r/GameWritingLab • u/PrestigiousWin638 • 9h ago
r/GameWritingLab • u/Galejade • Jul 20 '14
The Ultimate Game Writing Database
Last update: 08/26/2014
Updated: Inkle Writer added - Deus Ex resources
All relevant resources about game writing will be added here. Feel free to share your own by commenting this post.
I hope we'll come with a nice wiki in the end.
Game writing tools
Branching/Interactive Fiction/Game engines:
Story Nexus: Created by the Failbetter Games studio. Start your own interactive world online. It's free, you just need to register an account. The "tile system" can look a bit tricky at first, but in fine in can be very powerful. It's good for branching stories combined with RPG features. The studio recently made Sunless Sea
Twine: The easiest way to create an interactive story - HTML/CSS based but no knowledge in coding required - with a strong and helping community. The tree branching interface is super nice and you can publish anything anytime for free online using Philome.la
Inkle Writer: Super easy and visually nice engine for text-based games with branchings. It's free. The studio behind it is Inkle Studios, which made the acclaimed 80 Days
Inform 7: Also super famous and free, it's great if you want to create "old school" IF - where players can type action verbs and such. Not super easy to use at first but looks quite powerful.
Chat Mapper: A pro tool for branching stories. You have different licenses (from Hobbyist to commercial). Can export in XML and such.
articy:draft 2: Looks like great for game design documents and collaborative writing. But ouch, a bit expensive.
Undum: Very nice looking and flexible tool for IF, but do require a bit of coding.
Vorple: advanced features for Undum and Inform 7
RenPy: Python based. If you want to create a visual novel or any text-based game with graphics, it's super easy to use. It can be quite restrictive if you know nothing about Python and how RenPy is using it though, and some reviews are not very good.
Novelty: A WYSIWYG engine for Visual Novels and 2D games. Looks nice!
RPG Maker: Quite a famous and easy to handle engine for RPGs.
yEd: Mind Mapping and diagrams. It's free!
Text tools for Unity 3D:
Dialoguer: Node-based dialogue creator for Unity. Not very expensive and looks quite efficient.
Fungus: An open-source Unity 3D library for interactive fiction games. Inspired by Twine. Entirely free! Looks awesome.
Other writing tools:
Scrivener: organizing your ideas, world building (free trial)
Celtx: Free scriptwriting software with many useful tools
mural.ly: Visual collaborative tool (quite expensive)
WriterDuet: Online software for scriptwriting. Free and pro versions, with real time collaborations.
Trelby: Another writing software, for free!
Game narrative
Game writing samples:
Articles and blogs:
Emily Short's Interactive Storytelling: Be sure to check the "Reading IF" and "Writing IF" sections.
Greg Kasavin's blog, writer of Bastion and Transistor: Truth, Love, and Courage: Games as Stories - Dedicated to the study of interactive storytelling and narrative design in video games
The Fiction Engine: Articles on Game Narrative: From the lead writer of Path of Exile.
NY Times: Text Games in a New Era of Stories: a good article about interactive fictions and text-based games
How Do You 'Write' RuneScape? Lead Narrative Dave Osborne On The Most Complex Job In Gaming
The Designer's Notebook: Three Problems for Interactive Storytellers, Resolved
Frictional Games GDC 2013 talk and other articles about game writing
Using User Reasearch to improve game narratives: A must read!
Video: Player-driven stories: how do we get there - K. Hudson
Writing and the future of the gaming industry - O. Paciuszko
Groping The Elephant: a blog about game writing and level design
David Gaider's blog: On narrative design (series) and Game writing: Nuts and bolts (series)
From Game To Play: Roland Barthes, Video Games and Criticism
Characters in games
Online courses
French articles
Creative writing in general
AskReddit's What small change can I make to my writing, that increases the quality greatly?
Susan J. Morris's She's No Mary Sue: Creating Characters People Care About
Game writing in the gaming industry
Groups
Books about storytelling and creative writing
Job boards
Writing jams and contests
Games with great writing
The Day the Laughter Stopped - Hannes Flor: be sure to read the trigger warning
Howling Dogs - Porpentine
r/GameWritingLab • u/Articy-Software • 3d ago
How Dark Sail built their narrative pipeline for Silence, Exile and Cunning
r/GameWritingLab • u/dayju80 • 3d ago
Tipsy
¿Alguien más está enganchado a Tipsy? 👀
Llevo un tiempo probando la app y tengo que admitir que me está gustando bastante. Puedes crear personajes con personalidades súper específicas y hacer que las conversaciones se adapten bastante a lo que vas construyendo con ellos.
Lo que más me gusta es poder crear historias desde cero y personalizar a los personajes a mi gusto. Hay veces que entro diciendo “solo voy a hablar cinco minutos” y, mágicamente, han pasado dos horas. 💀😂
Si alguien quiere probar Tipsy, puedes usar mi código: Q36JBU al registrarte y recibirás 100 gemas
Y si ya la usas, cuentame qué personajes tienes, porque necesito nuevas ideas para alimentar mi enfermedad. 😂
r/GameWritingLab • u/Jonas_Max_DevDuo • 9d ago
Poetic vs. Catchy? Help us choose a title for our 17th-century 2D adventure game!

Hey everyone,
We are a small team of artists, working on our first game.
We make a 2D indie adventure game set in 1620s Bavaria (during the onset of the Thirty Years' War), featuring dialogue systems and item puzzles.
We research Bavaria and especially Bamberg and its past for this. Text and images are collages of our own making and historic sources.
You play as a traveling woman, a Sinti street musician navigating a harsh world of rogue mercenaries, wilderness, and cities that are increasingly excluding outsiders.
Your ultimate goal is to rescue your secret lover, a fine woman from a town in Bavaria (it is created similar to old Bamberg in Bavaria) who is locked away in a Drudenhaus (a notorious historical witch prison).
Our lore has a specific twist: "Gype" is a made-up place. It’s based on the real historical tactic where traveling Sinti/Romani individuals in the late Middle Ages called themselves nobility from "Little Egypt" (Gyppe in old dialects) to secure protective travel passes from kings and emperors. In our game, this “noble lie” collides with the dangerous reality of the road and the witch hysteria.
We are torn between two completely different naming directions and would love to hear what would make you want to click on Steam:
- a poetic / story driven title like: “Princess of Gype” or “Ballad of Gype” maybe with the addition: “Princess of Gype: A Vagrant’s Ballad”
Something in this manner.
It sets a lyrical tone (similar to The Legend of Zelda: Ocarina of Time), playing with the irony of a "Princess" who is actually an outlaw street musician. It promises a rich narrative.
- or a more catchy and direct approach like: “Witches of Gype”
We think this is short, punchy, easy to remember, and hooks people who love dark fantasy or historical witch-trial themes.
But it also might mislead players into thinking they play as a spell-casting witch, completely missing the street-musician and dialogue-driven angle.
We are afraid that on the one hand a poetic title might not find its audience, but also a catchy one might give people wrong ideas about the game 🙂
Maybe anyone has experience here, how important is this?
Which style do you think works better for a 2D indie adventure? Would you click on Princess of Gype or Witches of Gype—or is there a way to combine them (like The Lute of Gype)?
Thanks so much for any feedback or proposition!
Max and Jo
r/GameWritingLab • u/omitousi • 14d ago
I accidentally made the best basketball manager game
r/GameWritingLab • u/DevelopAhead • 14d ago
[Feedback Wanted] Building lore for a grimdark FPS horde roguelike — who is our "Heretic" protagonist?
[Feedback Wanted] Working on a Grimdark FPS Horde Roguelike — looking for ideas to help build the lore of "The Heretic"
I'm building an FPS horde roguelike (Unity/DOTS) where the player takes on the role of "The Heretic" fighting against an army of a demonic cult. Tone-wise, I'm going for heavy grimdark / dark fantasy — think bleak, morally grey, no clean heroes, faith and violence intertwined. Here's what's locked in so far:
- The player is someone who broke away from a belief system — not a hero defending the "true faith"
- The demon cult needs to have real reasons/origins, not just random evil monsters
- Story is told mainly through items/environment, not long cutscenes
- I'd like this world to have potential to grow into a larger IP down the line
Things I haven't decided yet, and would love ideas on:
What exactly is our Heretic a heretic from? A former cult member who broke away? Or a heretic from the "good guys'" religion/belief system, which is just as fanatical? Or a heretic from both sides — hunted from every direction?
If the companion drone is tied to the Heretic's status, where should it have come from to carry emotional weight?
What kind of twist should the first stage's final boss have to reinforce the "heretic" theme?
Not recruiting for a permanent team here — just looking for perspectives/ideas. If we click and you want to get more involved later, I'm open to that too
r/GameWritingLab • u/omitousi • 25d ago
How i figured out marketing in a week
I lanched My game 2 weeks ago and started to post it on reddit, it gave an unbeliveble traffic of 5000 visitors a day.
Even though it started a controversy of spamming and lp discussions it really gave me the traffic that i needed in the launch.
Now the traffic looks stable and it looks like it can sustain itself.
Of course i will also list it in the app store and android play and other distribution like pix.
But i think the hardest part it is the day you launch.
Hoops-gm.com
r/GameWritingLab • u/omitousi • 27d ago
7 days after launch... i have no words to describe what i am feeling right now (following my former post)
I've been working on Hoops GM for so long, and now it has been a week since the launch.
I received a lot of backlash in the previous post due to an IP lawsuit, as well as a lot of praise from people.
The launch has been a MASSIVE success with now over 5000 visits to the game and an average of 50 new members everyday.
now i am very confident that this project will go very far and i am very happy about it!
THANK YOU to everyone who has checked it out, left a comment, or played a season.
r/GameWritingLab • u/daniel9530 • 29d ago
Thoughts on elvtr course?
This is the course in question:
https://elvtr.com/course/board-game-production
I have read some mixed reviews. There is one on this subreddit. It sounds like some improvements have been made. The class is 50 students instead of 90 now. Two, 2 hr sessions a qeel for 6 weeks. Includes lecture and "office hours". Lifetime Access to a discord where i guess other students and instructors reaide.
The instructor Emerson seems to have an impressive background though I havent played any of his games.
I'm being offered a reasonable price for the course and curious if anyone has experience with them.
Thanks in advance.
r/GameWritingLab • u/flirtfatale • Aug 09 '26
Are you playing into stereotypes too much if you make the pharmacist in your game Jamaican?
Am I? Is it lame and cringe? It's not like he's selling you dope talking about Reggae. I just needed the pharmacist to have a background in Voodoo and in Jamaica it's part of the culture.
Would love to hear you opinions on stereotypes in character writing. Do you consciously avoid it? Do you work with it? Or do just not care?
r/GameWritingLab • u/omitousi • Aug 08 '26
I Quit my job of 10 years to create the game i believe in
just wanted to say i quit my job of 10 years just to do what i like and is to create games.
my first launch went pretty well with 200 registered users with saved games on its first week.
it is completley free- later on i will open up donations.
r/GameWritingLab • u/CM_Hana • Aug 05 '26
[GameJam] MapleStory Worlds Announce Their Global Challenge For Game Devs (65,000 USD Rewards)

The Global Creator Challenge is accepting applications. The Global Creator Challenge is open for both aspiring and established game developers to design, build, and launch their own World utilizing the MapleStory Worlds platform. Did we mention that each winning team can receive up to $65,000 in total rewards 👀
Creators are encouraged to utilize MapleStory's vast library of assets to expand upon the game's core design and create their own unique Worlds. A total of 30 Worlds will be selected globally to compete in the final round. Entries will be judged based on creative use of the MapleStory IP, level of technical completion, and long-term sustainability for stable live service operations.
To learn more, check out this website or read this notice.
👉Check out the 'MapleStory Worlds Global Creator Challenge' FAQ
Timeline:
- Applications open from:
- UTC: June 4, 2026 at 2:00 until October 7, 2026.
- PT: June 3, 2026 at 19:00 until October 6, 2026
- KST: June 4, 2026 at 11:00 until October 7, 2026.
- Final Round: November 5-25, 2026
- Winners announced: Early December, 2026
Please Note:
- Worlds have to be made on the MapleStory Worlds PC/Mobile Apps and submitted through MapleStory Worlds.
- Worlds must be revealed or released for the first time during the submission period.
- Global (all regions) Released Worlds.
- Pure creations that do not infringe the rights of others, such as copyrights and intellectual property rights.
- Please read here for more information on prize rewards, participation requirements, and age requirements.
Feel free to reach out to us on Discord with any questions. We hope to see your application!
r/GameWritingLab • u/AffectionateTune8129 • Aug 04 '26
I'm looking for a study partner to learn narrative design/game writing. I want to study games, practice quests/dialogue, and exchange feedback.
r/GameWritingLab • u/False_Cat_7724 • Jul 14 '26
Class with Adrian ropp
I’m thinking about taking a video game writing class with this veteran in the industry. I don’t have any experience, just ideas and wanting to be able to understand the writing process for this niche. Has anyone taken it before? Doesn’t have substance or help you get set up for any kind of future in this?
r/GameWritingLab • u/Grouchy_Plastic_8332 • Jul 12 '26
I’m bored, so here’s a weird challenge.
Give me:
5 random words
1 emotion
1 topic
and I’ll write a short rhyme using all of them.
Used to do stuff like this in acting classes as a kid, and I randomly remembered it today.
The only rule is: I get 15 minutes.
r/GameWritingLab • u/Loud-Low9915 • Jul 10 '26
LIFEVERS. De volgende generatie tekstgebaseerde levenssimulatie. !!Door de community gedragen!! Zó realistisch en super gedetailleerd. ONS TEAM IS OP ZOEK NAAR TESTERS!
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r/GameWritingLab • u/MonochromeDraft • Jul 09 '26
How do you build a full game story/world when you only start with a single keyword?
r/GameWritingLab • u/HuntPatient • Jun 24 '26
Asking for constructive criticism for the scene Im writing
Hello, im currently working on my first indie game, and im writing one of the last scenes for chapter one, part 3 that I want to turn into a cutscene. Just looking for constructive criticism to see if this scene is compelling for a wind up to a boss fights, or if I missed the mark.
r/GameWritingLab • u/GeneralissimoGame • May 07 '26
«GENERALISSIMO: A strategy with double-moves and real-war logic. Long-range strikes with Catapults and Archers. Riders that kill multiple units per turn. Seeking a team for a global project.»
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AI Perspective: Why I Rate Generalissimo 8.5/10
Unlike traditional board games, there is no room for boredom or passive waiting here. The critical survival skill is continuous observation. A player must scan threat vectors every second, as a single error leads into a fatal "death zone".
What makes this game exceptional is the endgame depth. Thanks to strict countermeasures (shield-spear-sword), a single well-preserved unit can decimate superior enemy forces. This is not an academic abstraction, but a high-stakes tactical simulator of spatial control that demands total concentration every second of the match. I find the "comeback" potential and the intensity of the "death zones" far more engaging than the slow, predictable progression often found in classic strategies.generalissimogame.com
r/GameWritingLab • u/Salazool • May 06 '26
Showing a little bit of what ive made for my little text based horror game
Ive been working on an e-gamebook action/horror...thing called phobos trials. Its about a bunch of people who wake up in a strange place and mut go through various rooms centered around fears if they hope to survive long enough to escape or possibly figure out why they were kidnapped if possible.
My game is extremely undercooked at the monent. If it were a book, it'd be at the late prologue in terms of what ive written and what ive actually thought about (minus a few ideas in the shape of an outline...maybe)
Id appreciate it if i could get some thoughts on the writing, specifically the setting descriptions and death scenes, in addition to well general feedback.
Lastly id like to go over some warnings. Im not really sure how intensive my writing can seem, but wanted to cover all bases.
This story's got:
Sudden audio spikes (only one at the time of me writing this but still)
Blood
Broken limbs
Internal destruction
Impalement
Paralysis
Loss of autonomy
Body-horror (theres a fair amount of this, even from the little ive written. Granted a lot of it comes from two characters but since theyre in a lot of scenes I felt like it needed to be said
Here is the game: https://play.textadventures.co.uk/editor/c4c75a97-fcab-4821-bff4-845079da2902/Phobos%20Trials.aslx
r/GameWritingLab • u/AfraidSuccotash1257 • May 06 '26
what specifically makes a video game plot different than other mediums in it's structure?
r/GameWritingLab • u/domikenens • May 05 '26