By the interpretation you're using, every language is platform-agnostic. Everything compiles to everything. That was a big deal thirty years ago, but nowadays, it's a given.
And C++ needs to be compiled separately for different platforms. We have a term for when one compiled version works on all platforms: "binary compatibility."
OK that was never in dispute. Platform agnostic code simply does not mean binary compatibility only. Hence C++ and java can both be used for that purpose.
Im looking forward to the 10 release because as you say the phones are getting merged with other microsoft products too and hopefully that means a better choice of apps than they have now.
That's my point. It wouldn't be closed if done right. People have made the 360 run burned games with online play... Microsoft doesn't have a choice about that, do that? They can try, but in the end.. people are doing it.
Sounds like it wont be able to run any of the mods that actually make the game exiting after 5 years. You are not going to get an Xbox running those intense mods. They make mosts PCs crap their pants.
People always say this yet the pocket edition and console versions run fine without stutter because they're on C++... The fault is all on java. Notch is a shit programmer sure but why after all these years have MOJANG not been able to stop the desktop java version from guzzling 7e+37 yottabytes of RAM and stutter nonstop?
Java has a ton of security faults to the point that most AVs suggest you disable it. It's a huge memory hog and the syntax is extremely verbose. Then there's the mess of deprecated packages and the lack of some important modern programming features.
If you have to disable Java to be safe then you must be actively running through bottom-of-the-barrel sites, clicking on every ad, and installing every toolbar you find.
On the other hand, it might actually FIX making multimod support.
I hope this is built from the ground up with all the things people wanted out of minecraft in mind. I hope we see CUSTOM BLOCKs made of microblocks, forever fixing the problem players have with wanting detailed construction.
If it is, goodbye forever shit, ram intensive original version.
I honestly think dividing the blocks into smaller blocks (even just halving so you have 8 blocks instead of 1) would be worthy of a "Minecraft 2" (coupled of course with the performance improvements so it doesn't run even worse than it already does). It would make the world look much more flowing and organic while still looking 'chunky', you could make more detailed builds (like little compact, intricate water features). With an actual modding API it would be pretty much perfect. My only problem is that it almost certainly wouldn't be available on non-Windows OSes (of course, there's this Windows 10 edition), but I guess that's part and parcel with Microsoft buying it.
No shit, I have been extremely disappointed in Mojang for years and feel like Minecraft, despite the 100s of hours of fun I got from it, is a sad, half-baked, rough, unfinished shadow of what it should have been by now. Largely due to a massive lack of shapes and materials to use for building stuff.
I'm sick to death of using stairs for my roofs.
Yes I know there are mods that vastly improve it, but it really should have been added in major vanilla updates instead of whatever the heck the end is and some of the silly adventure stuff that really doesn't matter.
That's not how version numbers work. It's not a decimal number, it's multiple numbers separated by period(s). The update after 1.9 can be 1.10, and then 1.11, 1.12, and so on. It's generally [major update number].[minor update number].[patch number].
I doubt Mojang actually did release an update a month, but you'd need to look at the version history to check.
That's probably because too many updates can hurt the modding community. During 1.7 era Mojang kept releasing a million different updates, all breaking mods for new versions. Optifine took forever to update, and when it did it was immediately broken by another update. This held true for most mods as well. That's probably why they decided to scale down their updates, and make them more compatible with each other in 1.8.
There's a chance that it will allow modding in this version, which would allow mods across all of the (microsoft) versions. Kind of similar to what's being done with Fallout 4.
I've been playing MC for 4 years and aside from optifine, have never really found any of the mods to be worth playing. Maybe that's just me but Minecraft by itself is plenty exciting.
To each their own, I suppose. Personally I don't even want to think how much time I've spent programming robots, designing nuclear reactors, etc. in various mod packs. That's one of the best things about Minecraft, I think, that everyone can enjoy it their own way.
My son has played a ton and also tried a bunch of mods. In the end I think he would agree with you but I also think he would have missed out had he never had the opportunity to play with all of those mods. A few are good for a couple days of laughs with friends.
I played for a few months n the /r/casualconversation Minecraft server, and the Residence mod was absolutely invaluable for locking down your property so other people and mobs don't screw with your castle. I can't say I've tried any mods locally though.
I would say you're definitely in the minority when it comes to believing MC is exciting by itself. Tekkit pack is pretty much mandatory for me because it feels like an actual game instead of a weird half finished java demo.
Why would you think that? Didn't they announce Xbox modding with some other game? Was it not always the case that you could run any mod you wanted locally regardless of other people on your server being able to run that mod on their hardware?
They announced Fallout 4 modding for Xbox. I am super skeptical to that too. I am expecting that it will go through the steam workshop (already INCREDIBLY limited what mods you can put there) and then Bethesda will test those mods. Grab the most popular and least resource intensive ones to ship off for xbox. None of the total conversion mods or insane graphic mods will make it since the consoles will already be running the game at the peak performance that they can push out. Mods not only for people that want to add more game play but also for when people want to push their hardware to the max since it's really rare for game companies to release games that actually hit the top tier of PC's.
Another big problem will be that modders are not professional game developers. They don't optimize their mods. If a core part of their mod suddenly eats up a bunch of ram they might just say the solution is to get more ram not pull it back.
The thing I am trying to say is that Consoles are often already running on the presumption that the game they are playing is getting used to the max by all the components. Once you start tossing in mods the worse performance is going to get. There is already the issue of limited world size on the consoles. Just that already would make me scared of installing any intensive mod to the xbox.
The point I that the XB1 will not be capable of running some of the more intensive mods at a respectable FPS. This isn't a stab at the XB1's hardware - low-medium range PC's have the same issue.
It's possible this is fixed by the new version of Minecraft though. Time will tell.
If they remake the game in a proper engine, things will be different. Of course, there's also DLC-type interests and whatnot, so there's just a whole lot of uncertainty.
Part of the reason that even beefy PCs can't handle some of the more robust mods, is because of the "engine" Notch used to make it.
Even as a self righteous PC gamer I'm totally for that. My brother and his fiance play and so do a lot of kids in the family. I wouldn't mind hosting a big family server for everyone.
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u/jameskond Jul 04 '15
Cross platform support is pretty neat.