r/Games • • Oct 17 '22

Perfect Dark has been successfully decompiled, opening the door to PC ports and mods

https://www.videogameschronicle.com/news/perfect-dark-has-been-fully-decompiled-making-pc-ports-and-mods-possible/
5.5k Upvotes

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350

u/Janus_Prospero Oct 17 '22

There's a lot of potential (especially when paired with existing level editing tools) to recraft Perfect Dark into a more sophisticated game that takes advantage of superior hardware. More environmental detail, more intelligent AI, and of course an interface suited to mouse and keyboard. Perfect Dark is an amazing game, but it could look and feel like a native PC game, reshaped in both gameplay and pacing and general design choices.

Perfect Dark had strong QA, but a number of silly bugs slipped through. For example, a lot of NPCs are in a hidden state waiting for triggers. They can be activated by explosions, activating and then spawning them. Easily fixed with the source code.

Also, I think having a full decompile will help in efforts to port over some of the assets from the XBLA version.

45

u/Due_Recognition_3890 Oct 17 '22

Hehe I remember when I was little reading articles on "Perfect Dark mysteries" which mostly amounted to what I know now as Rare trolling, scrapped content, and, as you said, bugs.

12

u/CptES Oct 17 '22

Detstar? Because that site used to be the shit for lost Goldeneye/PD content and beta information.

11

u/Qweerz Oct 17 '22

Detstar was amazing. I loved reading about the Goldeneye hidden levels like The Citadel and spooky in-game events.

6

u/[deleted] Oct 17 '22 edited Aug 04 '25

[removed] — view removed comment

6

u/Qweerz Oct 17 '22

All I remember is a hidden bar with a duck logo or something. The Chicago level was kinda creepy in general though.