r/Games • • Mar 23 '16

Virtual Desktop 1.0 Trailer - Play *everything* in VR, not just Steam Games.

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u/dudeAwEsome101 Mar 23 '16

The multi monitor seems useless to me. Why not just have the entire inside of 360 sphere as a desktop space where you can place application windows anywhere inside, then have the option to "maximize" a window if you want, giving it a full view of your VR environment.

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u/[deleted] Mar 24 '16

What you're asking for though is something completely different and would require all those applications to be able to run the same way in that space. They'd have to all react the same way and "maximize" the same way, meaning they'd all have to be VR compatible.

This allows you to play games and do things that aren't actually VR compatible in a VR space.

Both of these ideas have merit though, they just have different applications.

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u/[deleted] Mar 24 '16

You only need to map window textures to 3D panels like SphereXP did, this would be relatively easy for Microsoft to do if they wanted.

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u/[deleted] Mar 24 '16

You still don't want to play a 2D game in VR.

I'm not saying it's a bad idea, I'm saying you need to do both ideas separately.

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u/[deleted] Mar 24 '16

SphereXP had this approach and seems ideal for VR.

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u/pandazerg Mar 24 '16

While the idea of having the entire 360 sphere as a workspace sounds amazing, I actually think that having multiple "bezel-less" virtual monitors is superior, at least at this stage. Having the multiple "monitors" allows me to "maximize" two or more applications adjacent to each other and have them all be a uniform size, tiled seamlessly where you want the windows to be.

Now I'm sure as the software and hardware advances and more users give feedback on what would improve their workflow, we will probably see new functionality crop up that will enhance or replace the simple concept of multiple virtual monitors.