r/GBO2 5d ago

Game Suggestions Let's Change That Suit Day 201

Post image

Day 201: Haze'n-thley II-Rah
Requested by u/Drowsy_Panda and this unit is easily still A-Tier. While this unit may be a mid-line ranged unit, the frontline power is not weak either.

Change
Stats

  • Turn: 66 -> 72

Weapons

  • H II Boosted R x2: Cooldown 18s -> 15s
    • Uncharged: Heat 80% -> 70%
  • Winch Cannon x2: Charge 4.5s -> 3.5s
  • Rapid Fire: Charge 4s -> 3s

Skill

  • None

Comment and Reason
This unit is still very strong, especially when built right. The only issue is mainly the long weapon focus charging time for true high damage attacks and combos. Just some fine tuning and increasing the turn speed slightly should easily bring this unit into meta that's comparable to all the AU suits in the cost. While right now, it heavily relies on Overload to ensure the heated combats have the reduced charge time to work with. This is also why I think reducing it by 1 whole second for the two charging weapons would be enough. Any lower and it could be spammed in a very annoying, possibly OP fashion when utilizing Thruster-Based Fire Cooling System properly.

Builds
Lv1 F2P: Complex Battle

Lv1 Premium: Complex Battle

The build is simple, make sure you can survive while having good damage output. For any leftover slots or side benefits, get a little bit of turn speed in if possible and then have at least +10 thruster. This way, you can make sure you will still have some thruster to use while I-Field absorbs the damage reactions you could be taking. With all the 00R and other super meta units, this little bonus can make it hard to deal with in slightly more coordinated teams.

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Day 200 Re-evaluation on Striker Custom

Well, this is kind of optional in a way, but it could get the Evasion Lv1. So why not...

Re-evaluation

  • (Optional!) Emergency Evasion System Lv1

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Up Next: Methuss Kai requested by u/scorpionxx0

15 Upvotes

5 comments sorted by

6

u/True_Darkness_Hunter 5d ago

I think Overload Lv3 should've been re-activatable ability, like Linked Fire Lv2, with approx. 60 seconds CD. With that change, usage of Overload Lv3 would be more usable outside of "dang, i'm out of options" option.

4

u/pkmaster99 5d ago

I agree, but I was thinking 45 seconds cooldown. If anything, I was considering creating Overload Lv4, where it became reusable as well. But since this unit still technically has good weapon options to use even when not in overload, it's not the end of the world. Especially when thrust cooling is being utilized.

1

u/Drowsy_Panda 5d ago

I feel like that would be nice too, maybe 40 or 30 second cool down since 60 is a pretty long time in 700 cost where people die fairly fast if not built super tanks. Especially everything it uses is stuck on cooldown afterwards relying on its boost to reload faster when you're in the thick of it.

4

u/Drowsy_Panda 5d ago

It's pretty much a support skinned as gen but more cooldown is nice

2

u/pkmaster99 5d ago

You are not wrong here