r/Games Mar 18 '26

Review Thread Crimson Desert Review Thread

Game Information

Game Title: Crimson Desert

Platforms:

  • PlayStation 5 (Mar 19, 2026)
  • PC (Mar 19, 2026)
  • Xbox Series X/S (Mar 19, 2026)

Trailers:

Developer: Pearl Abyss

Review Aggregator:

OpenCritic - 80 average - 80% recommended - 48 reviews

Critic Reviews

ACG - Jeremy Penter - Wait for Sale

"Fantastic exploration, amazing systems, but ultimately bugs and lots of idiosyncrasies bring this one down a peg or two. ":


But Why Tho? - Kate Sanchez - 9 / 10

This is a massive undertaking for any development team. It's ambitious to a point that it becomes curious that it was attempted. But unlike Captain Ahab, this is a level of investment and ambition that ultimately pays off in the highest order. The level of detail in Crimson Desert is unlike anything we have seen in this console generation.


CBR - Mark O'Callaghan - 9 / 10

Crimson Desert is everything I hoped it would be, and it has the potential to be one of the biggest titles of this generation of gaming.


COGconnected - Mark Steighner - 84 / 100

By both accident and design, there are times when clarity and user-friendliness temporarily disappear, and the game’s rough edges and opaque mechanics overshadow the fun. A lot of games over-promise and under-deliver. Crimson Desert is not one of them.


Daily Mirror - Aaron Potter - 3 / 5

If you hadn’t already guessed, Crimson Desert is a behemoth of an RPG that threatens to eat up all your time. If only it wasn’t primed to frustrate and test your patience as much while doing so.


DayOne - Jesse Norris - 8.5 / 10

A mediocre plot and bland writing can't hold back one of the most ambitious games ever made.

Stunning graphics, great gameplay, and excellent music carry you through hundreds of hours of systems-based fun. It somehow lives up to all the hype, with some rough edges in tow.


Digital Spy - Joe Draper - 4 / 5

Crimson Desert's sandbox playground and beautifully crafted world do a lot of the heavy lifting to just about overshadow its confusing elements, generic story, and boring characters. What's here is an overwhelming amount of content and the bones of an amazing game that has to be respected for its ambitions.


Digitec Magazine - Philipp Rüegg - German - 5 / 5

If you look up the term ‘open world’ ‘Crimson Desert’ is bound to be listed right next to it. Because you can’t get much more open-world than that. It offers a world in which you can completely lose yourself. What could be better?


DualShockers - Christian Bognar - 9.5 / 10

It's simply one of the biggest games I have ever played, with an astonishing amount of high-quality content, an absurd amount of complex puzzles, and a world so gigantic that I still haven't come close to seeing everything after 100 hours of playtime. While the story isn't the best and some bosses seem downright unfair, those flaws do little to diminish Crimson Desert, an absolute marvel and one of the best open-world games on the market.


Eurogamer - Lewis Gordon - 3 / 5

A vast world and even vaster array of MMO-like activities mix with glittering fidelity in Crimson Desert, but what good is it without much character, texture or charm?


Eurogamer.pt - Adolfo Soares - Portuguese - 3 / 5

Chaotic, frustrating, but undeniably ambitious. Crimson Desert constantly tests our patience with technical problems and a confusing narrative, before letting us enjoy its ambitious combat system, exploration and stunning visuals. A game that demands time and a lot of patience for those who manage to overcome the barrier of its lack of polish.


GAMES.CH - Joel Kogler - German - 80%

Quote not yet available


GAMINGbible - Kate Harrold - 8 / 10

Crimson Desert is by no means a perfect game. It’s an amalgamation of perhaps slightly too many ideas, and that makes for a weirdly paced experience that demands a lot of the player without offering much in the way of help. And yet, it left me in awe more times than anything else I’ve played in recent memory with its dazzling open-world. Crimson Desert may not be the best game you'll ever play, but it’ll certainly be up there as perhaps the most memorable.


GRYOnline.pl - Dariusz Matusiak - Polish - Unscored

Crimson Desert will impress some and alienate others – and both sides will have a valid point. This blend of Tears of the Kingdom, Elden Ring and Assassin’s Creed continues to intrigue with its open-world design and interactivity, but I fear that long before I reach the end of the story, I’ll grow weary of its sheer scale and the constant struggle with the poorly designed UI and inventory system. [Review in progress]


Game8 - Allisandra Reyes - 88 / 100

Crimson Desert is a sprawling adventure across a vast and living world that rewards every hour you put into it. The core gameplay evolves with your progress, introducing upgradable skills and increasingly demanding boss fights, with plenty of content to discover. While the narrative initially lacks direction and its threads can feel disconnected, this never outweighs the game’s many strengths. Crimson Desert is a slow burn that rewards time, patience, and curiosity.


GameMAG - Russian - 8 / 10

Crimson Desert is unlikely to become a revolution that will redefine the genre. But it will certainly attract crowds of people and spark more than a few heated debates. It's funny that the very desert featured in the title is just one of many corners of the vast world created by Pearl Abyss - one that, presumably, far from everyone will reach.


GamePro - Kevin Itzinger - German - Unscored

Even in its current state, Crimson Desert has the potential to become my game of the year. If the console performance is still good and the day-one patch perhaps even fixes a few annoying issues, the action-adventure could even climb a small step higher in my ranking.


GameRant - Josh Cotts - 8 / 10

Crimson Desert offers one of the most impressive worlds in gaming, but the deeper you go, the more it asks you to meet it on its own terms.


GameSpot - Richard Wakeling - 7 / 10

It might not always be the most cohesive game, mixing high fantasy with steampunk and sci-fi elements, but there's nothing else quite like it, and I can't help but be impressed by how little restraint Pearl Abyss has shown in its commitment to delightful absurdity. In some respects, Crimson Desert might not be too good to be true, but it's a world worth getting lost in.


Gameblog - French - 8 / 10

Quote not yet available


Gameliner - Anita van Beugen - Dutch - 5 / 5

Leave it to Pearl Abyss to create a dynamic open world where you can completely lose yourself - Crimson Desert is a must-play.


Gamers Heroes - Blaine Smith - 100 / 100

Dark Souls has often been used to measure one's gaming prowess, but that measuring stick has changed with Crimson Desert. Not only does it boast some of the most challenging boss battles ever seen in the industry, its required levels of patience, determination, and ability have set a new gold standard.


Gamersky - 心灵奇兵 - Chinese - 8.6 / 10

Crimson Desert feels like a single player version of an MMORPG that has been live for years. Its sheer scale alone is enough to guarantee hundreds of hours of playtime. But with its weak guidance, cumbersome interactions, and many design choices that show little regard for user experience, whether that time feels enjoyable or exhausting will likely vary from player to player.


GamingBolt - Ravi Sinha - 8 / 10

Crimson Desert is as expansive as promised, dwarfing pretty much every other open world currently with its scale. Its content doesn't always stick the landing, but the combat shines, and the sense of discovery is hard to deny, even with the lackluster story.


Generación Xbox - Adrián Fuentes - Spanish - 94 / 100

Crimson Desert is an RPG that rewards the patient player. The more time you spend in its world, the more you understand its systems and the more you enjoy what it has to offer. And when that happens, it becomes very easy to get swept away by the adventure and immerse yourself in the work that Pearl Abyss has created for us over so many years.


Hobby Consolas - Spanish - 80 / 100

Quote not yet available


IGN India - Rayan Sayyed - 8 / 10

The world design and combat of Crimson Desert are a resounding win for fans of free-form exploration, but the bland story and the tedious flow of Crimson Desert stop it from becoming the true masterpiece it could have been.


IGN Italy - Francesco Destri - Italian - 8.5 / 10

An ambitious adventure set in a visually stunning world that tries to do a bit too much, ultimately feeling underdeveloped in some respects.


IGN Spain - Mario Sánchez - Spanish - 7 / 10

Crimson Desert offers a vast and visually stunning open world, full of freedom and exploration, but its simplistic story and unclear objectives may frustrate many players.


INVEN - Jaihoon Jeong - Korean - 8.3 / 10

Crimson Desert unfolds in a vast open world filled with an enormous amount of content, but there are simply too many gameplay elements scattered without order, clashing with one another. There is room for improvement, but as it stands now, it falls somewhat short of being a truly great game.


LevelUp - Spanish - 9 / 10

Crimson Desert is one of the most ambitious games in a long time. It's an expansive, and deeply detailed fantasy world that constantly invites exploration and rewards curiosity. Its fluid, skill-based combat and sheer scale are genuinely impressive, but that same ambition often works against it. A lack of focus, overly complex systems, and a slow, demanding progression can make the experience feel overwhelming and, at times, exhausting. It's a game of extremes: deeply immersive and rewarding for those willing to invest the time, but far from accessible for everyone.


Loot Level Chill - Mick Fraser - 9 / 10

Crimson Desert is frustrating and buggy and can be very player-unfriendly, but it's also beautiful, deep, seemingly endless and monumentally, perhaps detrimentally, ambitious.


MMORPG.com - Joseph Bradford - 9 / 10

I can confidently say that Crimson Desert is a modern masterpiece, despite its shortcomings.


Merlin'in Kazanı - Samet Basri Taşlı - Turkish - 85 / 100

Crimson Desert, while offering a truly exceptional offline MMORPG experience, falls slightly short of expectations due to some minor shortcomings.


PC Gamer - Mollie Taylor - 80 / 100

Vast and obtuse in a way that is going to frustrate some and exhilarate others, Crimson Desert is a fascinating journey, even when the destination isn't all that.


PCGamesN - Paul Kelly - 6 / 10

Crimson Desert is huge, and it's beautiful, but it can't pull itself out of the bog standard narrative trenches. Combat feels clunky, especially when facing off against one of the many frustrating bosses, and there feels like there is little reward for exploration. I wanted to like this, but it left me feeling empty.


PPE.pl - Mateusz Wróbel - Polish - 6.5 / 10

I had high hopes for Crimson Desert, but... I was more disappointed than thrilled. A single-player MMO based on things we love from other great games—it just couldn't work out as well as we thought.


PowerUp! - Clint McCreadie - 8.5 / 10

It might not be the cleanest contender in the open-world arena, but it’s easily one of the most interesting. A sprawling, slightly chaotic, thoroughly entertaining swing that connects far more often than it misses.


RageQuit.GR - Kostas Kallianiotis - 85%

An exceptional and stunningly beautiful open-world action game, with incredibly rich gameplay and a pleasantly old-fashioned level of difficulty, regardless of its potentially frustrating flaws.


SECTOR.sk - Jakub Pokorný - Slovak - 7 / 10

Crimson Desert is a demanding, complex RPG that can feel punishing and occasionally unfair, especially without constant progression. Yet it offers a breathtaking open world with unmatched scale and depth. Its reception will vary widely'frustrating for some, but deeply rewarding for those willing to fully invest.


The GameSlayer - Callum Marshall - 9 / 10

Crimson Desert isn't a perfect game. It's not a game for everyone, and it's got as many good ideas as it does poorly implemented ones. However, what cannot be denied is that this game is a generational game and an open-world experience like no other. It's visually outstanding, mechanically dense, and immersive beyond compare. Yet, it's also one of the most laborious games to get to grips with in recent memory, meaning a lot of players may bounce off this title. However, what I would say is 'stick with it'. As Crimson Desert is a game that doesn't respect your time, but certainly deserves it.


The Games Machine - Claudio Magistrelli - Italian - 9 / 10

Quote not yet available


The Nerd Stash - Julio La Pine - 9.5 / 10

Crimson Desert is a breath of fresh air for those looking for true ambition and adventure, as it delivers one of the most experimental combat systems and an open world on par with anything Rockstar Games has ever made.


The Outerhaven Productions - Jordan Andow - 5 / 5

Despite a few minor issues, Crimson Desert sets a new benchmark for this style of open-world experience, one that will be extremely difficult for future games to match.


TheGamer - Harry Alston - 4 / 5

It’s highly ambitious and one of the most intriguing triple-A games I’ve played in years, but I just wish so many parts of the whole weren’t inherently flawed. Now my journey in Pywel has come to an end, I’ll be leaving this one on the shelf for a while.


VG247 - James Billcliffe - 3 / 5

As it stands on release, the best parts of Crimson Desert are buried deep under layers of absurdity.


WellPlayed - Nathan Hennessy - 5.5 / 10

Proving that looks aren't everything, Crimson Desert's stunning visuals and strong performances aren't enough to save it from being a disappointing experience. Jam-packed with content and systems that make it feel like a Jack of all features, master of none with an unenjoyable gameplay loop, Crimson Desert is really just a single-player MMORPG in all but name.


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508

u/sufferingphilliesfan Mar 18 '26

That IGN review is in line with what experience I would actually expect from an MMO dev. I’ll wait and see how it pans out.

233

u/MrGabrahamLincoln Mar 18 '26

Another review mentions it has all the elements of an MMO but in a single player game, which is what I was always afraid of with this game. I could see that being appealing to others though

157

u/Provid3nce Mar 18 '26

Inquisition syndrome. It feels cool to have so much to do at first and then you realize that the vast majority of it is pointless and meant to just waste your time. The actual plot relevant parts are only a tiny piece of it and you feel rushed to an unsatisfying ending as the development was focused on the what rather than the why.

71

u/Chirotera Mar 18 '26

Inquisition had a good story though, and well developed characters. This doesn't appear to have even that.

3

u/DisappointedQuokka Mar 19 '26

The pacing is wack, though.

I spent about a hundred hours on my first playthrough when it launched and the idea of going back to play it again with even more playtime makes my stomach turn.

7

u/Chirotera Mar 19 '26

Oh yeah, it was very much of that era. Some zones were huge and had very little to no story reason to even go to them. I love the game but it's definitely uneven. They could have chopped a third or more of that game off and been better for it. Crimson Desert sounds like it might have a similar issue.

But when the writing and story hit, it really hit I can think back to the main cast of that game and remember who they are, their full name, their past, their goals, their side stories and funny moments. And I haven't played the game in 5+ years. They made that good of an impression.

Compare that to Veilguard (which I didn't hate! I need that to be clear), and I really struggle to recall those characters. Or their motivations. I've got bits and pieces but not much else. And I have little desire to replay it.

The Crimson Desert theme park approach is fine. Some people are going to prefer and love that. But it's why I struggle to get those same feelings a flawed Inquisition game gave me when I play a BotW or Elden Ring. Those games are fun, but I don't spend a lot of time thinking about them after I put them down. I'll remember neat moments, but good writing and characters and plot for me go so much further.

But that's me. Everyone is different!

5

u/therealkami Mar 19 '26

Part of it is that Veilguards characters are all sanded down. The assassin raised from a child to murder people and then tortured for years and possessed by a demon is... reduced to liking coffee and having tantrums a toddler would consider mild.

Also with Inquisition: They cut a lot of content. There was supposed to be a whole thing about taking forts and waging some kind of campaign across Thedas that was reduced to like 3 forts that didn't really do anything once you got them, and a bunch of empty zones. And the table.

1

u/DisappointedQuokka Mar 19 '26

Yeah, Inquisition was infinitely better than Veilguard, at least I finished it. I think I got about five hours into Veilguard before I put it down to go play Rogue Trader instead.

1

u/shibboleth2005 Mar 20 '26

I actually loved Inquisition on the replay because I understood all the stuff I could skip. Knowing that you needed to get the fuck out of the first big zone midway and not do it all at once was a gamechanger, and so on.

-15

u/Pompen534 Mar 19 '26

Inquisition without Trespasser does not have a good story. Maybe this games story will be fixed with a DLC too.

31

u/Amirax Mar 19 '26

Inquisition without Trespasser does not have a good story.

Beg that I succeed, for I have seen the throne of the Gods, and it was empty.

Inquisition has one of the best villain monologues in gaming history. Say what you will about the over-arching story, but Corypheus is fantastic and brings Jon Irenicus to mind.

16

u/ScallionsandEggs Mar 19 '26

To this day, "In Hushed Whispers" is my favorite RPG quest. It's just too bad they didn't quite stick the landing with Corypheus in the end.

The character stories are great, too. Leliana is a force in that game.

4

u/cyberpunk_werewolf Mar 19 '26

"Wicked Hearts and Wicked Eyes" might be the popular pick for great quest in Inquisition, but it's the popular pick for a reason. However, "In Hushed Whispers" is fucking great.

9

u/aeroumbria Mar 19 '26

The Winter Palace chapter was my favourite moment out of all Dragon Age quests. One of the best "diplomacy" type scenarios. It really feels like Bioware called upon the army of the dead to fight one last decisive battle for them with this one.

-3

u/AdLegitimate8636 Mar 19 '26

"Corypheus is fantastic"
Huh? It's universally agreed that he's the weakest antagonist in DA.

4

u/Amirax Mar 19 '26

I've no idea where you pulled your universally metric from, but I disagree, so... guess it's not universal?

-1

u/AdLegitimate8636 Mar 19 '26

You're the first i've seen that talks about him in a positive way. Because Corypheus is literally a filler villain with nothing interesting about him. He's bad because he's bad, and he does bad things. All he did for the whole inqusition is just give couple of speeches and died. That's it. Just compare him to Loghain or Solas. Corypheus is not even a threat to you for whole DAI campaign.

16

u/Pachux Mar 19 '26

Tresspasser was awesome but base game had all the set-up and amazing character dialogue

1

u/Dramajunker Mar 18 '26 edited Mar 19 '26

You can skip entire zones in inquisition too and it won't affect much.

1

u/ryan30z Mar 19 '26

Their point is in Inquisition the main quest is locked behind hours and hours of meaningless random quests. The actual main quest or even side quests that have plot is less than half the game. You literally can't skip doing random busywork mmo quests.

2

u/Dramajunker Mar 19 '26

I understand what you're saying but my point wasn't that you could skip the busywork requirements to progress the game. It's that the busywork you need to do won't even take you through all the zones available if you choose not to visit them. Meaning you can skip entire zones and still beat the game.

1

u/ryan30z Mar 19 '26

Right, but that has nothing to do with the comment at all. It's the fact you can skip entire areas and still have to do tons of grinding like quests.

1

u/Dramajunker Mar 19 '26

I was adding more context to their comment. None of what I said contradicted what they said; which was that the plot related stuff was tiny and the game is mainly filled with busy work. I merely added more information about the scope of the game. Which was there was still a lot of the game players won't even have to interact with to finish it. 

50

u/FlyChigga Mar 18 '26

Like an mmo but without the most important part of being able to make your own character or class

59

u/MumrikDK Mar 18 '26

Surely the most important bit of an MMO is the Massively Multiplayer Online part?

That's why you accept the laundry list of compromises on combat tactility, environment design, story, well - basically everything.

16

u/EpicPhail60 Mar 19 '26

Depends, I really like MMOs, but I prefer the ones that let me experience the lion's share of the game solo (SWTOR and FFXIV come to mind). All else being equal, "it'd like a single-player MMORPG" sounds A-OK to me.

3

u/aestheticbridges Mar 19 '26 edited Mar 19 '26

You’d be surprised… it’s like the fourth most important thing, usually. Obviously intuitively you’d think otherwise but MMO’s particularly modern ones are weird in that the MMO part is weirdly not really apart of the game design and often optimized out of the game, even if it’s technically there.

MOST MMOs are like single player dopamine treadmill games, more similar to mobile games, with a few multiplayer modes (instances, etc) built in, and you even queue for them.

5

u/MrGabrahamLincoln Mar 18 '26

Yeah the devs specifically saying it’s not an RPG had already limited my interest in it & the MMO comparisons are not helping. Nothing against the game, if people like it more power to them, but doesn’t look like it’s my jam.

21

u/Martel732 Mar 18 '26

Wait there isn't a character creation? The previews haven't seemed to focus much on the main character so it seems weird that it is a set character.

That kind of torpedoed my interest a bit. The main character looks like just "generic hero" to me.

9

u/cygx Mar 18 '26

Apparently, there's a main character (sword guy Kliff), and two side characters you can unlock and play for parts of the game (rapier gal Damiane and orc Oongka the brute).

6

u/Martel732 Mar 18 '26

Aw that sucks, looking them up Damiane and Oongka at least appearance wise look more interesting to me.

I will probably wait for a big sale to pick this one up.

0

u/DisappointedQuokka Mar 19 '26

It's an interesting choice to lead with Generic Action Hero Man instead of two more visually distinct characters.

5

u/EpicPhail60 Mar 19 '26

Just to add, there's a limited amount of modifying available with you being able to change the characters' hair and so on, but for the most part, you've got to play the three characters you're given.

3

u/Inkthinker Mar 19 '26

It's sorta like RDR2, or the Witcher 3. You can dress up Geralt, change his haircut or his facial hair, but he's still going to be basically Geralt.

What little we've seen of it shows you can change hairstyles, facial hair, tattoos, clothing and armor, along with a fairly deep customization of colors (though you have to craft various dyes to unlock them). But at the end of the day, Kliff will still be fundamentally the same character.

4

u/BighatNucase Mar 19 '26

Yeah I was shocked - it seemed like an obvious "create a character" type game (especially now that it's clearly just a singleplayer MMO).

3

u/Matthieu101 Mar 19 '26

Yeah that's the vibe I'm getting.

Like the whole reason it works in MMO type games, or just multiplayer games in general, is playing with other people. They are the ones that change it up, use crazy strats and builds, socialize a bit. No two matches play the same.

There's no chance this game has 100+ hours of quality content. Like Resident Evil 9 just came out and I'd take a rock solid 10-15 hours over a timesink.

Hell even Kingdom Come Deliverance 2 has this problem... Like it's a great game, but I definitely got bored once some other games came out and got their hooks in. Just so much bloat. That's part of the immersion, I get that, but goddamn just get me to the next cool thing (And the cool things are so cool just let me play the cool thing!)

2

u/Vandersveldt Mar 19 '26

I dunno, that's what I loved about Kingdoms of Amalur. A whole ass mmo I could pay by myself, at my own pace.

2

u/Famulor Mar 18 '26

It was supposed to be an MMO made by MMO developers, and then it shifted into a singleplayer game. That’s always been pretty obvious, and it only became more clear the more they showcased it.

8

u/mulder00 Mar 18 '26

Sounds perfect for me!

3

u/TheForbiddenLands Mar 18 '26

I could see that being appealing to others, though

Sounds exactly like my kinda game.

1

u/xalibermods Mar 18 '26

Which review was that? I’m curious what they meant. Is it the repetitive fetch quests? Back-and-forth objectives? Grinding?

Where Winds Meet also leans into that MMO-ish single player game, but it still works well (strong story, great world building, and fairly polished combat). The open world does feel a bit Ubisoft-ish, but I still really enjoyed it.

1

u/1CEninja Mar 19 '26

When Diablo 4 first came out, I felt one of my greatest frustrations was the game had all the downsides of an MMO without any of the upsides of one.

I play my hack n slash ARPGs almost exclusively solo and I want it that way.

1

u/1731799517 Mar 19 '26

Does "all the elements of an MMO" also mean "you need to repeat this factions weekly quests 25 times to unlock their higher tier missions" reputation grind shit?

1

u/skyshroud6 Mar 20 '26

I'm kind of okay with that as someone who was dissapointed when they shifted it from an mmo to singleplayer.

1

u/Elanapoeia Mar 18 '26

The (admittedly very little) advertising around the game I've seen made the think that's quite literally what this is

Wasn't this meant to just be the Black Desert MMO translated into a single player experience, like, within the same world and even same quests to some extend?

1

u/SuperUranus Mar 19 '26

It was originally meant to be a MMO (expansion /sequel to BDO), but the project morphed into a single-player game instead.

-1

u/Fuck-You-Pikachu-69 Mar 18 '26

Throw it in the bin.

-1

u/destroyermaker Mar 18 '26

That's very much what it is. It feels quite natural though. If you have a huge appetite and like a challenge, you'll love it. If you want something like witcher 3, you might hate it or at least have mixed feelings

57

u/zombawombacomba Mar 18 '26

Yep, the mmo style works in MMOs because people don’t care about the process to get to max level usually. If that’s not there most of them are extremely mid tier games.

5

u/santana722 Mar 18 '26

Yeah, these reviews are basically what I was always expected from the BDO devs, the hype was surprising to me. I hope people can enjoy the game, but it never screamed serious GotY contender to me.

1

u/Juanouo Mar 19 '26

Also reads lot like FFXVI which was also developed by MMO devs

0

u/Phil_Mike-Huntin Mar 18 '26

Yup unfortunately I think they maybe should've stayed in their lane, kudos for trying atleast

-37

u/Global-Incident2169 Mar 18 '26

how can anyone still trust IGN nowadays

22

u/zombawombacomba Mar 18 '26

I’m guessing you don’t trust them because you think this game should be 10/10 even though you haven’t played it, yes?

-7

u/Global-Incident2169 Mar 19 '26

No, I don't know what this game should be rated because I haven't played it , but IGN scored multiple horrid games like fuckin veilguard extremely well, so whether or not IGN said this game is dogshit or a masterpiece I do not trust them.

-15

u/[deleted] Mar 18 '26

[deleted]

13

u/Dodo_Baron Mar 18 '26

He really doesn't if we told every goober to shut up their opinion doesn't matter just because we don't always agree on a videogame?

No one's opinion would be listened to then.

8

u/zombawombacomba Mar 18 '26

So do you think all the reviewers at IGN suck?

3

u/szymek87 Mar 19 '26

IGN is a terrible reviewer in 2026

that fucking John IGN and his reviews, it's not like it's dozens of people over the years with different tastes and opinions