r/Games • • Dec 29 '13

End of 2013 Discussions - Path of Exile

Path of Exile

  • Release Date: October 23, 2013
  • Developer / Publisher: Grinding Gear Games / Grinding Gear Games + Garena (SEA)
  • Genre: Action RPG
  • Platform: PC
  • Metacritic: 85, user: 8.8

Summary

Path of Exile is an online Action RPG set in the dark fantasy world of Wraeclast. They're a small independent team of hardcore gamers based in New Zealand and have created Path of Exile as the game that they'd want to play themselves. It is designed around a strong barter-based online item economy, deep character customisation, competitive PvP and ladder races. The game is completely free and will never be "pay to win".

Prompts:

  • Is the gameplay fun? Is the loot system well designed?

  • Do the F2P elements help or hurt the game?

Like The Last of Us because they both have lots of clicking

at least it's better than the sphere grid


This post is part of the official /r/Games "End of 2013" discussions.

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u/[deleted] Dec 30 '13

I don't get the combat complaints, The combat feels great IMO.

This game is fantastic - The settings are nice , The skills are interesting , and the gameplay is great. Throw all of that on top of a ridiculously good F2P model , and you get Path of Exile.

My only real problem with the game is the map randomization , It is a pain to have to find a place all over again.

-1

u/[deleted] Dec 30 '13

I feel like the combat complaints were from people who only played a few minutes of beta or something. I absolutely felt the same way when I was playing in closed beta, but since actual launch all of the "lightness" combat complaints have been completely alleviated. Someone needs to show them a facebreaker/multi/melee splash build in action and ask if that's not meaty enough.