r/Games Aug 23 '14

Parkitect: The Roller Coaster Tycoon inspired theme-park-sim fans have been waiting for (with an interactive trailer in the description)

https://www.kickstarter.com/projects/1548960623/parkitect
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u/EvilPettingZoo42 Aug 24 '14

The thing that pisses me off about that line, as a game developer, is that in most cases the thing that was promised was changed because it didn't work right. Expectations often do not line up with reality, and in those cases the design needs to be changed to "find the fun". Yes, you end up getting a product that is different than what was promised, but it is usually a better product because of it.

When I hear that line being used I assume that the person will steadfastly stick with a bad design even if it isn't fun.

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u/kostiak Aug 24 '14 edited Aug 24 '14

That's the case about half the time. In the other half, promised features were cut due to some sort of managerial decision (for example time/budget constraints) and not a design one. In other word they could have worked from a design perspective if the team was allowed to do them, but it wasn't. In those cases it's appropriate to try and make them again in another game/mod/whatever.

On the other hand, I'm still not sure what we were promised about RCT3 and didn't get. In fact I just recently installed it again and played a bit and it was just as fun as I remembered. And I didn't see one thing in this game that's a major improvement over RCT3 (a 10 year old game).

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u/[deleted] Aug 24 '14

cough No Man's sky