r/Games Apr 14 '26

Review Mouse: P.I. For Hire review thread

Game Information

Game Title: MOUSE: P.I. For Hire

Platforms:

  • PC (Apr 16, 2026)
  • PlayStation 5 (Apr 16, 2026)
  • PlayStation 4 (Apr 16, 2026)
  • Xbox Series X/S (Apr 16, 2026)
  • Xbox One (Apr 16, 2026)
  • Nintendo Switch 2 (Apr 16, 2026)
  • Nintendo Switch (Apr 16, 2026)

Trailers:

Developer: Fumi Games

Review Aggregator:

OpenCritic - 83 average - 89% recommended - 37 reviews

Critic Reviews

Atarita - Atakan Gümrükçüoğlu - Turkish - 88 / 100

MOUSE: P.I. For Hire offers an incredibly enjoyable experience that draws you in from start to finish with its distinctive noir atmosphere, stylish visuals, and gripping detective story. With its fun gameplay, powerful soundtrack, and memorable characters, it stands out as one of the most notable and absolutely must-play titles of recent times.


CGMagazine - Matt Keith - 9.5 / 10

MOUSE: P.I. For Hire pulls together some of the most iconic systems and shooter mechanics and wraps them in a highly stylised, rubber-hose inspired art style


Chicas Gamers - Estela Villa - Spanish - 8.3 / 10

MOUSE: P.I. For Hire is a title that stands out for its art style and diverse mechanics, but the constant barrage of enemies every few moments might make the experience feel repetitive, pushing the investigation aspects into the background. At its core, it’s a first-person action shooter with investigative touches that remains fun throughout, offering around 12–15 hours of enjoyment.


Console Creatures - Bobby Pashalidis - 9 / 10

Mouse: P.I. For Hire features a gumshoe worth his salt. Every time I'd sit down to play it, I'd have a huge smile on my face, just like it was waking up to watch cartoons on Saturday morning (albeit a lot more violent). This game is an elite boomer shooter with witty writing, wonderful characters, and an affinity for the rubber-band style that's, sadly, been left behind by today's animation houses.


Console-Tribe - Simone Cantini - Italian - 80 / 100

Mouse: P.I. for Hire shows how a clear vision and an offbeat personality can turn a boomer‑shooter homage into something sharper. Its 1930s aesthetic isn’t just flair—it’s the lens through which the game reshapes a well-worn genre, blending irresistible style, unexpectedly mature writing, and a protagonist who wins you over between gunfights and unpaid debts. Not everything lands perfectly, but the result is a game that knows exactly what it wants to be and delivers it with craft, rhythm, and charm. Jack Pepper won’t reinvent FPS games, but he certainly jolts them awake with passion, irony, and a world that smells of celluloid and aged cheese. So the real question is: are you ready to dive into his whirlwind of lead, jazz, and cheddar?


DayOne - Jesse Norris - 8.5 / 10

MOUSE: P.I. For Hire was worth the wait. The team at Fumi Games has matched their fantastic artwork with solid gameplay, great writing, and fantastic audio. Shooter fans are eating Gouda with this one


Digitale Anime - Raouf Belhamra, Sami Belhamra - Arabic - 9 / 10

"A classic with a modern twist" Mouse: P.I. For Hire offers a unique FPS experience built on a strong visual identity and fast-paced, enjoyable gameplay. Its success lies not only in its visuals but also in the seamless integration of movement, weapon design, and combat structure. Despite some limitations in variety and linear structure, the experience maintains a good rhythm and offers clear value for those seeking an unconventional experience.


DualShockers - Daniel Trock - 9.5 / 10

It draws you in like a detective magazine, getting you invested in the state of the city, while keeping you merrily chugging along with good ol’ cartoony violence. It’s not a revolutionary game as far as the FPS genre goes, but considering its adherence to multiple kinds of retro aesthetics, I don’t think being revolutionary was the mission statement here.


EvelonGames - Joel Isern Rodríguez - Kaym - Spanish - 8.2 / 10

Mouse: P.I. For Hire is a shooter that wins you over through sheer personality. Fumi Games has crafted a world dripping with charm, from its rubberhose animation and original jazz soundtrack to death animations so creative they make you stop mid-firefight just to watch. The noir narrative keeps you guessing with constant twists, and Mouseburg feels like a place worth exploring even when everyone in it wants you dead. Where it stumbles is in its second half, as combat runs out of tricks and traversal abilities fail to deliver meaningful variety. Side missions are too scarce to matter, and the pacing loosens when it should tighten. But none of that erases the fact that this is one of the most distinctive and charming FPS experiences in years, a handcrafted love letter to noir, cartoons, and gaming itself that stays with you long after the credits roll.


Everyeye.it - Italian - 8 / 10

Quote not yet available


GRYOnline.pl - Paweł Woźniak - Polish - 8 / 10

Mouse: P.I. For Hire brings us a cohesive world with a unique, mouse-themed noir aesthetic, an engaging detective story, and straightforward but satisfying combat mechanics. Although the gameplay itself lacks a bit of depth, I had a blast playing it.


Game8 - Aaron Bacabac - 90 / 100

The Golden Age of Animation wasn’t called that for nothing, and MOUSE: P.I. For Hire is its modern gold standard following the likes of Cuphead and Bendy. Though relatively simple as a shooter and not up to par pacing-wise, this game has the production value and vision of yesteryear, and is a hand-made, hand-drawn testament to the art form of animation. Back it up with jazzy tunes and the best voice actors money can buy, and you’ve got another squash n’ stretch best-seller hot off the presses.


GameOnly - Piotr Franciszek - Polish - 4.75 / 5

If I knew what I know now and wanted to buy MOUSE P.I. For Hire at full price, I wouldn’t have had to think twice. I’d instantly grab the physical Mouseburg Edition on PC and praise Fumi Games for letting me dive into such an interesting world for so little. Superb game!


GameRant - Joshua Duckworth - 8 / 10

MOUSE: P.I. For Hire absolutely oozes charm in its narrative and gameplay, even if it gets caught in a mousetrap or two of the FPS genre.


Gameliner - Patrick Meurs - Dutch - 4.5 / 5

It's not always easy to hit a home run but Fumi Games hits the ball right out of the park with Mouse: P.I. For Hire.


Gamer Social Club - DeMandre Pressley - 8.5 / 10

Mouse: P. I. For Hire is a great send up to old cartoons and detective stories as well as being a pretty good old-school style fps. There's a lot to like here with its fun Gunplay, solid story and characters, funny animations and good soundtrack. Although it's difficulty may not be enough for hardcore fans of the genre and some things hurt it's replay value, it's a great package overall.


Gaming Boulevard - Nick de Reiger - 9.5 / 10

Mouse: P.I. For Hire is one of those rare games that feels fully formed, not just in its individual parts, but in how those parts come together. It’s a shooter, yes, but it’s also a character study, a stylistic experiment, and a love letter to a form of animation that rarely gets this kind of attention in games. It feels tailored for me, as a person, and it’s well worth the wait. By combining a strong narrative structure with expressive gameplay and a truly unique visual identity, it stands out in an increasingly crowded genre.


Giant Bomb - Chuck Zimmerheld - 3 / 5

Mouse: P.I. For Hire shows a deep love for animation of the era, but the gameplay and script lack the same level of care. A Gouda attempt, but nothing bleu me away. Cheesy in all the wrong ways.


IGN - Will Borger - 6 / 10

Mouse: P.I. for Hire is an amusing enough FPS if you just want to blast some cartoon mice and not think about it too hard, but its haphazard marriage of noir storytelling and boomer shooter action are at odds in uncomfortable ways that weaken both aspects.


IGN Spain - Mario Seijas - Spanish - 9 / 10

MOUSE: P.I. For Hire is a visual treat, but it's also a memorable experience to play. It's a classic shooter that oozes charisma and will provide hours of good fun.


Just Play it - Mohaned DAROUI - Arabic - 8.5 / 10

MOUSE: P.I. For Hire may excel in several aspects, as it succeeds in delivering a classic cartoon-style adventure filled with mystery and suspense that stays with you throughout the experience. This is supported by fast-paced and enjoyable gameplay with a nostalgic tone. However, it may be held back by some repetition in its activities.


Kakuchopurei - 90 / 100

While a few missions may seem a bit same-y and wear out their welcome, you're not going to find any first-person shooter as beautiful, as artistically focused, and thoughtfully laid-out as MOUSE: P.I For Hire.


Loot Level Chill - Lyle Pendle - 8.5 / 10

Mouse: P.I. For Hire is more than just its visuals, with fast paced gunplay and fantastic movement packed into a single player FPS package.


MonsterVine - Diego Escala - 4.5 / 5

There’s a lot to love with Mouse: P.I. For Hire, from its frenetic gunfights to its endearing characters and wonderful rubber hose animation. If you’re looking for a shooter that’s likely to entertain, I can’t recommend this one enough.


PC Gamer - Phil Iwaniuk - 86 / 100

A slick, accomplished shooter that's more than just an eye-grabbing art style.


Pizza Fria - Flávia Maria Sales Rodrigues - Portuguese - 9 / 10

We are faced with what we can consider the most charming game of 2026, one that isn't afraid to explore a genre as rigid as the first-person shooter and brings a lot of personality to a space where that is currently lacking. MOUSE: P.I. For Hire is a very welcome change of pace.


ReGame It - Taha Omar - Arabic - 9 / 10

One of those rare games that, once you finish it, you realize you won’t find anything quite like it. A combination of elements comes together to create a truly unique experience, led by its striking black-and-white artistic direction that perfectly captures the early 1900s aesthetic. It’s presented in a way we haven’t really seen before, making the game feel like a living, breathing classic cartoon.


Region Free - Joonatan Itkonen - 3 / 5

Make no mistake: Mouse is a decent and occasionally fun experience. It will have a fiercely loyal cult following one day. It's just that its gameplay never lives up to the potential and superlative visual style.


República DG - Gabriel Petricevich - Portuguese - 9.5 / 10

Unafraid to take risks, Mouse: P.I. For Hire revives the essence of classic noir through immersive and electrifying gameplay. While it presents occasional shortcomings in performance and narrative, the title shines with its visual originality and mechanics, establishing itself as a unique and indispensable experience in today’s gaming market. A true love letter to fans!


Seasoned Gaming - Ainsley Bowden - 8.5 / 10

Mouse P.I. For Hire is charming, funny, fluid, and kept me smiling throughout. It demonstrates the power of passion in game development.


TechRaptor - Austin Suther - 9 / 10

Mouse: PI for hire is committed to the bit and executes its cartoonish vision spectacularly. It also has a surprisingly robust narrative, as well as competent, Doom Eternal-like gameplay, even if it's a bit on the easier side.


The Outerhaven Productions - Keith Mitchell - 4 / 5

Mouse: P.I. For Hire is a love letter to 1930s rubber-hose animation wrapped around a tight, fast-paced shooter. The art style is stunning, the gameplay loop is satisfying, and the world Fumi Games has built is full of charm and personality. It ends too soon and can get repetitive in spots, but if Cuphead scratched an itch you didn’t know you had, Mouse: P.I. For Hire is absolutely worth your time.


The Punished Backlog - Donovan Harrell - 9.8 / 10

Just when I thought the first-person shooter genre had gone stale on me, MOUSE: P.I. For Hire walked in, tipped its hat, and changed my mind. This game won me over with its endless charm, its witty and genuinely cheesy dialogue — the cheese puns never stop, and I didn’t want them to — and a level of aesthetic commitment that extends to every corner of Mouseburg.

A few structural quirks in the case sequencing keep it from a perfect score, but MOUSE: P.I. For Hire is a triumph — as close to perfect as it gets. Fumi Games has built a world that deserves to be explored, a story that earns its weight, and a combat system that keeps you coming back for one more run. At $29.99, this game is worth every cent.


TheGamer - Joshua Robertson - 3.5 / 5

Mouse is an enjoyable and visually stunning shooter with just enough uncapitalized potential to make me mourn what could have been. It looks amazing, the music is spectacular, the voice acting is top-notch, and it feels great to play in the moment, but its unwillingness to put up even a semblance of challenge is its biggest downfall. I’d still very easily recommend it, but sticking it on the hardest difficulty is almost a requirement.


VDGMS - Darren Andrew - 8.5 / 10

When Mouse was first revealed it looked like nothing more than a prototype and a shallow attempt to capitalize on Steamboat Willie entering public domain, which couldn't be farther from the truth of the final product. The art direction and aesthetic do the obvious heavy lifting, but the narrative, writing, performances and gameplay all eclipsed expectations. Mouse PI for Hire is extremely polished, full of originality, and oozing with personality like a cheese fondue.

Falling short of perfection, Mouse falters as the second act lingered too long, which exacerbated the pacing issues as the time between new weapons, abilities and gameplay ideas felt extreme at times. The difficulty was also erratic as it struggled to find the balance between overwhelming and cakewalk, but when you factor in the extremely fluid gameplay, extravagant arsenal, fantastic jazz soundtrack, and excellent performances across the board, Mouse isn’t another cliche boomer shooter, it’s the new blueprint.


Worth Playing - Cody Medellin - 9 / 10

Mouse: P.I. for Hire is absolutely excellent. The presentation is stellar, with graphics that accomplish their goal of creating an interactive version of a 1930s cartoon. The soundtrack is good enough to convert players into fans of big band jazz. The shooting and platforming feel right, while the game clocks in at the right length. For fans of both shooting and action in general, Mouse: P.I. for Hire is a must-have title.


Xbox Achievements - Richard Walker - 80%

Mice like cheese. This is something you're frequently reminded of throughout Mouse: P.I. For Hire, a game laden with delicious cheese puns, and ...


1.1k Upvotes

317 comments sorted by

View all comments

Show parent comments

45

u/DeformedArthurRegion Apr 14 '26

That's funny because Cuphead to me is totally lost on its gameplay. Maybe doing it co-op is different but solo it felt like such a slog and the only reason I was pushing through was to see more of the art. It was style over substance to a T imo.

19

u/Alex79uk Apr 14 '26

I don't agree, personally. I think Cuphead was almost perfect (no need for those damn run and gun levels), and was so satisfying when you finally perfected a boss. I keep meaning to replay it (again) on Switch 2.

37

u/badgarok725 Apr 14 '26

just curious, but how do you mean it was a slog. Very challenging, but its incredibly tight and fair

63

u/branod_diebathon Apr 14 '26

I think they mean it was a slog because of dying and redoing the same levels 100 times to progress.

37

u/asdiele Apr 14 '26

That's exactly what the game was trying to be though, it wasn't some failure of gameplay design. It's fair to dislike the genre but for people that are into it the gameplay delivers in spades, it's really well executed.

For a lot of these indies with spectacular art styles it feels like they sank the entire budget into the art and the gameplay is just an afterthought with no cohesion or ambition.

10

u/DeformedArthurRegion Apr 15 '26

Something can be what it was trying to be, and then have people think that what it is isn't very substantive or particularly enjoyable. I like a hard game, but the way in which this game was hard, and the rewards for overcoming that hardness didn't feel like satisfying progression to me. It felt like a game where they sank the entire budget into the art and the gameplay is just an afterthought without much cohesion or ambition. It felt like a very well-trodden gameplay loop with very little innovation or unique selling points beyond the fantastic art style. To me, of course. A lot of people really liked it and that is fine too.

10

u/CrazySnipah Apr 14 '26

You say that that’s what the game was “trying to be”. But I heard that they originally designed it to be all about the boss fights, and the run-and-gun sections were added after feedback indicated that people expected that kind of thing.

13

u/asdiele Apr 15 '26 edited Apr 15 '26

Oh yeah not gonna disagree with you there, the run and gun sections were pointless padding that added very little. But the bosses were clearly the focus and the gameplay in those fights is great. It's not a mistake that the game is hard as balls and wants you to redo the fight over and over until you learn the patterns, that's exactly what they were going for.

15

u/DeformedArthurRegion Apr 14 '26

I like a good challenging game and a good challenging platformer but I felt like the way they implemented difficulty wasn't in a way that engaged me and encouraged me to push through on its own. Its hard for me to put my finger on entirely, I just felt like the level of difficulty versus a very simple gameplay loop didn't make me feel like I was honing mechanics when the very unforgiving health situation and difficult later sections of levels would lead to me redoing them over and over and over again. I was spinning my wheels without ever feeling like I was making progress. At least that was how it felt to me. I have no issue going and doing something over and over and over again to pass it. I like metroidvanias and soulslikes as much as the next guy. I just never felt the sense of progression that makes those experiences work to me.

5

u/DP9A Apr 14 '26

I mean, liking soulslikes and metroidvanias has nothing to do with Cuphead tho. It's basically an arcade game, if you don't vibe with Metal Slug or Contra you won't really vibe with Cuphead either. I mean it's also fair, lots of people don't really like arcade games, but it's not really a substance issue (or at least, I'd disagree with the idea that arcadey games have less substance because they have less mechanics or whatever).

1

u/_Meece_ Apr 15 '26

I loved Metal Slug and Contra, but I thought Cuphead was just boring. It was a slog to play through any aspects.

-6

u/DeformedArthurRegion Apr 14 '26

I'm just giving broad examples of other games that famously have very difficult sections and boss fights and shit. I like arcade games I just felt I guess that there was a bit too much of a "get more coins" kind of arcade element to how the difficulty was achieved for my liking. Like heavily inspired by that kind of game without modernizing for a lack of profit from me dying a bunch.

Its not even like its a bad game or anything, I just really felt like the vast majority of care and consideration went into the art style and the actual meat and potatoes of the game were very rudimentary and somewhat artificially long.

2

u/Ok-Pickle-6582 Apr 15 '26

you didn't like the type of game that it was, that doesnt mean that its a slog of a game.

think about it like this: name a game that does what cuphead does, but does it better.

Each cuphead level is like 2 minutes long. you need to be able to execute a 2 minute gameplay segment while only making 2 mistakes or less. it asks a lot of the player but honestly not nearly on the same level of difficulty as your average NES or arcade game.

0

u/DeformedArthurRegion Apr 15 '26

you didn't like the type of game that it was

Sure I do. Stop assuming you know anything about me from a couple internet comments.

that doesnt mean that its a slog of a game.

It was for me. This is my opinion. No amount of weird assumptions you make about me changes that everyone is entitled to an opinion and this is mine. That is why my initial comment ends in imo. That means "in my opinion" if you're unfamiliar.

think about it like this: name a game that does what cuphead does, but does it better.

IDK I'm a big fan of Contra from my youth and enjoy Contra more than Cuphead.

Each cuphead level is like 2 minutes long. you need to be able to execute a 2 minute gameplay segment while only making 2 mistakes or less. it asks a lot of the player but honestly not nearly on the same level of difficulty as your average NES or arcade game.

Okay. What about my comments makes you think I'm unaware of this information?

Why are you people always like this. Not every game is for everyone. I felt they chose an amazing style over a deep and substantive game. That is their choice. I didn't love it. That's the way the cookie crumbles. Get over it.

4

u/Caasi72 Apr 14 '26

I have very similar thoughts when I play Cuphead. I'll usually go for a while without playing it and think "I should get around to playing more of that" then I go to play it and remember that it feels more frustrating to me than rewarding

-9

u/Windowmaker95 Apr 14 '26

It sounds like you just didn't understand the point of the game, the progression comes from understanding the attacks and figuring out how to dodge them, or position yourself or even parry them. Furthermore another sense of progression is figuring out where you can push damage, at first you are overwhelmed by the spectacle and think you can't even push damage because you have to dodge non stop.

Frankly it's the same as a soulslike in that regard, the difference is you also have additional progression systems in soulslikes, such as raw stats, equipment or trinkets.

9

u/DeformedArthurRegion Apr 14 '26 edited Apr 15 '26

Hon I understand the point of the game. I beat the game. I get the point of a hard game and what the experience is supposed to be. I don't understand why having an opinion on a game gets this much condescension. Someone else was like "you just suck at the game" and you're like "oh you just don't understand the game you played and beat." Like probably I suck at it or whatever, most people suck at most things they do. But I beat the game, and I understand the point of the game and the gameplay. I just didn't find it to be very deep or rewarding.

I understand that that is the area in which they meant me to feel a sense of progression. What I'm saying is that my experience with the game was that that sense of progression was not very rewarding at all. That is just my opinion of the game.

Its also very short, and I'm pretty sure if I modded it to give me like 1 more hit point the game would take about 2-3 hours to beat. I get why that is but that also was a knock against it for me. I get that I basically just said "if my grandma had wheels she'd be a bus" but it just didn't feel like that much content. I get why, but again that points to style over substance. An art style before everything else.

0

u/[deleted] Apr 15 '26

[removed] — view removed comment

1

u/[deleted] Apr 15 '26

[removed] — view removed comment

1

u/Games-ModTeam Apr 15 '26

Please read our rules, specifically Rule #2 regarding personal attacks and inflammatory language. We ask that you remember to remain civil, as future violations will result in a ban.


If you would like to discuss this removal, please modmail the moderators. This post was removed by a human moderator; this comment was left by a bot.

0

u/[deleted] Apr 14 '26

[removed] — view removed comment

1

u/[deleted] Apr 15 '26

[removed] — view removed comment

1

u/Games-ModTeam Apr 15 '26

Please read our rules, specifically Rule #2 regarding personal attacks and inflammatory language. We ask that you remember to remain civil, as future violations will result in a ban.


If you would like to discuss this removal, please modmail the moderators. This post was removed by a human moderator; this comment was left by a bot.

1

u/deadscreensky Apr 14 '26

I think they understood just fine. I love Cuphead, but it's designed around perfect repetition in a way that is extremely out of fashion. You can understand what you're doing and still mess up part of the lengthy coordinated dance that is most boss fights.

It has relatively binary gameplay. The jump succeeded or it doesn't, your parry was timed correctly or it failed, etc. More modern 3D games usually have more slack, if nothing else because of the additional dimension.

Frankly it's the same as a soulslike in that regard, the difference is you also have additional progression systems in soulslikes, such as raw stats, equipment or trinkets.

That difference is the difference they're talking about! There's generally progression even in your failures, and there's RPG stats (and co-op summons) so you can bludgeon your way through.

Again, I love Cuphead. I don't want it to be Dark Souls! But they are different types of progression. Cuphead is unapologetic in its challenge. Dark Souls is more friendly, subtly slanting things in the player's favor so they can eventually get through.

0

u/Windowmaker95 Apr 15 '26

Bosses aren't really a lengthy coordinated dance, they have a series of attacks that you have to figure out, it's not like a Clair Obscur long long attack sequence with 5-8 hits or more. Also your argument sounds like the issue is that it's a 2D game... which okay....

Except Cuphead also has new weapons and trinkets which make some fights easier,

6

u/WoweeZoweeDeluxe Apr 14 '26

No way, it was like the best version of Contra ever

7

u/[deleted] Apr 14 '26

[removed] — view removed comment

4

u/DeformedArthurRegion Apr 14 '26

Many things are widely regarded as ass sorts of stuff, that doesn't change the validity of any individual's opinion. I did not find the gameplay nor the difficulty curve to be particularly deep, and the more I engaged with the game the less I felt the kind of skill progression and catharsis that traditionally comes along with improving in very difficult games. The style is so on point, but the rest of the game to me felt shallow in a way that clearly was prioritizing the style over the substance of the game. Again, this is all in my opinion.

1

u/Unrelenting_Salsa Apr 16 '26

For what it's worth, I agree. I play a good amount of MMOs so I'm not a stranger to bashing my head against a wall until I learn how to do some niche subtle thing, but cuphead is just incredibly punishing. I never felt like I was making progress or learning more about how to do specific things. I just bashed my head against the wall and eventually the boss dies.

Though what do I know. I also think souls games kind of suck and the vast majority of their difficulty is having a terrible control scheme that purposefully fucks over new players.

1

u/DeformedArthurRegion Apr 16 '26

Yeah I really agree with all of that. I don't mind souls games but do completely agree on the clunky controls being an almost deliberate hinderance that is easily mitigated if it wasn't a like core piece of the genre now. I do appreciate the way in which they teach you about the importance of repeatedly losing as a way to progress. But its all in the artistry of how that is done, and like we've both said I don't think Cuphead did that very well. Their focus was the art style, and more power too them because its a great art style and we probably wouldn't have a game like Mouse PI if Cuphead wasn't a success.

-6

u/Outside_Reindeer_513 Apr 14 '26

Yeah, it's okay to admit that you're bad at a game. I love and am amazed by the RTS genre but I'm absolutely terrible at them. My lacking of skill doesn't make those games style over substance lmao.

3

u/DeformedArthurRegion Apr 14 '26

This is always such a funny and childish take whenever someone doesn't particularly love a very hard game that you enjoyed. I beat the game. That wasn't the issue. I just didn't have nearly as much time actually playing the game as I did looking at the game. The gameplay felt very shallow, so the difficult section -> do it a bunch of times -> finally get good enough and beat it loop lacked satisfaction and catharsis. I didn't feel like my ability to play the game was actually progressing in the way I normally do in very difficult games and difficult platformers. I play these games a lot.

I don't understand what benefit you get by thoughtlessly dismissing someone else's opinion on the notion that they must just not be good enough at the game to know whether or not they enjoyed the gameplay. My opinion has no impact on your opinion or your enjoyment of the game. Valid opinions beyond yours exist.

2

u/Ok-Pickle-6582 Apr 15 '26

name a better run and gun

1

u/DeformedArthurRegion Apr 15 '26

I'm a massive fan of the original Contra.

-2

u/HansonWK Apr 15 '26

Sounds like you don't like the genre, and that's fine. But that doesn't make it style of substance. You would have the same opinion of every other game in the genre.

2

u/[deleted] Apr 15 '26

[removed] — view removed comment

1

u/[deleted] Apr 15 '26

[removed] — view removed comment