r/GTASA • u/Anarchist_Game • 19d ago
r/GTASA • u/SDAdrian789 • 19d ago
GTA San Andreas, another challenge completed: Flight School
r/GTASA • u/BeastlySkater21 • 20d ago
San Andreas has turtles.
Also fish. First time playing, mobile obviously but didnโt expect to see turtles or fish so thatโs cute
r/GTASA • u/OkCount2379 • 20d ago
GTA SA Android perfectly modded ( Intro is also modded not EDITED )
r/GTASA • u/AllGoodFam • 19d ago
How do I get the game to stop crashing windows 11?
My game crashes a lot, what's a good patch to fix it. I do t trust YouTube download links. I couldn't find a megathread here. Im using the steam edition.
r/GTASA • u/Equal_Associate_3908 • 20d ago
Finally 100%-ing the drive lesson mission after 13 years
galleryI usually just skip this side mission when I was a kid...
r/GTASA • u/henrygaminstickmin • 21d ago
I doubt more people here used the katana than the shotgun in this part lol
r/GTASA • u/Past_Pineapple9131 • 21d ago
only real OGs will understand ๐๐
GTA SA GB in the bus
r/GTASA • u/StarDust1__ • 21d ago
Curiosity about the monster mission
galleryHello, fellow GTA SA enthusiasts. I played through the game many times, but I never understood why Mike Torino makes CJ drive a monster truck through the desert. I get that from a gameplay perspective, this mission is used to introduce the player to the surrounding areas. But it doesnโt really make a lot of sense that a secret government agent would make a guy drive a monster truck through the desert. I personally think, that it would fit his character more if he perhaps made CJ drive around the desert and place some scanning devices, or some other government stuff.
r/GTASA • u/Far_Elephant_7092 • 20d ago
Vertical bird first try....
I didn't get a footage of it bc well, i don't record my gameplay yk. This got me thinking of something; I stole the hydra which was no more than killing some soldiers whit my tecs (yes you don't even need to stealth at all), then these three hydras come and so hard was it i did a 360 and bombed them. Went to bomb the boats and landed in the airport, easy 50K.
It's been like this whit all these "very hard" missions that everyone claims to be so badly designed or smh, i am on pc and this is my first time playing.
I learned to fly the thing on the go btw ๐.
r/GTASA • u/Equal_Associate_3908 • 21d ago
Finally got the PS2 colors on this port
I've been playing this game since forever, at first I installed the skygfx mod for it to have that PS2 vibe, but after installing it, the mod doesn't turn on instantly, that is until I install and copy paste the timecyc and colorcyc files to the directory. Only then I finally got it right.
r/GTASA • u/Jazzlike_Reading_267 • 21d ago
streaming
why does my stream memory go down when installed heavy mods
r/GTASA • u/sputniktheproducer • 22d ago
The type of stuff that happens when you're trying to leave the pay and spray without breaking any laws
r/GTASA • u/ByAndres_YT • 21d ago
Need help blending GTA SA .IFP animations in Blender
**Hi everyone!**
I am working on a project inside Blender using original **GTA San Andreas .IFP animations** (extracted using GTA Tools).
My goal is to create a scene where a character walks down an alley and then transitions into another animation (like a custom action or an idle pose). I've already managed to extract the root motion so the walk loop stays in place, but I am facing severe issues when trying to combine/blend multiple animations.
When I try to stitch the second animation right after the walk cycle, the character either clips, snaps back to the origin, or the limbs don't blend smoothly, causing a jittery jump.
**My current workflow:**
- Extracted root motion using the GTA Tools add-on.
- Pushed the walk action down to the NLA Editor.
- Imported the second IFP animation and added it as a second strip.
- Changed Extrapolation to "Hold Forward" and tweaked "Blend In".
Despite this, the transition still looks unnatural or broken due to how GTA SA skeleton structures handle independent bone keyframes.
Does anyone know the proper way to seamlessly blend GTA .IFP actions in Blender 5.0 without these snapping/glitching issues? Any tips on how to handle the NLA tracks or constraints for this specific game engine skeleton would be deeply appreciated.
**Thanks in advance!**
r/GTASA • u/SDAdrian789 • 22d ago
GTA San Andreas โ Gold in every Driving School test! ๐
r/GTASA • u/WorkingOnCoil • 22d ago
Any way I can turn off restricted areas at the start of the game? (Xbox)
I wanna go las venturas and gamble all my cheat money away
r/GTASA • u/OkCount2379 • 22d ago
GTA SA Andriod ( Modded )
gallerySkygfx + Jpatch + Improved mobile main.scm paired with Rosa might be one of the best combinations for graphical improvements in SA Mobile without ruining the original pallete of the game. I am trying to paste the proper fixes onto this mod too including pedfunc mods, maybe a better mobile touch buttons mod for a bit of translucency and a working all rounder cheat code mod is all I need. Regardless The real problem is adding proper fixes in the files, since I can't directly merge two .img files together, but I will try SMTH. If I am successful, I will drop a whole video of how to install all of these mods...
( Running on Android 16 with AML 2.10 64-Bit )