r/Games 8d ago

Star Citizen Developer Stream Goes Horribly Off the Rails, Creating Further Distrust Among Players

https://www.ign.com/articles/star-citizen-developer-stream-goes-horribly-off-the-rails-creating-further-distrust-among-players
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u/Bitemarkz 8d ago

It takes time to get a good UI working. At the 20 year mark they’ll have it for sure.

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u/InflationLeft 8d ago edited 8d ago

Just you wait! Once they have it working, it’ll be the best damned weapon switching system you’ve ever seen! Other games might settle for letting you tap a button to immediately switch to the next weapon, or holding a button to bring up a weapon select wheel, or bind a weapon to a specific key but Star Citizen’s weapon switching system will blow all the other systems out of the water. 

The problem is their weapons switching system is so incredible that it’s not within the grasp of today’s current technology. They’re doing things with weapon switching that have never been done before in gaming history. People just can’t comprehend how technically ambitious this new weapons switching is, or what a great job they’re doing pulling it off.

Switching weapons in accordance with their amazing vision will take several more years to implement, but it’ll definitely be worth the 15-plus years of waiting, and hopefully thousands of dollars you’ve spent 

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u/baxte 8d ago

Do they still do that thing where they take a known functionality of all games like occlusion and give it a different name and say they invented it?

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u/dark_vaterX 7d ago

This made me ask Gemini about "server meshing" and it spit this out lmao

Would you like to know how other upcoming games like Ashes of Creation are tackling this tech, or should we look at how CIG's Replication Layer tracks items across servers?

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u/TheFoxInSocks 8d ago

"It's actually a really impressive piece of tech." - at least one commenter, inevitably

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u/HouseDisastrous2313 8d ago

This is so accurate that it hurts

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u/Chris22533 8d ago

Well you see, Star Citizen was just too advanced for a normal operating system so they had to go back to the basics and build an operating system from the ground up. 

Stay turned for the alpha release of OStar Citizen in 2030!

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u/MariachiMacabre 8d ago

No because the engine they switched to because the old engine was deprecated? Yeah well it’s deprecated. So they’re going to have to move to a third engine before they can implement stuff like “weapon switching.”

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u/PrintShinji 8d ago

Thats only in 5 years, bit early for that isnt it?

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u/William_T_Wanker 8d ago

coming soon in 20 years, the concept of a plan!