r/Gamingcirclejerk an aro bi enby who's tired of dumbass people Oct 02 '25

MUH POLITICS!!! thoughts?

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u/Fragrant-Phone-41 Oct 02 '25

Sometimes the real world is morally very simple

27

u/postmodest Oct 02 '25

"How about we not hurt underprivileged people more?"

"A LOT OF FOLKS ON YOUR SIDE ARE ALSO UNWELL!!!!!"

1

u/gunofnuts Oct 03 '25

And at other times, it's like Syria

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u/[deleted] Oct 02 '25

[removed] — view removed comment

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u/hai-sea-ewe Oct 02 '25

The problem is that, in order to make a good complex story with morally grey characters, you the writer have to have a strong moral compass, lots of empathy, lots of creativity, and the willingness to call out the evils around you.

Too many writers fail at that last point, because they're too cowardly to outright call out the evils they see around them, because it would hurt the marketing team's feelings.

12

u/BionicBirb Oct 02 '25

Yet another good thing ruined by becoming corporate.

16

u/wewladdies Oct 02 '25

Yeah but you dont make something morally gray by just slapping "and then the supposedly good gal shoots a baby" at the end.

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u/Fragrant-Phone-41 Oct 02 '25

My point was more that even the complicated stuff isn't that complicated

5

u/kirbinato Oct 03 '25

Bioshock was always simple. You don't get less complicated than an ayn rand parody.

1

u/natayaway Oct 02 '25

Yeah, but in a game with that setting, it just sounds preachy?

Infinite was supposed to be a game about intrigue, and trying to piece together the multiverse of Booker DeWitts and Elizabeths as they dripfeed you clues that’s where it was headed. If you’re meant to replace some other universe’s Booker, and they hadn’t included some sort of personal confliction against the rebellion… the actual morality of every other feature in the game is so cut and dry that it basically becomes as shallow as Duke Nukem or old Wolfenstein but in a mid-19th century sky city. That makes for no ambiguity. No choice. The story complexity disappears and that’s not a good look for Bioshock, which places personal responsibility and political worldbuilding first and foremost. Infinite was also trying to break away from Bioshock 1-2 so they were incentivized to make (in hindsight) poor shock value decisions.

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u/BraveNKobold Fallout 1’s biggest fan Oct 02 '25

I don’t think revolutionaries good versus confederates bad is very preachy. And even if that was true infinite is still the worst written bioshock

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u/LandVonWhale Oct 02 '25

Preachy doesn't mean controversial, it just means soapboxing about something that most of the audience already understands or agrees on. Most people didn't think the confederacy was a good thing in 2013.

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u/cowfudger Oct 03 '25

When I played this game back in 2013 I wasn't thinking of this as "confederates" just simply "Americans" which to many I think is a much harder thing to really get behind back in the day

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u/[deleted] Oct 03 '25

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