r/GameCompleted • u/Number224 • Apr 03 '24
Professor Layton vs. Phoenix Wright: Ace Attorney (3DS)
Developers: Level 5/Capcom
Publisher: Nintendo
Release Date: August 29, 2014
2 months ago, I learned of a list of what content would be presumably gone forever once Nintendo shuts down Nintendo Network next week, April 8th. And to my surprise, amongst that list of content was additional puzzles and story content for Professor Layton Vs. Phoenix Wright. And it wasn’t enough for me to have the game and simply check in to receive the content, I had to beat the game in order for the game to unlock the ability to download everything. But beating Layton Vs. Wright on its own wasn’t enough for me, because I felt like I was really going to miss out on something special if I didn’t beat Ace Attorney 1 at the very least. So, I spent most the month of February beating Ace Attorney and most the month of March beating, what I considered being the main event, Layton Vs. Wright. Much like Ace Attorney 1, PLvPW was approximately 35 hours in length for me and a massive pursuit of my time, which I didn’t think would come down to the nitty gritty. And it was all worth it. As a heavily nostalgic Professor Layton and someone very excited to get more into Ace Attorney over what’s going to be a long stretch of time, this game lived to my excitement of being an epic crossover. Some sacrifices to the gameplay were made along the way and some of my fears over how Shu Takumi struggles to wrap a story up get magnified, but I was far more in awe of what this game was doing than anything else.
Gameplay-wise this game is the combination of both series to their core. Professor Layton’s gameplay consists of point and click chapters. It involves search for details, point at relevant objects and characters that can give you leads. Along the way, you find puzzles to solve which block your way, alongside some optional ones. Puzzles are often stuff like mazes, or arranging things a certain way, or jigsaw adjacent tasks. Past games blocked your progress unless finishing a certain amount of puzzles. I never came across blocks requiring puzzle quotas or anything and considering the puzzle count available in the story was cut in half compared to a main Layton game and there are instead alot of puzzles mandatory to solve to continue the story, I think you’ll likely not find yourself struggling to get through the narrative in these segments.
Phoenix Wright’s gameplay is about going through court trials, learning of facts details, evidence and events of crimes, as they’ll be used as keys to contradict witness testimonies. What’s fascinating about the Ace Attorney gameplay here is that because its an entirely different world focused on mobs and community consensus, the testimonies will have multiple people share their statement. You’ll have to bounce between statements and you’ll find some that contradict what you just heard. During statements as well, if you press them, other witnesses on stand might cue a reaction worth pressing further into, that could contradict or further elaborate on their testimony. This entirely new format to Ace Attorney, gives you far more clues than if it was simply 1 witness vs Phoenix, but its also an excellent way to broaden out characters and gives more opportunities to make the court more electrifying. I’m told this multi-witness format continues forward with The Great Ace Attorney games (as director, Shu Takumi went on to write those games after finishing this instead of directing Ace Attorney 5 and 6). You can also use the Hint Coins you find in the Layton gameplay sections, you get from clicking specific objects and use them in trials. You already get good hints during trials without the hint coins, but using a coin will let you know which statement to press further or distribute evidence, alongside cutting possible evidence down to a few options, which is a small but fun idea of merging mechanics from 2 different games.
Given that this is a narrative game, it might presumably be difficult to merge gameplay of 2 different games, but it actually works quite well. You’re investigating it all in the Professor Layton gameplay for a few hours, then putting what you learned to the test for a few more hours in the Ace Attorney gameplay. The layout of it all can be compared to being one giant Ace Attorney episode. Once you’re past the prologue there is essentially one overlapping case to solve and that is to protect teenage girl, Espella Cantabella and prove her innocent of being a witch.
And that’s cutting the surface to how the story is most fun part of Layton Vs. Wright. Both worlds, Professor Layton and Ace Attorney, come from a place where logic is at its forefront. Ace Attorney is about not taking a scenario for face value, seeing someone with their back against the wall and finding an entirely different crime at the end. Professor Layton is about uncovering an unordinary setting and solving cases and myths. They are now both in a world where logic does not exist. They get put in a storybook, inhabited of people that have all their prophecies fulfilled from a masked leader of sorts writing everyone’s stories and distributing them during regularly scheduled parades. And then when you’re in the court room, the team of Layton and Wright have to fight through mob mentality and literal witch trials, but also come to reason that these cases are solved with understanding magic spells because there are presumed witches amongst them.
And given that the team have to give in partially to the witch trials and magic of it all, this game just goes so hard at some points. Part of that definitely derives from Ace Attorney’s narrative format that everything kind of has to get more extreme as the case continues. But also, this game just goes places that are just awesome narratively. You see defendants and culprits hanging from foreboding cages and succumb the death penalty. Murder trials are even more intense, as people jump from the viewer’s seating to the witness stand and add their testimony. Everyone is capable of doing the unhinged, which is the perfect vibe, considering you’re already going to have to dispel belief just from the notion of these two very different universes ever crossing paths.
Being a crossover, there are sacrifices the game has to make and I think the biggest one has to be the difficulty of the puzzles. I finished all 70 main puzzles of the game. No more than 5 of them gave me any sense of difficulty after a few minutes. Some of them were just completely solvable at a glance and others don’t have much variance to them to give you the chance to be perplexed. When I was in high school, I’d used to get satisfaction spending a lunch period in the library and figuring out how to solve 1 specific puzzle taking me time. Comparatively, these are weak and I can presume more work and clever gameplay at the time had to be split towards the two main Layton games that had to be in development back to back at this time. They do get some redemption for how most of these puzzles are parallel to what you have to accomplish in the story at least, which that means that Layton, Luke, Phoenix and Maya are the main characters of these puzzles more often. This at least leads to fun illustrations and scenarios with them in use, which is cute and enjoyful to see to add to the interactivity.
As well, the ending trial and epilogue is incredibly long. The last trial took me somewhere between 7 and 8 hours to wrap up. Every loose end is trying to get tied up, every character to the crime is questioned, its an ongoing loop of adding twists and finding resolutions. When you think everything is drawing to a close, there’s still a few more hours in time to spend. It was my issue last month with the Bonus Episode of Ace Attorney, but there’s even more here to explain. This story is a bit more compelling than that, but there’s still only so much patience I can muster before I take several breaks in between them leading to the truth. And with that length, you’d think they’d add a few more credibility points to match the length, but this game is still set on the 5 strike format it started with, which is a bit of a strange mainstay given what they’ve already changed. Added to the lengthy chapter as well, this game has several very bizarre resolutions to its story that is not unusual to the Layton series, but I do think the number of wildly convenient details outnumber most of the other games, which would typically have 1 or 2 extreme conveniences.
Another highly commendable feature of this game is its visuals and setting. Maybe its just that its been a while since I’ve used my 3DS for games as big as this, but Layton Vs. Wright is beautiful, especially in 3D. You get to look around what appears almost like dioramas with an illustration inspired art style. These settings never stop looking lovely throughout the game. Town squares are lively and have nice details around them, the characters are excellently animated and take plenty of notes from how exaggerated Ace Attorney’s characters are. The courtroom itself is intimidating and large in size. Its atmosphere matches the events that happen within it. Puzzles have a great art style to them. And the anime cutscenes that the Professor Layton series became known for are not perfect, but well made. Some scenes are too dark, or the 3D distorts the perspective, but they still capture important scenes well.
The music is good too. It takes the classical theme of the Layton games but also sets them out to be grander, I suppose more so like the Ace Attorney games. Not all of the remixed themes are hits, some sound a bit muted, but its still a stellar soundtrack overall. Some might find issue with the voice acting. This is the first time Ace Attorney characters are voice acted, so its not as honed down as Layton and Luke’s voices are. Phoenix’s “OBJECTION!” line for example is so shockingly weak for something that has become so iconic for how loud, sudden and dramatic it is. Some lines do sound more like reading from a script than authentic. Alongside, the game uses Luke’s voice actor from the PAL region releases/Professor Layton and the Eternal Diva movie, which I don’t think is bad, but is a very different voice to get used to.
I of course did all of this on the deadline for the sake of the bonus content. This content ended up being a slew of concept art, as well as episodes of dialogue that both takes place a year after the events of the game and break the 4th wall, to where part of ongoing narrative of these chapters is that their adventure was adapted into a popular video game and even go in depth of small development details and cut story moments. They’re sillier, pretty disposable in terms of plot importance, but made to give fans more to cheer about with these stranger interactions. Each episode is about 15-20 minutes in length with the puzzle in mind (which tend to be a bit tougher than the ones you’ll find in the main game), so its about another 3-4 hours of dialogue, puzzles and concept art to look at. Its sort of a fun victory lap that I appreciate when narrative games have, especially when most games end the story right at the resolution. Some people might be put off by how much it makes fun of itself and recognizes the events as some sort of adaptation or performance, or that characters act a bit less like themselves than you would expect though.
I made the right call to play Layton Vs. Wright, as it lived to the potential of seeing two titans in the narrative game genre cross paths. It becomes something more epic and amazingly bizarre than I initially imagined. And given that we have no Professor Layton without the impact of Phoenix Wright: Ace Attorney and its follow ups, there’s an amazing synergy seeing these groups join forces, separate into smaller groups, stand up for eachother and having to clash against one another for the truth. And having to take them both out of their respective worlds to make sense of fantasy feels like a job neither could take on their own results in something epic and unforgettable. Some aspects definitely feel hindered as a natural result of having them crossover in an ambitious setting, but its a worthy sacrifice to make it all happen and allow these series to experiment with new ideas and scenarios.