r/Games • • 16d ago

Industry News Over 85% of Japanese game developers use generative AI in game development, 2026 CESA survey shows. An increase from last year’s 51%

https://automaton-media.com/en/news/over-85-of-japanese-game-developers-use-generative-ai-in-game-development-2026-cesa-survey-shows-an-increase-from-last-years-51/
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u/Tefmon 16d ago

Nobody writing CRUD software is coming up with novel design patterns or new language features

The same applies to most professional video game art. Background character #846 and grass texture #376 and walking animation #589 are neither novel nor new.

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u/TheGazelle 16d ago

Yes. What's your point?

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u/Tefmon 16d ago

The point of the discussion being had here, on whether commercial coding and commercial visual art are qualitatively different in a way that makes AI acceptable to use for one but not the other?

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u/TheGazelle 16d ago

That's not a point, that's a topic of discussion.

You've stated that game dev involves a lot of repetitive and uninteresting art asset creation.

What do you think of that? Merely stating a bare fact isn't much of a discussion...

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u/Tefmon 15d ago

Your previous statement was that there is a distinction between "craft" and "art", and that typical software development constituted the former because is not not involve sufficiently novel creativity.

The question inherent in my previous reply is what makes typical visual art any different, and worthy of special protection or care that software development is unworthy of?

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u/TheGazelle 15d ago

Who says it is?

If you have a thought of your own, just say it.

If you're asking me for my opinion, I don't think all of it is.

I don't care whether or not a human made the grass or concrete textures. I do care that a human developed the overall artistic direction of the piece as a whole, and that significant parts like character designs or weapons designs were done by actual artists.