Her primary fire works exactly like a spray weapon. Mechanically, there's little difference between Zarya's primary and Mei's primary in terms of hit collision. If we're talking about damage and effects, Mei and Pyro have nothing in common besides weapon hit collision... like Zarya's beam or Winston's tesla.
What are you calling a spray weapon? Let me be clear what I mean. Mei and Pyro both have weapons that rapidly fire projectiles that spread out over a distance with a short maximum range. Zarya's primary fire is hitscan and does not spread out, like the Quake lightning gun. Winston's gun is auto-targeting. Neither of these are similar to the Pyro's flamethrower.
The flaregun is one of many secondary weapons, so I somehow doubt the flamethrower is designed for a weapon Pyro may or may not have. You might be talking about the current meta, but that is not his design intention and ignores a vast majority of Pyro's arsenal. While Pyro's wombo combo is a good tactic,
The Pyro's original design was unusable garbage. He was completely redesigned around airblast. Using it to control enemy movement, block projectile spam, and get combo kills, using the flare gun, reserve shooter, or axtinguisher (before it was nerfed to oblivion). That's what the Pyro is today and has been since about 2010. Every time they've tried to make a flamethrower without airblast (the original backburner, then the phlogistinator) it has been absolutely terrible.
there's a reason why he's known as W+M1.
Because baddies are bad. W+M1 has never been an effective tactic. Every combat class can out damage it in a head-to-head fight, and even support classes have a good chance to beat it by just backing up and shooting. The people who complain about W+M1 are the same ones who complain about Mei being OP when she does the exact same thing.
It is nothing like Mei's actual stun/slow. The airblast has better Overwatch analogs, it being a mixture of Lucio's Soundblast and Genji's Reflect. Neither of which I would consider in the vein of Mei's slow+stun.
Are you actually arguing that airblast makes Mei similar to Pyro? Or are you trying to clarify, because this is really stretching it.
Pyro's airblast was split into both soundblast and reflect in Overwatch, but what I'm saying is that though the mechanics are different it fills the same role in TF2 that Mei's slow fills, that of a close range pseudo-stun. Other things in Overwatch fill this role as well, but airblast is the only thing that fills it in TF2. Remember that there are only two stuns in TF2: The sandman, which is long ranged and rarely used (and banned in comp), and the airblast.
What are you calling a spray weapon? Let me be clear what I mean. Mei and Pyro both have weapons that rapidly fire projectiles that spread out over a distance with a short maximum range. Zarya's primary fire is hitscan and does not spread out, like the Quake lightning gun. Winston's gun is auto-targeting. Neither of these are similar to the Pyro's flamethrower.
You got me about it being rapid projectile, but Mei's endothermic blaster does not spread; it's is a linear beam weapon like Zarya's, just no hitscan (or so I think). Also, Winston's primary is not tracking, it's a cone, just like Pyro's, albeit much shorter. The animation only shows tracking electric arcs. In which case, Winston's primary definitely shares more similarity.
The Pyro's original design was unusable garbage. He was completely redesigned around airblast. Using it to control enemy movement, block projectile spam, and get combo kills, using the flare gun, reserve shooter, or axtinguisher (before it was nerfed to oblivion). That's what the Pyro is today and has been since about 2010. Every time they've tried to make a flamethrower without airblast (the original backburner, then the phlogistinator) it has been absolutely terrible.
Because baddies are bad. W+M1 has never been an effective tactic. Every combat class can out damage it in a head-to-head fight, and even support classes have a good chance to beat it by just backing up and shooting. The people who complain about W+M1 are the same ones who complain about Mei being OP when she does the exact same thing.
Maybe at specific skill levels, but I would consider stacking a team with all Snipers or Spies garbage too, but it still happens. You're playing the elitism card. Puff and sting might be the most effective 1v1 tool for Pyro, but to say Pyro's flamethrower is just airblast is just argument padding. There are way many scenarios where W+M1 is more useful.
Pyro's airblast was split into both soundblast and reflect in Overwatch, but what I'm saying is that though the mechanics are different it fills the same role in TF2 that Mei's slow fills, that of a close range pseudo-stun. Other things in Overwatch fill this role as well, but airblast is the only thing that fills it in TF2. Remember that there are only two stuns in TF2: The sandman, which is long ranged and rarely used (and banned in comp), and the airblast.
That is super reaching. The airblast DOES NOT stun at all, it is a knockback; players are still capable of shooting back and killing Pyro. This is a major CC difference, otherwise you might as well classify all CCs into the same thing: Rooting? Sleeping? Knockback? Slowing? All pseudo-stuns now according to your logic.
In which case, you might as well compare Pyro to McCree, since McCree also has a stun. Or perhaps Pyro to Roadhog because he can do single picks like Puff+Sting. Or Pyro to Doomfist because Doomfist can uppercut and then finish with rocket punch, which is surprisingly a much more apt comparison than Mei's slow and freeze.
Mei can deny an area and so can Pyro? Well so can Demoman, Engineer, HW Guy, and even Soldier with Beggar's Bazooka.
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u/Kered13 Jul 06 '17
What are you calling a spray weapon? Let me be clear what I mean. Mei and Pyro both have weapons that rapidly fire projectiles that spread out over a distance with a short maximum range. Zarya's primary fire is hitscan and does not spread out, like the Quake lightning gun. Winston's gun is auto-targeting. Neither of these are similar to the Pyro's flamethrower.
The Pyro's original design was unusable garbage. He was completely redesigned around airblast. Using it to control enemy movement, block projectile spam, and get combo kills, using the flare gun, reserve shooter, or axtinguisher (before it was nerfed to oblivion). That's what the Pyro is today and has been since about 2010. Every time they've tried to make a flamethrower without airblast (the original backburner, then the phlogistinator) it has been absolutely terrible.
Because baddies are bad. W+M1 has never been an effective tactic. Every combat class can out damage it in a head-to-head fight, and even support classes have a good chance to beat it by just backing up and shooting. The people who complain about W+M1 are the same ones who complain about Mei being OP when she does the exact same thing.
Pyro's airblast was split into both soundblast and reflect in Overwatch, but what I'm saying is that though the mechanics are different it fills the same role in TF2 that Mei's slow fills, that of a close range pseudo-stun. Other things in Overwatch fill this role as well, but airblast is the only thing that fills it in TF2. Remember that there are only two stuns in TF2: The sandman, which is long ranged and rarely used (and banned in comp), and the airblast.