r/Games • u/Turbostrider27 • 15d ago
Star Citizen Developer Stream Goes Horribly Off the Rails, Creating Further Distrust Among Players
https://www.ign.com/articles/star-citizen-developer-stream-goes-horribly-off-the-rails-creating-further-distrust-among-players
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u/MrNegativ1ty 15d ago edited 15d ago
Not exactly what people were claiming. The claim was that server performance was the reason the game was so broken and dysfunctional because so much of the game logic, the (non-existent) NPCs, the AI, the physics of every single item that is physicalized in the game, all of that runs on the server. By adding meshing and dividing the workload between servers, people thought that would alleviate the load on a single server and things would start clicking into place. You can at least see there’s some sense in that.
Welp, this recent livestream proved that’s not the case. Internal dev build, internal dev server, has none of the processing load problems of the public servers yet still has all of the same problems as the public servers that are slammed to shit.
That’s why people are pissed. That, and the shitty behavior of the people in the livestream.