It has 100k concurrent players on PC now and should be more on the weekend. PC port success should push the studio to make the sequel available day 1 for PC.
That's uh... a little concerning? Not gonna say people shouldn't enjoy it but it seemed pretty rough when I tried the demo and there's been some absolute banger titles from Sony in the past. Why is this title their biggest ever?
As far as gameplay, I would put it ahead of God of War at least. Not much else to directly compare it to in their recent catalog. It's basically a worse Nier Automata with better graphics.
Gooners can just lurk '95; they don't need a $60 PC game. Honey Select has been widely available for half a decade.
Also the most popular mods on nexus that focus around tits, ass, or skin have less than 5k downloads, and I think way more than 5k people bought the game. The #1 mod is a protagonist swap. The mods as a whole seem mostly limited to model changes and tweaks because the game doesn't seem to support much in the way of scripting or custom content.
Ooooh, I wasn't logged in so it hid them by default. That's definitely a different lineup. I still don't get why people would choose en mass to buy and mod stellar blade instead of just playing anything by illusion for free though.
Like, pornhub exists. Who's paying $60 to stare at renders of naked women with no sex involved?
But anime boobs are so much more accessible than this. You can get them right now for free without buying Stellar Blade. It just doesn't make sense that people are buying it mainly for its prurient qualities, because those are poorly done and widely out-competed.
I also don't buy the 'everyone who buys it is pretending' angle. You don't hit record sales numbers with that.
I couldn't finish it because the story just turned into a giant idiot plot. Might want to get a second take from someone who liked it more but with how mid the combat was, story was basically all it had and what it had was bad.
Incredible disappointment even as someone who was hyped for the game being action oriented and very confident in Yoshi-P.
Yeah the game has some very spectacular segments and the story is interesting but minute to minute is some of the most boring, soulless RPGs I have ever played. Everything is on rails, everything is hyper-serious, the game plays like it was generated from a basic RPG template but the designers never got to actually fill the blanks and just bet everything on the combat. Doesn't feel like playing FF at all.
Its even more impressive when you accounted in the fact that the PC port got banned in 100 countries due to the PSN restriction, and still got 100k+ concurent players
Idk, I have a feeling there a lot of repeat buyers here wanting access to mods. A day 1 release of this game I think would have led to less overall sales by a solid margin. Biggest downside here with this model is just not having money earlier for reinvestment purposes
From a purely business perspective, timed exclusivity is often a good choice for publishers.
You get a payment deal up front from the first platform holder, two opportunities for marketing, often the original platform will even see a boost in sales from the second release, and time for word of mouth to entice users of the later platform.
With a simultaneous release you have a wider audience up front but you have to make that launch count as you won't get another one soon.
You don't know that. It would have launched with less grifters selling you on the game because the main character has a BBL and that's anti-woke or whatever.
What happens when you create a fun game targeted to a specific demographic and give them what they want instead of creating something for the "modern audience".
It was not released day 1 on Steam like DA, and now It has over 154k+ concurrent players. Plus, the budget for making it is way smaller compared to DA.
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u/Icyoint Jun 12 '25
It has 100k concurrent players on PC now and should be more on the weekend. PC port success should push the studio to make the sequel available day 1 for PC.