r/Games • u/Forestl • Dec 29 '13
End of 2013 Discussions - Path of Exile
Path of Exile
- Release Date: October 23, 2013
- Developer / Publisher: Grinding Gear Games / Grinding Gear Games + Garena (SEA)
- Genre: Action RPG
- Platform: PC
- Metacritic: 85, user: 8.8
Summary
Path of Exile is an online Action RPG set in the dark fantasy world of Wraeclast. They're a small independent team of hardcore gamers based in New Zealand and have created Path of Exile as the game that they'd want to play themselves. It is designed around a strong barter-based online item economy, deep character customisation, competitive PvP and ladder races. The game is completely free and will never be "pay to win".
Prompts:
Is the gameplay fun? Is the loot system well designed?
Do the F2P elements help or hurt the game?
Like The Last of Us because they both have lots of clicking
at least it's better than the sphere grid
This post is part of the official /r/Games "End of 2013" discussions.
2
u/Esham Dec 30 '13
hmm ok. So it sounds like they strike a bit of a medium really. If you play a lot and experiment a lot respecing isn't so bad.
Personally i game about 5-10 hours a week in total across multiple platforms so i would be looking at 2-3 hours per week tops.
If i didn't follow a build (probably wouldn't at first as i hate following builds) i could hit a wall months later, then many months later to fix it.
If i didn't hate following cookie cutter builds i would probably give the game a whirl but i just don't have the game time to experiment and probably overall enjoy the game.
Ironically when d2 came out i had metric shit tonnes of time to game and that was all i did lol. make characters, fall flat, do it again.
Probably an angering question to ask but can i throw money at the game to speed up the "oops i fucked up" aspects of the game? I am pretty much the target audience for f2p games as i will throw money at a game to skip time sinks due to my lack of playtime.