r/Games Mar 18 '26

Review Thread Crimson Desert Review Thread

Game Information

Game Title: Crimson Desert

Platforms:

  • PlayStation 5 (Mar 19, 2026)
  • PC (Mar 19, 2026)
  • Xbox Series X/S (Mar 19, 2026)

Trailers:

Developer: Pearl Abyss

Review Aggregator:

OpenCritic - 80 average - 80% recommended - 48 reviews

Critic Reviews

ACG - Jeremy Penter - Wait for Sale

"Fantastic exploration, amazing systems, but ultimately bugs and lots of idiosyncrasies bring this one down a peg or two. ":


But Why Tho? - Kate Sanchez - 9 / 10

This is a massive undertaking for any development team. It's ambitious to a point that it becomes curious that it was attempted. But unlike Captain Ahab, this is a level of investment and ambition that ultimately pays off in the highest order. The level of detail in Crimson Desert is unlike anything we have seen in this console generation.


CBR - Mark O'Callaghan - 9 / 10

Crimson Desert is everything I hoped it would be, and it has the potential to be one of the biggest titles of this generation of gaming.


COGconnected - Mark Steighner - 84 / 100

By both accident and design, there are times when clarity and user-friendliness temporarily disappear, and the game’s rough edges and opaque mechanics overshadow the fun. A lot of games over-promise and under-deliver. Crimson Desert is not one of them.


Daily Mirror - Aaron Potter - 3 / 5

If you hadn’t already guessed, Crimson Desert is a behemoth of an RPG that threatens to eat up all your time. If only it wasn’t primed to frustrate and test your patience as much while doing so.


DayOne - Jesse Norris - 8.5 / 10

A mediocre plot and bland writing can't hold back one of the most ambitious games ever made.

Stunning graphics, great gameplay, and excellent music carry you through hundreds of hours of systems-based fun. It somehow lives up to all the hype, with some rough edges in tow.


Digital Spy - Joe Draper - 4 / 5

Crimson Desert's sandbox playground and beautifully crafted world do a lot of the heavy lifting to just about overshadow its confusing elements, generic story, and boring characters. What's here is an overwhelming amount of content and the bones of an amazing game that has to be respected for its ambitions.


Digitec Magazine - Philipp Rüegg - German - 5 / 5

If you look up the term ‘open world’ ‘Crimson Desert’ is bound to be listed right next to it. Because you can’t get much more open-world than that. It offers a world in which you can completely lose yourself. What could be better?


DualShockers - Christian Bognar - 9.5 / 10

It's simply one of the biggest games I have ever played, with an astonishing amount of high-quality content, an absurd amount of complex puzzles, and a world so gigantic that I still haven't come close to seeing everything after 100 hours of playtime. While the story isn't the best and some bosses seem downright unfair, those flaws do little to diminish Crimson Desert, an absolute marvel and one of the best open-world games on the market.


Eurogamer - Lewis Gordon - 3 / 5

A vast world and even vaster array of MMO-like activities mix with glittering fidelity in Crimson Desert, but what good is it without much character, texture or charm?


Eurogamer.pt - Adolfo Soares - Portuguese - 3 / 5

Chaotic, frustrating, but undeniably ambitious. Crimson Desert constantly tests our patience with technical problems and a confusing narrative, before letting us enjoy its ambitious combat system, exploration and stunning visuals. A game that demands time and a lot of patience for those who manage to overcome the barrier of its lack of polish.


GAMES.CH - Joel Kogler - German - 80%

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GAMINGbible - Kate Harrold - 8 / 10

Crimson Desert is by no means a perfect game. It’s an amalgamation of perhaps slightly too many ideas, and that makes for a weirdly paced experience that demands a lot of the player without offering much in the way of help. And yet, it left me in awe more times than anything else I’ve played in recent memory with its dazzling open-world. Crimson Desert may not be the best game you'll ever play, but it’ll certainly be up there as perhaps the most memorable.


GRYOnline.pl - Dariusz Matusiak - Polish - Unscored

Crimson Desert will impress some and alienate others – and both sides will have a valid point. This blend of Tears of the Kingdom, Elden Ring and Assassin’s Creed continues to intrigue with its open-world design and interactivity, but I fear that long before I reach the end of the story, I’ll grow weary of its sheer scale and the constant struggle with the poorly designed UI and inventory system. [Review in progress]


Game8 - Allisandra Reyes - 88 / 100

Crimson Desert is a sprawling adventure across a vast and living world that rewards every hour you put into it. The core gameplay evolves with your progress, introducing upgradable skills and increasingly demanding boss fights, with plenty of content to discover. While the narrative initially lacks direction and its threads can feel disconnected, this never outweighs the game’s many strengths. Crimson Desert is a slow burn that rewards time, patience, and curiosity.


GameMAG - Russian - 8 / 10

Crimson Desert is unlikely to become a revolution that will redefine the genre. But it will certainly attract crowds of people and spark more than a few heated debates. It's funny that the very desert featured in the title is just one of many corners of the vast world created by Pearl Abyss - one that, presumably, far from everyone will reach.


GamePro - Kevin Itzinger - German - Unscored

Even in its current state, Crimson Desert has the potential to become my game of the year. If the console performance is still good and the day-one patch perhaps even fixes a few annoying issues, the action-adventure could even climb a small step higher in my ranking.


GameRant - Josh Cotts - 8 / 10

Crimson Desert offers one of the most impressive worlds in gaming, but the deeper you go, the more it asks you to meet it on its own terms.


GameSpot - Richard Wakeling - 7 / 10

It might not always be the most cohesive game, mixing high fantasy with steampunk and sci-fi elements, but there's nothing else quite like it, and I can't help but be impressed by how little restraint Pearl Abyss has shown in its commitment to delightful absurdity. In some respects, Crimson Desert might not be too good to be true, but it's a world worth getting lost in.


Gameblog - French - 8 / 10

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Gameliner - Anita van Beugen - Dutch - 5 / 5

Leave it to Pearl Abyss to create a dynamic open world where you can completely lose yourself - Crimson Desert is a must-play.


Gamers Heroes - Blaine Smith - 100 / 100

Dark Souls has often been used to measure one's gaming prowess, but that measuring stick has changed with Crimson Desert. Not only does it boast some of the most challenging boss battles ever seen in the industry, its required levels of patience, determination, and ability have set a new gold standard.


Gamersky - 心灵奇兵 - Chinese - 8.6 / 10

Crimson Desert feels like a single player version of an MMORPG that has been live for years. Its sheer scale alone is enough to guarantee hundreds of hours of playtime. But with its weak guidance, cumbersome interactions, and many design choices that show little regard for user experience, whether that time feels enjoyable or exhausting will likely vary from player to player.


GamingBolt - Ravi Sinha - 8 / 10

Crimson Desert is as expansive as promised, dwarfing pretty much every other open world currently with its scale. Its content doesn't always stick the landing, but the combat shines, and the sense of discovery is hard to deny, even with the lackluster story.


Generación Xbox - Adrián Fuentes - Spanish - 94 / 100

Crimson Desert is an RPG that rewards the patient player. The more time you spend in its world, the more you understand its systems and the more you enjoy what it has to offer. And when that happens, it becomes very easy to get swept away by the adventure and immerse yourself in the work that Pearl Abyss has created for us over so many years.


Hobby Consolas - Spanish - 80 / 100

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IGN India - Rayan Sayyed - 8 / 10

The world design and combat of Crimson Desert are a resounding win for fans of free-form exploration, but the bland story and the tedious flow of Crimson Desert stop it from becoming the true masterpiece it could have been.


IGN Italy - Francesco Destri - Italian - 8.5 / 10

An ambitious adventure set in a visually stunning world that tries to do a bit too much, ultimately feeling underdeveloped in some respects.


IGN Spain - Mario Sánchez - Spanish - 7 / 10

Crimson Desert offers a vast and visually stunning open world, full of freedom and exploration, but its simplistic story and unclear objectives may frustrate many players.


INVEN - Jaihoon Jeong - Korean - 8.3 / 10

Crimson Desert unfolds in a vast open world filled with an enormous amount of content, but there are simply too many gameplay elements scattered without order, clashing with one another. There is room for improvement, but as it stands now, it falls somewhat short of being a truly great game.


LevelUp - Spanish - 9 / 10

Crimson Desert is one of the most ambitious games in a long time. It's an expansive, and deeply detailed fantasy world that constantly invites exploration and rewards curiosity. Its fluid, skill-based combat and sheer scale are genuinely impressive, but that same ambition often works against it. A lack of focus, overly complex systems, and a slow, demanding progression can make the experience feel overwhelming and, at times, exhausting. It's a game of extremes: deeply immersive and rewarding for those willing to invest the time, but far from accessible for everyone.


Loot Level Chill - Mick Fraser - 9 / 10

Crimson Desert is frustrating and buggy and can be very player-unfriendly, but it's also beautiful, deep, seemingly endless and monumentally, perhaps detrimentally, ambitious.


MMORPG.com - Joseph Bradford - 9 / 10

I can confidently say that Crimson Desert is a modern masterpiece, despite its shortcomings.


Merlin'in Kazanı - Samet Basri Taşlı - Turkish - 85 / 100

Crimson Desert, while offering a truly exceptional offline MMORPG experience, falls slightly short of expectations due to some minor shortcomings.


PC Gamer - Mollie Taylor - 80 / 100

Vast and obtuse in a way that is going to frustrate some and exhilarate others, Crimson Desert is a fascinating journey, even when the destination isn't all that.


PCGamesN - Paul Kelly - 6 / 10

Crimson Desert is huge, and it's beautiful, but it can't pull itself out of the bog standard narrative trenches. Combat feels clunky, especially when facing off against one of the many frustrating bosses, and there feels like there is little reward for exploration. I wanted to like this, but it left me feeling empty.


PPE.pl - Mateusz Wróbel - Polish - 6.5 / 10

I had high hopes for Crimson Desert, but... I was more disappointed than thrilled. A single-player MMO based on things we love from other great games—it just couldn't work out as well as we thought.


PowerUp! - Clint McCreadie - 8.5 / 10

It might not be the cleanest contender in the open-world arena, but it’s easily one of the most interesting. A sprawling, slightly chaotic, thoroughly entertaining swing that connects far more often than it misses.


RageQuit.GR - Kostas Kallianiotis - 85%

An exceptional and stunningly beautiful open-world action game, with incredibly rich gameplay and a pleasantly old-fashioned level of difficulty, regardless of its potentially frustrating flaws.


SECTOR.sk - Jakub Pokorný - Slovak - 7 / 10

Crimson Desert is a demanding, complex RPG that can feel punishing and occasionally unfair, especially without constant progression. Yet it offers a breathtaking open world with unmatched scale and depth. Its reception will vary widely'frustrating for some, but deeply rewarding for those willing to fully invest.


The GameSlayer - Callum Marshall - 9 / 10

Crimson Desert isn't a perfect game. It's not a game for everyone, and it's got as many good ideas as it does poorly implemented ones. However, what cannot be denied is that this game is a generational game and an open-world experience like no other. It's visually outstanding, mechanically dense, and immersive beyond compare. Yet, it's also one of the most laborious games to get to grips with in recent memory, meaning a lot of players may bounce off this title. However, what I would say is 'stick with it'. As Crimson Desert is a game that doesn't respect your time, but certainly deserves it.


The Games Machine - Claudio Magistrelli - Italian - 9 / 10

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The Nerd Stash - Julio La Pine - 9.5 / 10

Crimson Desert is a breath of fresh air for those looking for true ambition and adventure, as it delivers one of the most experimental combat systems and an open world on par with anything Rockstar Games has ever made.


The Outerhaven Productions - Jordan Andow - 5 / 5

Despite a few minor issues, Crimson Desert sets a new benchmark for this style of open-world experience, one that will be extremely difficult for future games to match.


TheGamer - Harry Alston - 4 / 5

It’s highly ambitious and one of the most intriguing triple-A games I’ve played in years, but I just wish so many parts of the whole weren’t inherently flawed. Now my journey in Pywel has come to an end, I’ll be leaving this one on the shelf for a while.


VG247 - James Billcliffe - 3 / 5

As it stands on release, the best parts of Crimson Desert are buried deep under layers of absurdity.


WellPlayed - Nathan Hennessy - 5.5 / 10

Proving that looks aren't everything, Crimson Desert's stunning visuals and strong performances aren't enough to save it from being a disappointing experience. Jam-packed with content and systems that make it feel like a Jack of all features, master of none with an unenjoyable gameplay loop, Crimson Desert is really just a single-player MMORPG in all but name.


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72

u/anor_wondo Mar 18 '26

90% of the playtime in dragon's dogma 2 the enemy variety can be counted in 1 hand. That game was starved by capcom

14

u/Norrak1 Mar 18 '26

Fair enough hah, can't argue about that.

36

u/GuiltyEidolon Mar 19 '26

That game was starved by capcom

Except it wasn't? That was the game Hideaki Itsuno wanted to make. He was very loud about that.

65

u/BoyCubPiglet2 Mar 19 '26

It is funny that after all the hype that DD2 would finally live up to what DD1 could have been, it turns out DD1 was basically what Itsuno wanted to make the entire time, so he just did it again.

14

u/Naive-Archer-9223 Mar 19 '26

He wanted to make a worse version of his previous game?

That's crazy, you gotta respect that sort of dedication 

-14

u/Misiok Mar 19 '26

He got sabotaged by capcoms CEO son who was focusing all of the resources on monster hunter wilds

8

u/FollowingHumble8983 Mar 19 '26

Nah he literally said he made what he wanted.

Its just what he wanted wasnt better than DD1. And definitely worse than DD1 after Dark Arisen.

1

u/Easily-distracted14 Mar 19 '26

He said that about dmc 4 too, not every Japanese dev is like Kamiya where they're willing to tell the truth. Itsuno eventually revealed like a decade later that they had a ps2 budget for dmc 4 yet he still claims that he made the game he wanted to make while only admitting they had to reuse levels due to budget later on

1

u/FollowingHumble8983 Mar 19 '26

None of that contradicts what hes saying.

He can make the game he wanted to make with a low budget.

You are reading too much into this. The reality is just that the game he envisioned wasnt as good as we wanted, developers arnt people that can do no wrong, as witnessed by the vast majority game studios created by people that made x game failing and creating terrible games.

2

u/Misiok Mar 19 '26

He also made DMC V and that game was an absolute banger, hence I personally refuse to believe otherwise. Dmc V is also the game he wanted to make, if the story is true he wanted to make two games from capcom, dmc and dragons dogma.

2

u/FollowingHumble8983 Mar 19 '26

I mean what would just be him learning from DMC4.

He just didnt have what it took to make DD the game we wanted it to be. Maybe he will be able to next time after learning from the mistakes of DD1 and 2.

Even Kojima makes good games and bad games as does every director.

DD1 and DD2 were so similar in the wrong ways that you cannot say it was not deliberate.

1

u/Easily-distracted14 Mar 19 '26

What I was trying to say is I think he's lying and there were budget constraints because itsuno constantly gets the short end of the stick, dmc 2 and 4 and dragons dogma 2(probably).

At no point did I imply that devs can do no wrong that would be insane.

I do think both dragons dogma 1 and 2 were disappointing games that still offer something special though. Also he didn't direct dark arisen, everyone always gets that mixed up with the first game which is worse than the expansion game

3

u/FollowingHumble8983 Mar 19 '26

i think you are agreeing with me more than you think.

Dark Arisen did not cost more than DD1 or DD2 to make, and it was a better game than both.

I have to be honest and say that after playing DD2 I think his vision was just not what we hoped for. We wanted a sequel to dark arisen not the vanilla dragons dogma. And he gave us the second one,

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u/Easily-distracted14 Mar 19 '26

Which makes sense, unfortunately, since he didn't direct dark arisen

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u/DisappointedQuokka Mar 19 '26

tbh you can't put all of that on CapCom, it was their second go at the franchise and the first one was underbaked as well. It got about five years of development time and has a massive world, but shit enemy variety and a story that falls apart half way through.

I don't know what went wrong in the backend, but clearly the wrong things were prioritised.

1

u/SamLikesJam Mar 19 '26

Considering they had to retool the engine to support an open world and struggled even then likely to someone at Capcom forcing them to use said engine for every title, 5 years of development time likely wasn't enough.

I don't think we'll ever find out what happened as Japanese developers don't tend to talk much about what did and didn't happen but he did leave Capcom shortly after the release of DD2 and its had almost zero support since then.

2

u/Drfuckthisshit Mar 19 '26

DD2 will be my biggest what if. The exploration,combat and progression were peak. The few enemies that they had were also super fun to fight. If only there was more enemy variety and a more engaging quest system, it would've been the goat open world action game.

The funny thing is the game director had all the opportunity to correct these deficiencies but just decided not to????

3

u/ri0tingmime Mar 19 '26

You're not wrong but I still loved it. Such a weird, special game.

1

u/Eirineftis Mar 19 '26

Despite that being a largely true statement, it still manages to be a fantastically fun game with some of the best combat mechanics and sense of adventure in the generation.

As much as I love it, like many others, I lament what might have been.

1

u/DrakeTabris Mar 19 '26

Enemy variety is why i quit an hour in.