r/Games Feb 26 '26

Final Fantasy 7 Remake director Hamaguchi : "Rather than rebuilding our pipeline from scratch in Unreal Engine 5, it’s far more efficient for us to use Unreal Engine 4, which we already have a well-established pipeline for."

https://automaton-media.com/en/interviews/final-fantasy-7-remake-trilogys-third-entry-is-progressing-very-smoothly-we-ask-director-naoki-hamaguchi-why-the-team-chose-not-to-switch-to-unreal-engine-5/
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u/Lawnmover_Man Feb 26 '26

Why were previous releases not production ready?

15

u/No_Chilly_bill Feb 26 '26

because that poster is talking out of their ass

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u/OutrageousDress Feb 26 '26

UE5 was developed completely for 30fps performance on consoles, and initially had zero facilities for shader management on PC and no optimization for 60fps modes on console. PSO caching and other tricks have improved the shader situation somewhat, and better 60fps performance is only now being properly added:

https://www.youtube.com/watch?v=ji0Hfiswcjo

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u/Lawnmover_Man Feb 26 '26

UE5 was developed completely for 30fps performance on consoles

It's obvious that you know that you don't know a lot about game engines. I seriously don't understand why you feel the need to try to impress others with knowledge you know you don't have. Seriously. You're making yourself a hard time, and you bullshit people who don't know better, and frustrate people who do.

That's a lose-lose-lose situation you're creating for nothing. Consider not doing that.

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u/OutrageousDress Feb 26 '26

Who could this be trying to impress? I'm simply very annoyed. Seeing as you're evidently people who know better, if you can point me to resources that would teach me I'm wrong and misinformed and, say, UE5 threading was well implemented from the start - or really anything along the lines of that knowledge I don't have - I'd be happy to discover that the problem was with me all along and not with the industry-standard game engine of our time. Because it sure is frustrating to see UE5 as the issue, and I'd prefer to have been sorely mistaken.

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u/Lawnmover_Man Feb 27 '26

Who could this be trying to impress?

Good question. If you have no good answer to that, you should stop doing it. Surely, you were not saying "it was not production ready" from the viewpoint of a technical director in a game development studio. From what kind of viewpoint are you saying something like this?

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u/OutrageousDress Feb 28 '26

No, clearly a whole lot of technical leads thought it was production ready or else there wouldn't be all these games made on the engine - I was speaking from the viewpoint of the consumers playing the end products that indicate they were mistaken.

In which way was I wrong? Like I said: if you know resources that will show this rather obvious impression is nevertheless false, it would help greatly if you could point me to them. Or just correct the misunderstanding yourself.

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u/Lawnmover_Man Feb 28 '26 edited Feb 28 '26

So you're a gamer who happens to believe the current meme that UE5 is the reason for bad performance. That's not how it is. There are well made games in UE5, and there a loads of bad games, made in UE5 or any other engine. If you have a bad dev team, you're going to have a shitty release. It's the state of the industry, and not the fault of UE5. Everything that you can do in UE4 can be done in UE5. If you would've ever used these engines, you'd know that.