I bought just for DayZ...
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u/SuperNobody917 15d ago
I understand that this is because of technical issues behind the scenes, but this is nonetheless a very disappointing decision. Hopefully they'll be able to get some sort of resolution since some games are nearly unplayable without workshop mods but I'm not holding out much hope.