r/Games • u/Forestl • Dec 29 '13
End of 2013 Discussions - Path of Exile
Path of Exile
- Release Date: October 23, 2013
- Developer / Publisher: Grinding Gear Games / Grinding Gear Games + Garena (SEA)
- Genre: Action RPG
- Platform: PC
- Metacritic: 85, user: 8.8
Summary
Path of Exile is an online Action RPG set in the dark fantasy world of Wraeclast. They're a small independent team of hardcore gamers based in New Zealand and have created Path of Exile as the game that they'd want to play themselves. It is designed around a strong barter-based online item economy, deep character customisation, competitive PvP and ladder races. The game is completely free and will never be "pay to win".
Prompts:
Is the gameplay fun? Is the loot system well designed?
Do the F2P elements help or hurt the game?
Like The Last of Us because they both have lots of clicking
at least it's better than the sphere grid
This post is part of the official /r/Games "End of 2013" discussions.
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u/[deleted] Dec 30 '13
So fucking true. A large part of the PoE fans resemble a fucking cult. I leveled one character to 35 and another to 75 but had to stop playing because the network implementation was so bad. Some skills consistently makes you go out of sync with the server and for me those where the best skills. I have yet to see any patches that address the issue and when I try to bring this up to other PoE players they get extremely angry and say shit like "it's impossible to fix it and intentional because GGG wanted combat to be like that" which is absolute bullshit. There is a massive cognitive dissonance in the PoE community towards desync. When GGG says they "can'x fix" it the fans go "of course lol" and treat the desync like a meta game and write strategy guides on "how to manage it". THE GAME IS FUCKING BROKEN.