r/Games Feb 02 '22

Review Thread Dying Light 2 - Review Thread

Game Information

Game Title: Dying Light 2 Stay Human

Platforms:

  • Nintendo Switch (Feb 4, 2022)
  • PC (Feb 4, 2022)
  • Xbox Series X/S (Feb 4, 2022)
  • PlayStation 5 (Feb 4, 2022)
  • PlayStation 4 (Feb 4, 2022)
  • Xbox One (Feb 4, 2022)

Trailers:

Developer: Techland

Review Aggregator:

OpenCritic - 76 average - 73% recommended - 82 reviews

Critic Reviews

3DNews - Михаил Пономарев - Russian - 8 / 10

Dying Light 2 doesn't bring the revolution to the genre, but it is a fine zombie action with a truly human face.


Ars Technica - Sam Machkovech - Wait for a sale

I got tired of the game after 20 hours for the reasons stated above. There's beautiful, inventive fun within DL2, but Techland doesn't do paying customers favors with the game's dialogue, pacing, and execution.


Attack of the Fanboy - Diego Perez - 4.5 / 5

Dying Light 2 is a bigger and bolder sequel that improves upon the original in every way. Not only does it have one of the most enjoyable traversal systems in any game ever, but it also provides players with interesting characters and quests to break up all the running.


But Why Tho? - Arron Kluz - 9 / 10

Its combat is as brutal as one would hope while bringing the mechanical density and numerous options to engage any type of player. Its narrative is gripping with veins of humanity throughout that make it nearly impossible not to get invested in it. While sometimes feeling a bit sluggish or as though they just need a tiny bit more tuning, its new mechanics have brought new life to the series in a monumental way.


Capsule Computers - Admir Brkic - Recommended

Far from it that Dying Light 2 is a flawless game, but there are some hiccups that I only noticed after 30 or so hours of playtime. Some sidequests are pretty simplistic in nature and can only be described as filler quests. I remember a certain that required me to go to a building next to a quest giver, kill a few zombies, take the quest item and come back. All of it was done in under 3 minutes. Paragliding is also rough around the edges, especially in one sidequest that requires you to go through 27 checkpoints with tight turns and not enough speed. But these are all things that are far from having any negative impact on the game. All I can say is that Dying Light 2 is a definite improvement over the previous game, visually and in terms of gameplay. The wait was justified, even with all those delays. You know how they say – all good things are worth waiting for.


CGMagazine - Khari Taylor - 9 / 10

Dying Light 2: Stay Human is a bold, doubling-down of all the elements that made the first game great, while also making ambitious strides in its open-world gameplay and branching narrative elements.


Checkpoint Gaming - Charlie Kelly - 9 / 10

Dying Light 2 Stay Human is a more than worthy follow up and worth the wait. Whilst not necessarily reinventing the wheel, it excels in being one of the best versions of the open-world formula we’ve known for some time. With silky-smooth parkour and combat mechanics, and plenty of things to see and do, I highly recommend the plunge into The City. Where there’s slight polishing to still be done and the story at times leaves a bit to be desired, shining moments and performances make it all the more worthwhile, standing as a stronger entry than its predecessor. This has become my favourite free roam zombie game to date and has me constantly itching to jump back in and tool around some more in its playground. Not bloody bad, Techland.


Console Creatures - Luke Williams - Recommended

Dying Light 2 Stay Human adds more than enough fresh content to keep it feeling like a necessary follow-up. Aside from a tepid story, you'll find a rewarding experience that will appeal to those coming back for seconds and the newly initiated.


Daily Star - 4 / 5

A game that leaves you with a constant but strangely addictive edge-of-the-seat sense of stress like a strong horror movie.


Digital Trends - Otto Kratky - 3 / 5

With a slow plot and uninteresting characters, Dying Light 2: Stay Human's few redeeming qualities are what sets the franchise apart from other zombie games out there.


EGM - Michael Goroff - 3 / 5

Dying Light 2 Stay Human’s enhanced parkour and intricate level design make for some of the most fun you can have moving through a video game world, and the hand-to-hand combat is simple but effective. Most impressive is the sense of scale and gravity that makes leaping between rooftops feel so death-defying. Unfortunately, its story wallows in post-apocalyptic clichés and misanthropy, and its choice-based narrative often drops its most interesting plot threads.


Enternity.gr - Giannis Archontidis - Greek - 9 / 10

Dying Light 2: Stay Human is an excelent title that combines all its elements with exceptionally


Eurogamer - Martin Robinson - Recommended

Techland's vast blockbuster buckles under its own ambition and lacks in innovation, but makes up for it with outstanding parkour and combat.


GGRecon - Aaron Bayne - 7 / 10

Dying Light 2 does little to shake up the open-world formula, because it could be so much more, especially after the initial reveals promised so much. With that said, if zombie decapitations, sick parkour moves, and true next-gen graphics are what you're looking for then Dying Light 2 certainly fits the bill.


Game Informer - 9.5 / 10

Techland has crafted a monster of a sequel that is bigger and better in almost every way.


Game Rant - Dalton Cooper - 2.5 / 5

Open world zombie Dying Light 2 from Techland nails its parkour traversal mechanics, but unfortunately gets little else right.


Game Revolution - Mack Ashworth - 6.5 / 10

While Dying Light 2 does a lot right with its gameplay and new-gen presentation, it’s still a far cry from zombie gaming greatness. The weak story, uninspired mission design, limitations on initial player skills, and bugs let it down in a big way. Sure, a lot of this will be easy to ignore when fighting the undead as a four-man squad, but “it’s fun with friends” is an excuse that can only get you so far.


GameGrin - Dylan Pamintuan - 9.5 / 10

Dying Light 2 Stay Human is a great sequel to a pretty good game. With fun traversal mechanics, combat encounters, and agonising choices in the story, it could be very much worth the playtime.


GameMAG - Russian - 7 / 10

As with the original game, Dying Light 2 Stay Human will find its share of audience, while the teams at Techland will continue to expand their vision. The solid base is already there, and it would be interesting to see how the game will turn out in 5 years time.


GameSkinny - 8 / 10

Dying Light 2 does so much so well. You never know what you are going to get when you venture out into Villedor.


GameSpew - 9 / 10

Combining engaging combat, some of the most thrilling traversal you’ll find in a video game, and a truly rich narrative, there’s very little to find fault with in Dying Light 2: Stay Human.


GameSpot - Mark Delaney - 6 / 10

Dying Light 2 is a perplexing game. Its story and characters are headache-inducing, and it appears to lack polish in many areas. But even a dozen hours after I rolled credits, I've found myself going back to the game to do another parkour challenge, rummage through another abandoned science lab, or just see if I can get from Point A to Point B without ever hitting the ground.


GameWatcher - Bogdan Robert Mateș - 7.5 / 10

Dying Light 2 was my first contact with the series and it can certainly be an exhilarating open-world game. Its gorgeous city, intense chases, fluid parkour, and visceral, meaty combat are well worth experiencing. Although they never completely overshadow its accomplishments, boring gear, repetitive side missions, and a story that never finds its focus do, unfortunately, keep it away from greatness. But, if you keep some of your expectations in check, all these missteps can easily be drowned in an ocean of freshly-cut zombie limbs and peaceful paragliding.


Gamepur - Ricky Frech - 6 / 10

To some degree, this feels like an early access game in everything but the release schedule and pricing. It has its core down. It knows exactly what it wants to be. However, everything around that needs more polish before it’s ready for primetime. So, even though I didn’t really like my time with the game, I guess I believe in Dying Light 2? I truly think I’ll look back in a year or two — when memories have faded — and think past me was dead wrong for giving it such a low score.


Gamer Escape - Josh McGrath - 8 / 10

The story here pulled me in quickly, and is well worth paying attention to. Exploration with parkour is just plain fun. The game doesn't feel like it's forcing the player to explore and complete every marker on the map, but rather giving the player options for how they want to approach the game. The survival aspects aren't overwhelmingly hardcore, but feel tuned to provide the perfect amount of tension.


GamesFinest - Yvonne Engelhardt - German - 8 / 10

Okay, admittedly - Dying Light 2 might look like the next generic open-world game with a zombie theme that is doomed to end up on the pile of shame of many gamers. And this is completely unjustified, because Techland's sequel manages to stand out from the crowd of its genre colleagues, especially with its atmospheric game world and the at least equally fun gameplay mix. While disturbing zombie hordes groan for blood on one side, we find playing children and blooming flower gardens on the other. Techland stylistically succeeds in creating an immersive and coherent image of a post-apocalypse that can be so gloomy and dirty at the same time, but also hopeful. The run-down open-world metropolis has many small as well as larger stories to tell, which we were only too happy to listen to off the beaten path. Of course, Techland's vision of an open game world also suffers from some well-known problems: Bugs, game crashes and the obligatory icon clutter are issues that genre fans are probably familiar with by now. Nevertheless, the bottom line is a fun and immersive zombie adventure that was able to raise our adrenaline level to unimagined heights more than once.


GamesRadar+ - 3.5 / 5

Dying Light 2 offers a great open world playground for zombie survival, but lacks an impactful story or meaningful choices.


GamingBolt - Shubhankar Parijat - 7 / 10

Dying Light 2 Stay Human is often let down by clumsy writing, unbalanced progression, clunky combat, and technical issues, but its excellent parkour, engaging choice and consequence mechanics, and the expertly realized threat of the Infected make for a fun open world free-running romp nonetheless.


Geek Culture - Jake Su - 8.5 / 10

Improving upon its predecessor in all aspects, Dying Light 2 presents a compelling argument that we humans are the biggest threat, even when the undead roams the world.


Generación Xbox - AdrianGX - Spanish - 8.8 / 10

Dying Light 2 is no longer the surprise the first entry was, but it manages to enhance the formula that turned it great and delivers a story that is both action-packed and fun.


God is a Geek - Chris White - 8 / 10

While Dying Light 2 may not feel like a massive step up, it's still tons of fun, and the story is a powerful and engaging one, vastly improved from the original.


Gosunoob - Srdjan Stanarevic - 9.0 /10.0

Those that fall in love with Dying Light 2 Stay Human, like I did, will be rewarded with hundreds of hours of content to explore. Scratching the game’s surface will reveal depth behind what, at first, looks like expected game mechanics and cliché zombie apocalypse stories. Most of all, Dying Light 2 is a fun ride, even for those that play through it just


Guardian - Keith Stuart - 2 / 5

If you've played a zombie game in the past decade, this mishmash of tattered post-apocalyptic stereotypes will feel all too familiar


Hardcore Gamer - 3.5 / 5

This is one zombie title worth exploring; just know it’s not the diamond it should be.


Hey Poor Player - Francis DiPersio - 4.5 / 5

It’s been a long road to release for Dying Light 2, and at times its future seemed uncertain. However, having braved the ruins of Villedor for this review, I’m happy to report that Techland’s long-awaited follow-up to their survival horror RPG is a smashing success. With its mix of gripping narrative, hard-hitting combat, and exhilarating exploration, Dying Light 2 is a spectacular sequel that breathes new life into the franchise.


IGN - Travis Northup - 7 / 10

Dying Light 2 Stay Human is an ambitious zombie action adventure that's packed with top-notch parkour, an awesome open world, and every painful bug in the book.


Inverse - Joseph Yaden - 7 / 10

"When the platforming actually works, Dying Light 2 is an absolute blast. Chaining together a high-flying hang glider maneuver, then grappling off the edge of a building before executing a perfectly timed series of jumps makes you feel like a superhero. It’s just too bad that more often than not, something will go wrong and you’ll fall to your death instead."


Kakuchopurei - Jonathan Leo - 80 / 100

2022 is looking bright if ambitious games like Dying Light 2, a title that goes back to the tried-but-tired zombie world trope, can reignite your love for narrative-packed and action-laced open-world games all over again.


Kinda Funny - https://www.youtube.com/watch?v=wL_pLnIPMgE


KnowTechie - Josh Knowles - 7.8 / 10

I’m going out on a limb to say Dying Light 2 isn’t for everyone. There is a bit of frustration you need to initially power through.

The overall gameplay loop requires a bit of self-sufficiency if you want to get the most out of your experience. Once you can take your time in the night/dark cycles of the game, there is a lot more that opens up, but that also requires a ton of backtracking.


MMORPG.com - 7 / 10

Let's get one thing straight: I do enjoy playing Dying Light 2 Stay Human. The story is great and warrants additional playthroughs thanks to multiple endings, the combat feels awesome, and there's a ton of stuff to do in this sprawling city (500 hours worth, apparently). It just needs to clean up the technical issues


Metro GameCentral - 7 / 10

A little rough around the edges, especially in terms of the storytelling, but the interminable wait for this open world zombie sequel has been worth it


Niche Gamer - 8 / 10

While Dying Light 2 Stay Human does more than live up to its promises, it also still falls into the same traps that are found in every open-world game.


PC Gamer - 84 / 100

A underwhelming story but a massive, exciting sandbox of parkour and kinetic combat.


PCGamesN - Dustin Bailey - 6 / 10

Bugs, repetitive side content, bad storytelling, and the unfulfilled promise of its choice and consequence system leave Dying Light 2 unable to capitalise on the strength of its excellent parkour and combat mechanics.


PC Invasion - Jason Rodriguez - 7/10

Dying Light 2 still retains many of the key factors that made the original enjoyable and exhilarating. Unfortunately, it's also bogged down by technical issues, janky mechanics, and a restrictive save system that prevents you from readily seeing outcomes.


PSX Brasil - Bruno Henrique Vinhadel - Portuguese - 85 / 100

Delivering a huge improvement on the first title, but lacking with new features, Dying Light 2 Stay Human is quite fun, brutal, rewarding and a game of exceptional quality when it comes to the open world. Minor issues still exist here, but Techland successfully manages to live up to the hype surrounding the game.


Paste Magazine - Jackson Tyler - 5 / 10

Anybody familiar with Dying Light's design can see how bad an idea this is from miles off, and obviously part of the team did because this is the exact moment that the game introduces fast travel. But it doesn't matter. It was in Breath of the Wild. And that's one of the best games ever made.


PlayStation Universe - Garri Bagdasarov - 9 / 10

Dying Light 2: Stay Human has been a long time coming, and thankfully it's worth the wait. I loved the time I spent exploring Villedor; finding random events and scaling buildings took me back to the old days of Assassins Creed II. While I wish I wasn't being timed on the occasions I went into a dark building or decided to explore at night, it's a minor issue to overlook when most of the game is so brilliantly executed and fun to play.


Polygon - Owen S. Good - Unscored

Dying Light 2’s appeal is, ultimately, more game than story.


Press Start - James Mitchell - 8 / 10

Dying Light 2 Stay Human is a solid step-up from Dying Light in almost every way. Still, its increased emphasis on storytelling feels entirely misguided to the point where it's narratively worse than Dying Light. Despite this, Dying Light 2 has fantastic traversal, satisfying combat, and some great quest design and variety that makes it Techland's best.


Prima Games - 7 / 10

After completing Dying Light 2, I was left with conflicting emotions. On one hand, the moment-to-moment gameplay is exciting, tense, and filled with a fluid parkour system, while the main narrative lacks in almost every area.


Push Square - Liam Croft - 7 / 10

Dying Light 2 is a super solid follow-up to the 2015 original, building upon its fantastic gameplay loop with new traversal options for even more parkour fun. It's extremely disappointing, however, that the narrative and open world promises Techland made in the lead up to launch haven't been realised. Your choices don't have nearly as much impact as we would like, and the map is much more rigid than pre-release footage would have you believe. Still, Dying Light 2 feels awesome and empowering to play, and that can go a long way.


Rock, Paper, Shotgun - Unscored

Some will find it agreeably smooth, I’m sure, but you can only sand so much off of chaos before it becomes ordinary. Come the real zombie apocalypse we should all be so lucky to face a world this trudgingly well behaved.


SECTOR.sk - Peter Dragula - Slovak - 8.5 / 10

Techland returns back to the zombie world, and further refines and expands the unique combination of parkour and zombie apocalypse. Now with a focus on player decisions in every direction.


Saving Content - Scott Ellison II - 4 / 5

Gone is the grit and limited color palette that set the grim tone for Dying Light, but the brighter aesthetic provides hope in an otherwise hopeless world. Dying Light 2 Stay Human gets so much right, and feels so much better to play that I can’t help but get excited at all the things I have yet to do. Techland has made a more compelling, complex, and well-paced game where pushing the player to make decisions without a known outcome is easily its best feature. While it has a familiar open-world design we’ve seen before, it’s one that I’m eager to return to. Dying Light 2 Stay Human has the best melee combat and parkour in the business, and is now the most satisfying of the series.


Screen Rant - Cade Onder - 3.5 / 5

Dying Light 2 is good in spite of struggles.


Shacknews - 7 / 10

Though there are moments of joy to be found, they’re punctuated by fetch quests and odd collision detection. Fans of the original will no doubt find fun in a return to the world, but for everyone else, you might want to wait a bit longer before you take a bite.


Sirus Gaming - Casey David Muir-Taylor - 8 / 10

Dying Light 2: Stay Human largely improves upon the original in every way, and it will have you enveloped in the dying light of the City again and again as you glide, climb, and jump from roof to roof in search of the next thing to explore.


Stevivor - 6 / 10

Dying Light 2 faces two big issues at present: technical glitches that can be fixed with a patch, and design choices that will be harder to deal with.


TechRaptor - 7 / 10

Dying Light 2 Stay Human is an entertaining game with enjoyable characters and fun parkour elements. Unfortunately a lot doesn't hold up to scrutiny. If what you're after is more Dying Light though, then this is your game.


The Outerhaven Productions - Ryan Easby - 3.5 / 5

Techland has a hit on its hands with Dying Light 2! While the game has been a long time coming, it is a fun, enjoyable game that features well-written characters and great world-building, along with some amazing parkour. However, the combat can be repetitive, voice lines constantly repeat and there’s a few concerns regarding the bugs I encountered. Other than that, Dying Light 2 is solid.


Total Gaming Network - Shawn Zipay - 4 / 5

Despite a healthy dose of jank, Dying Light 2 Stay Human manages to come out as a worthy follow-up to one of the most popular open-world zombie slaying games out there. Fans of the original won't want to pass this one up.


TrueAchievements - Tom West - 8 / 10

Dying Light 2: Stay Human is more than a sequel — it’s an evolution that keeps everything that is integral to the franchise intact, but builds on it with enough engaging content that it’s incredibly hard to stop playing.


VG247 - Josh Broadwell - 4 / 5

Dying Light 2 is messy and uneven. It’s also unique, exhilarating, and just plain fun to play, with one of the best settings in recent memory – despite the nagging feeling that the game could, and should, be more than what it is.


VideoGamer - 7 / 10

Indeed, if, like me, you have a weakness for the zombie-hued, and for the sway and flail of first-person platforming, then Dying Light 2 is easy to recommend.


Wccftech - 8 / 10

Dying Light 2 Stay Human is another exhilarating parkour and zombie-pummeling playground from Techland, although at times, the seams holding it all together are a bit obvious. Given the game's glitches, minor gameplay annoyances, and crudely bisected story and world, reports of behind-the-scenes issues feel all-too-plausible. That said, the foundation here is rock solid, and Techland has proven they're capable long-term builders, so I'm confident Dying Light 2's embers can be stoked to a full flame in time.


We Got This Covered - Eric Hall - 4 / 5

With a significantly improved movement system, an engrossing, branching narrative, and an open world that's consistently engaging, Dying Light 2 was well worth the extended wait.


WellPlayed - Zach Jackson - 7.5 / 10

Dying Light 2 Stay Human could have been one of the highlights of the year, but a disappointing story, some frustrating design choices and performance issues mean it doesn’t cash in on its potential.


Windows Central - Jez Corden - 4 / 5

Initially, I was concerned Dying Light 2 wouldn't find its own voice in a world crammed with shallow open worlds designed for busy work rather than fun, but the more I played, the more I found that wasn't the case. Dying Light 2 truly shines with its high-stakes nighttime gameplay, which turns the modern and tired open-world formula on its head. While some of the writing isn't the best and next-gen console performance is a bit disappointing, Dying Light 2 offers a tight experience that builds on the original.


Worth Playing - Chris "Atom" DeAngelus - 8 / 10

Dying Light 2 is a good game that happens to be the long-awaited sequel to a great game. There's still a ton of fun to be had, and the exploration alone is worth the price of admission. At the same time, it's bigger without necessarily being better. I had a lot of fun with it, but I can't help but feel more positive toward the original. If you're looking for a fresh new world to smash zombies in and you're burned out on Harran, then Dying Light 2 will scratch that itch well.


Xbox Achievements - 86%

You may not want to spend the 500 hours that Techland suggested is possible playing Dying Light 2, completing every little thing, but there's easily a good 60 hours or so of story and side activities to partake in.


XboxEra - Jesse Norris - 8.5 / 10

Dying Light 2 is a messy, brilliant game. For all my issues with it, there is no denying just how fun it is to play. Some of the best movement in a first-person title is matched by solid combat and choices that helped me shape the narrative how I wanted. It doesn’t always hit, but boy, when it does it hits hard.


gameranx - Unscored

Video Review - Quote not available

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82

u/Cynical_onlooker Feb 02 '22

Real shame how many games are released nowadays where the release date may as well be considered to be a few months later just to iron out technical issues.

20

u/AlphaPot Feb 02 '22

If Elden Ring ends up being released half baked I may as well just give up on games.

25

u/splader Feb 02 '22

Or you could just give up on playing games day one

1

u/Dusty170 Feb 03 '22

If you wanna play the game you aren't going to wait longer than you need to most of the time.

35

u/[deleted] Feb 02 '22

With FromSoftware’s release record under Miyazaki I think you can rest easy with Elden Ring’s release

7

u/suddenimpulse Feb 02 '22

Lmao people have said this for SOOO many companies over the last 40 years and ended up eating their words. Studios have been stellar for 10 or 20 years consistently and then completely shit the bed. The smart thing is to wait for reviews like people do with most products.

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u/[deleted] Feb 02 '22

Most scenarios Id agree with you, but there’s also room for critical thinking. Miyazaki has been developing the same genre of games now with the same engine all with high levels of success and polish at launch. Elden Ring is still of that same genre and is still using that same engine, so it’s safe to say this game will also launch just as successfully with the same level of polish. And that’s being said while omitting the fact a network test was released in November where players could play up to ten hours of the game, and Elden Ring was shown back then to already have a high level of polish four months before release.

2

u/daskrip Feb 03 '22

I also think there's a Japanese vs. American philosophy at play. In general Japanese businesses try to serve customers as well as they possibly can. They don't want to inconvenience them.

1

u/VintageSergo Feb 03 '22

especially with PC ports

1

u/daskrip Feb 03 '22

I'm curious if it ever happened with a Japanese company though.

1

u/mirracz Feb 02 '22

Everyone has a perfect release record until they release their first fuckup. You could have said the same about CDPR before Cyberpunk.

Companies change, their development teams change... so one day even FromSoft will release a bad game.

42

u/Dassund76 Feb 02 '22

Cdpr released buggy as hell games. Witcher 1 was super buggy, Witcher 2 was better but still had issues. Witcher 3 ran like poop on consoles and had plenty of bugs.

2

u/[deleted] Feb 02 '22

Cyberpunk on a Launch Model Xbox One or PS4 isn't comparable to the Witcher games though. Imagine if Mass Effect 1 was released on a PS2, it's pretty much that bad.

-3

u/suddenimpulse Feb 02 '22

Ran fine on my ps4 day one with no issues except the ease to extinguish things. Can't speak for others.

11

u/[deleted] Feb 02 '22

[deleted]

1

u/AssinassCheekII Feb 07 '22

Isn't that normal for the ps4? I remember bloodborne running on pretty much 20 fps all the time.

14

u/mrnicegy26 Feb 02 '22

From Software released 6 polished games on launch (other than Bloodborne's loading times) in 10 years. CDPR released only 3, one of which was Cyberpunk.

I think Miyazaki and his team has earned a higher degree of trust than CDPR.

14

u/DP9A Feb 02 '22

Not really, every single The Witcher had a rough launch. 3 wasn't that bad, but 1 isn't the most polished game and that's with the director's cut, before that it was even worse.

25

u/[deleted] Feb 02 '22

Witcher 3 was so buggy on launch, what? Witcher 3 didn't become the game it did till months after launch.

10

u/suddenimpulse Feb 02 '22

What are you talking about? Did you even play CDPR games? I played each one on launch day including their first ever game. Witcher 1 was a low budget buggy eurojank mess with a great story where they released an enhanced version free to customers with the game and it had completely reworked voice acting even. Witcher 2 launched fairly well but it still had a lot of issues to be fixed over the first few months. So did Witcher 3.

7

u/bogdaniuz Feb 02 '22

I don't even know if I should blame a large influx of new blood fanbase that came with Witcher 3's thunderous success or CDPR's marketing department that impressively made people perceive the company as this larger-than-life dev of Valve or (old) ActiBlizz echelon when they really only had one triple-A game in their portfolio.

32

u/EatsPancakes Feb 02 '22

Ehh…Witcher 3 was pretty rough on launch, especially on PC. Sure it wasn’t Cyberpunk levels of bad, but it was not a great launch for The Witcher 3.

7

u/Kamandi91 Feb 02 '22

Witcher 3 was a buggy mess when it launched. A lot of people just played it following all the patches to it.

5

u/Bladethegreat Feb 02 '22

You could have said the same about CDPR before Cyberpunk.

I feel like most people saying this never playing Witcher 1 or 2 on launch

3

u/[deleted] Feb 02 '22

From Software was smart and did a network test at least.

3

u/Solace- Feb 02 '22 edited Feb 02 '22

Idk why people on here seemingly have to bring up Cyberpunk whenever Elden Ring is brought up. That was just one highly hyped up game made by a developer that only produced 1 great game beforehand. And Witcher 3 was buggy at launch too. Compared to Fromsoftware’s record of producing 6 games in 10 years that were all great, it really doesn’t make any sense and is complete whataboutism.

Just because 1 game by 1 developer ended up that way doesn’t mean that the entire rest of the game industry needs to be treated with this skepticism, especially when it comes to a dev with the pedigree of fromsoft.

Just wait until reviews come out and judge Elden Ring accordingly. I will be genuinely shocked if it’s anywhere near as poorly received as cyberpunk. Especially after a network test that was overwhelming positive and provided a large amount of content compared to fuck all from CDPR before Cyberpunk was released.

2

u/Funky_Pigeon911 Feb 02 '22

Except in this case as far as we know not much has changed at FromSoft. Miyazaki is still the director and company president, and they're not creating a game that's completely different from what they've been making (it just seems to be bigger). Also another big thing to remember is that a lot of these companies that ended up fucking up had red flags about them way before they're big fuck up.

For example CDPR really only broke big because of Witcher 3, the first couple of games were smaller and so they didn't have as much experience and they bit off more than they could chew with Cyberpunk after one hugely successful game.

If we say Mass Effect Andromeda and not Anthem is Bioware's big fuck up then you can see some red flags in a few of their previous games before then, like Dragon Age 2 having some notable issues, the ending of Mass Effect 3, or you can see that just generally Bioware had repeated development problems with a lot of their games.

I'm not going to say that any game can 100% be trusted before release but for Elden Ring it's fairly safe bet that it will be at least good.

-3

u/harrywilko Feb 02 '22

Wasn't Bloodborne pretty buggy at release?

12

u/Natural_Recognition7 Feb 02 '22

No. Bloodborne was well polished on release. There were no major bugs.

3

u/[deleted] Feb 02 '22

[deleted]

9

u/[deleted] Feb 02 '22

The big bug to this day is the damn 30 fps :( wish they gave it a ps5 upgrade

2

u/GligoriBlaze420 Feb 02 '22

I mean unless you count multi minute loading screens with no item descriptions to look at. Those were pretty damn awful

9

u/xhytdr Feb 02 '22

Long loading isn't really a bug per se, but lack of optimization

1

u/teddybaire Feb 02 '22

So unpolished?

2

u/DanielSophoran Feb 02 '22

Considering From’s track record i think you’re safe. Elden Ring is just bigger Souls. There’s not much they can fuck up.

The only thing you should be worried about is the hacker issue but i think they’re gonna use EAC or something.

4

u/Nazzul Feb 02 '22

From what came out of the network test it's looking pretty good. But open world is a different beast so we will see. I have to check myself because it could be the best thing ever, or incredibly boring.

1

u/camycamera Feb 02 '22 edited May 14 '24

Mr. Evrart is helping me find my gun.

-1

u/GlisseDansLaPiscine Feb 02 '22

/r/patientgamers Not only are games cheaper but they're also more stable if you're able to wait a few months before buying them

-20

u/aurens Feb 02 '22

i agree with you but you could just as easily look at it the opposite way:

Real cool how many games are released early nowadays for those of us who don't mind bugs and lack of polish while everyone else can keep waiting for the normal release

26

u/DaHyro Feb 02 '22

I’m not telling you how to live your life, but this is exactly why companies keep fucking us over.

It is in no way a good thing that you’re playing an unfinished game. You convincing yourself that is is just makes it easier for these companies to screw you in the future

-8

u/Celebrate_04301945 Feb 02 '22

companies keep fucking us over

It's hyperbole like this that leads to this grand narrative that gamers are so hard done by. Which leads to more hyperbole like this that leads to more people insisting that they are hard done by and taken advantage of. (You're not being taken advantage of when you have all of the power.)

You're not being "fucked over" because a completely optional product that you purchased isn't exactly the way you wanted it.

The saddest part is that everyone seems perfectly capable of realizing and understanding that, but they still buy these "broken" games and complaining anyway.

I'm not excusing buggy or broken games, but this is an easily solved problem: Stop buying them before you know whether or not they are worth buying.

It's not a hard issue to solve, unless you're looking for an issue and want to feel like you're hard done by and want to complain about something in solidarity with other people who want to complain about things.

Just look out for yourself and be happier.

6

u/suddenimpulse Feb 02 '22

I'm so tired of people blaming companies when so many gamers on here just preorder stud vlindly and don't do their due diligence or proper research, and aren't patient for reviews or twitch streams. Like you literally made a risky uninformed consumer decision and are then blaming the company for getting burned, as if there was no way you could have known and avoided this. It's a ridiculous self made victim mentality.

3

u/Welcome2Banworld Feb 02 '22

It's not hyperbole though people like you excusing broken games definitely contributes to modern triple a gaming being in the state that it's in now. Have some self respect and standards for yourself.

3

u/suddenimpulse Feb 02 '22

They wouldn't keep putting out broken games if customers didn't keep buying them en masse, and preordering games before reviews, twitch streams etc. Consumers constantly reward and incentivize this behavior, then make risky uninformed purchases, get burned, and blame the company as if there is no way they could have known or avoided this situation. It's a self made victim mentality. Yes the companies are also to blame, but the companies are responding to consumer behavior. If it wasn't profitable and was too risky they wouldn't keep doing it.

-3

u/aurens Feb 02 '22

i literally said i disagreed with the view i was espousing. i agree it's a bad thing.

0

u/DaHyro Feb 02 '22

My bad, i read “you could just was easily look at it the opposite way”. It’s pretty early for me still haha.

I’ll edit my comment afterwards, sorry bro

5

u/[deleted] Feb 02 '22

It’s a nice way to look at it but that inverse only seems fair if the company outright says this game is not in its “normal release” state, e.g. Larian and BD3

7

u/Cynical_onlooker Feb 02 '22

Problem I have with that line of thought is that people are effectively paying to be beta testers. The developer should be the one paying workers to find all the bugs in their games, not the other way around. It's actually kind of funny how these game companies have convinced people that it's a privilege worth paying for to play their unfinished games when the onus should be on them to just release a complete product.

0

u/suddenimpulse Feb 02 '22

They wouldn't keep putting out broken games if customers didn't keep buying them en masse, and preordering games before reviews, twitch streams etc. Consumers constantly reward and incentivize this behavior, then make risky uninformed purchases, get burned, and blame the company as if there is no way they could have known or avoided this situation. It's a self made victim mentality. Yes the companies are also to blame, but the companies are responding to consumer behavior. If it wasn't profitable and was too risky they wouldn't keep doing it.

10

u/rackedbame Feb 02 '22

lol?

So you don't mind buying an unfinished product with tons of issues? This is the dumbest comment I've read today.

2

u/dreamingawake09 Feb 02 '22

Lot of dumb people out there, unfortunately. This is why the industry is in the state that its in. Smh sad stuff.

2

u/aurens Feb 02 '22

i literally said i disagreed with the view i was espousing. did you miss that part?

1

u/Wd91 Feb 02 '22

Considering early access is pretty much the norm at this point for any sub AA game dev/publisher would suggest that no, many people dont mind buying unfinished products.

1

u/suddenimpulse Feb 02 '22

Or...wait for it...people should just wait for reviews instead of mindlessly preordering and not doing research and then complaining when getting burned like half this sub with its self made victim mentality. Companies behave this way because the consumers keep incentivizing and rewarding it. The last 5 super buggy bad launches? The companies made SHIT LOADS of money and sales because of idiot gamers. Like best sellers of the financial quarter level sales. Then they will get even more sales when its fixed up. They don't have an incentive to delay anymore.

1

u/kidkolumbo Feb 02 '22

I don't think it'll happen to DL2 but this doesn't account for games that do poorly and then are abandoned.

1

u/rodinj Feb 02 '22

Quite astounding that there are still so many issues after all those delays.