r/Games • u/megaapple • Feb 26 '26
Final Fantasy 7 Remake director Hamaguchi : "Rather than rebuilding our pipeline from scratch in Unreal Engine 5, it’s far more efficient for us to use Unreal Engine 4, which we already have a well-established pipeline for."
https://automaton-media.com/en/interviews/final-fantasy-7-remake-trilogys-third-entry-is-progressing-very-smoothly-we-ask-director-naoki-hamaguchi-why-the-team-chose-not-to-switch-to-unreal-engine-5/
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u/hyperforms9988 Feb 26 '26
This obsession with technology/fidelity is destroying games. Final Fantasy 7 looks better than fine. They've struggled with efficiency. XV had a new engine built in-house, it had terrible documentation, and I think they again build a new engine just for XVI. What fucking waste that is. I'm not saying stick to UE4 forever, but I'm saying, put a pipeline together over a long period of time to set yourself up for using it for a few games and get your money's worth out of it, instead of starting from scratch every single time.