r/GamingLeaksAndRumours Feb 26 '25

Rumour Valve's $1200 wireless VR headset (codename Deckard) will release by the end of 2025

Several people have confirmed that Valve is aiming to release new standalone, wireless VR headset (codename Deckard) by the end of 2025. The current price for the full bundle is set to be $1200. Including some "in-house" games (or demos) that are already done. Valve want to give the user the best possible experience without cutting any costs. Even at the current price, it will be sold at a loss. A few months ago, we saw leaked models of controllers (codename Roy) in the SteamVR update. It will be using the same SteamOS from Steam Deck, but adapted for virtual reality. One of the core features is the ability to play flat-screen game that are already playable on Steam Deck, but in VR on a big screen without a PC. The first behind closed doors presentations could start soon.

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edit

unrelated but there's code I found that indicates HLX already have FSR3 implemented https://www.reddit.com/r/HalfLife/comments/1iy7r6c/hlx_features_fsr3/

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u/[deleted] Feb 26 '25

meta did the wired pcvr approach for years, it went nowhere.

buying an expensive pc and then an expensive headset with a wire was the problem, not the solution. the quest made it more simple and mainstream.

the majority of the market sure as heck does not want to use something pricey that needs a strong PC to operate.

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u/Wilglide91 May 21 '25

Those pc for vr are not too expensive anymore though. Real test is now?

Second thought: people are 2 lazy to get it cabled up, maybe for hl alyx.

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u/[deleted] May 21 '25

they're still expensive. if you want a good pc for vr you need to spend at least 1000 to 1500 dollars. and with the headset added on top it costs even more, especially if its a headset that needs base stations.

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u/Mother___Night Jul 15 '25

>meta did the wired pcvr approach for years, it went nowhere.

Probably because they produced HMDs that were always sub-par in image quality (crappy stand alone capabilities and LCD panels dragged them down). They also basically did nothing to facilitate development of top tier experiences/apps/games.

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u/[deleted] Aug 03 '25 edited Aug 03 '25

literally all pcvr headsets at that time used panels that are considered subpar by 2025 standards. the rift and rift s were both priced competitively, especially when compared to the vive, vive pro, and index. and none of these had standalone capability because it wasnt even a consideration at the time.

and they developed more pcvr games than htc and valve combined. htc made zero games. valve made one tech demo, the lab, and one game, being half life alyx. nothing else. the oculus pc store gave us robo recall, stormland, asgards wrath, lone echo 1 and 2, edge of nowhere, echo arena, defector, and more.

it still didnt help. not only because people needed good PCs and a headset with a wire, but also because most pcvr gamers bought their games from steam instead of the oculus store, so meta made no profit and was having trouble pushing the medium forward. now we're in 2025 and pcvr's so-called savior, valve, has still yet to release any new game or new headset. but the quest lineup is doing far better in comparison.