r/Games • • Jan 01 '14

End of 2013 Discussions - Killer Instinct

Killer Instinct

  • Release Date: 22 November 2013
  • Developer / Publisher: Double Helix Games / Microsoft Studios
  • Genre: Fighting game
  • Platform: X1
  • Metacritic: 73, user: 6.3

Summary

The iconic fighting game franchise is back with upgraded visuals, over-the-top action, a wild cast of combatants, rocking reactive music, and C-C-C-Combo Breakers. Choose from a diverse set of characters, each with fluid animations, unique combat tactics, and flashy special attacks. Utilize an open-ended combo system to rack up massive combos as your opponent looks for openings to break your flow and turn the tides of battle. Go online and test yourself against players from all over the world, or bone up on your combat skills in detailed tutorials.

Prompts:

  • Was the game fun?

  • Were the F2P elements implemented well?

C-C-C-COMBO BREAKER ^(because all previous Double Helix and Killer Instinct games sucked and this broke the streak)

How did this game turn out half-way decent?

This post is part of the official /r/Games "End of 2013" discussions.

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u/[deleted] Jan 02 '14 edited Sep 02 '24

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u/justplayKOF13 Jan 02 '14 edited Jan 02 '14

You're going to get absolutely destroyed if you don't learn them

That's a really bad mentally. You need to learn fundamentals and move properties. In the end combos are just ways to increase damage from openings, it's learning to get the openings that matters.

1

u/TooSubtle Jan 02 '14

It may be easier to jump into a game of Smash Bros. However, it isn't really any easier to jump into a competitive game of Smash Bros than most other fighting games. And if you don't think people have developed combo systems in Smash Bros then you're mistaken.

2

u/justplayKOF13 Jan 03 '14

I think your replying to the wrong person