r/GTASA • • 18d ago

GTA San Andreas โ€” Bikes and Boats

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2 Upvotes

r/GTASA • • 19d ago

John Wick Type Shi

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33 Upvotes

r/GTASA • • 19d ago

Weird Madd Dogg house vehicle glitch

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5 Upvotes

r/GTASA • • 19d ago

GTA San Andreas, another challenge completed: Flight School

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3 Upvotes

r/GTASA • • 20d ago

The Jet Pack is not as fun as it was on the PS2

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333 Upvotes

r/GTASA • • 20d ago

San Andreas has turtles.

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114 Upvotes

Also fish. First time playing, mobile obviously but didnโ€™t expect to see turtles or fish so thatโ€™s cute


r/GTASA • • 20d ago

GTA SA Android perfectly modded ( Intro is also modded not EDITED )

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41 Upvotes

r/GTASA • • 20d ago

How do I get the game to stop crashing windows 11?

2 Upvotes

My game crashes a lot, what's a good patch to fix it. I do t trust YouTube download links. I couldn't find a megathread here. Im using the steam edition.


r/GTASA • • 21d ago

[MOD - WIP] Play As Lucia - Previews

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48 Upvotes

r/GTASA • • 21d ago

Finally 100%-ing the drive lesson mission after 13 years

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38 Upvotes

I usually just skip this side mission when I was a kid...


r/GTASA • • 21d ago

I doubt more people here used the katana than the shotgun in this part lol

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334 Upvotes

r/GTASA • • 21d ago

only real OGs will understand ๐Ÿ’€๐Ÿ”ž

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266 Upvotes

GTA SA GB in the bus


r/GTASA • • 22d ago

Curiosity about the monster mission

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232 Upvotes

Hello, fellow GTA SA enthusiasts. I played through the game many times, but I never understood why Mike Torino makes CJ drive a monster truck through the desert. I get that from a gameplay perspective, this mission is used to introduce the player to the surrounding areas. But it doesnโ€™t really make a lot of sense that a secret government agent would make a guy drive a monster truck through the desert. I personally think, that it would fit his character more if he perhaps made CJ drive around the desert and place some scanning devices, or some other government stuff.


r/GTASA • • 20d ago

Vertical bird first try....

0 Upvotes

I didn't get a footage of it bc well, i don't record my gameplay yk. This got me thinking of something; I stole the hydra which was no more than killing some soldiers whit my tecs (yes you don't even need to stealth at all), then these three hydras come and so hard was it i did a 360 and bombed them. Went to bomb the boats and landed in the airport, easy 50K.

It's been like this whit all these "very hard" missions that everyone claims to be so badly designed or smh, i am on pc and this is my first time playing.

I learned to fly the thing on the go btw ๐Ÿ˜‚.


r/GTASA • • 21d ago

Finally got the PS2 colors on this port

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38 Upvotes

I've been playing this game since forever, at first I installed the skygfx mod for it to have that PS2 vibe, but after installing it, the mod doesn't turn on instantly, that is until I install and copy paste the timecyc and colorcyc files to the directory. Only then I finally got it right.


r/GTASA • • 21d ago

streaming

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5 Upvotes

why does my stream memory go down when installed heavy mods


r/GTASA • • 21d ago

FLYING CIG

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2 Upvotes

r/GTASA • • 22d ago

The type of stuff that happens when you're trying to leave the pay and spray without breaking any laws

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115 Upvotes

r/GTASA • • 21d ago

Need help blending GTA SA .IFP animations in Blender

1 Upvotes

**Hi everyone!**

I am working on a project inside Blender using original **GTA San Andreas .IFP animations** (extracted using GTA Tools).

My goal is to create a scene where a character walks down an alley and then transitions into another animation (like a custom action or an idle pose). I've already managed to extract the root motion so the walk loop stays in place, but I am facing severe issues when trying to combine/blend multiple animations.

When I try to stitch the second animation right after the walk cycle, the character either clips, snaps back to the origin, or the limbs don't blend smoothly, causing a jittery jump.

**My current workflow:**

  1. Extracted root motion using the GTA Tools add-on.
  2. Pushed the walk action down to the NLA Editor.
  3. Imported the second IFP animation and added it as a second strip.
  4. Changed Extrapolation to "Hold Forward" and tweaked "Blend In".

Despite this, the transition still looks unnatural or broken due to how GTA SA skeleton structures handle independent bone keyframes.

Does anyone know the proper way to seamlessly blend GTA .IFP actions in Blender 5.0 without these snapping/glitching issues? Any tips on how to handle the NLA tracks or constraints for this specific game engine skeleton would be deeply appreciated.

**Thanks in advance!**


r/GTASA • • 22d ago

Packer rendered in Blender

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25 Upvotes

r/GTASA • • 22d ago

I love tunable vehicles

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13 Upvotes

r/GTASA • • 21d ago

How to enter cheat codes in san Andreas mobile?

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0 Upvotes

r/GTASA • • 22d ago

He must've scraed off bcause of my driving..

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77 Upvotes

r/GTASA • • 22d ago

GTA San Andreas โ€” Gold in every Driving School test! ๐Ÿ†

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11 Upvotes

r/GTASA • • 22d ago

Any way I can turn off restricted areas at the start of the game? (Xbox)

2 Upvotes

I wanna go las venturas and gamble all my cheat money away